configuration/input: Add support for mouse button clicks

Supports the Left, Right, Middle, Backward and Forward mouse buttons.
merge-requests/60/head
Morph 2020-08-23 08:04:26 +07:00
parent eb149ec696
commit 1bd70d73c0
5 changed files with 82 additions and 11 deletions

@ -86,6 +86,16 @@ constexpr int GetIndexFromControllerType(Settings::ControllerType type) {
QString GetKeyName(int key_code) {
switch (key_code) {
case Qt::LeftButton:
return QObject::tr("Click 0");
case Qt::RightButton:
return QObject::tr("Click 1");
case Qt::MiddleButton:
return QObject::tr("Click 2");
case Qt::BackButton:
return QObject::tr("Click 3");
case Qt::ForwardButton:
return QObject::tr("Click 4");
case Qt::Key_Shift:
return QObject::tr("Shift");
case Qt::Key_Control:
@ -648,9 +658,9 @@ void ConfigureInputPlayer::HandleClick(
button->setText(tr("[waiting]"));
button->setFocus();
// The first two input devices are always Any and Keyboard. If the user filtered to a
// controller, then they don't want keyboard input
want_keyboard_keys = ui->comboDevices->currentIndex() < 2;
// The first two input devices are always Any and Keyboard/Mouse. If the user filtered to a
// controller, then they don't want keyboard/mouse input
want_keyboard_mouse = ui->comboDevices->currentIndex() < 2;
input_setter = new_input_setter;
@ -660,6 +670,9 @@ void ConfigureInputPlayer::HandleClick(
poller->Start();
}
QWidget::grabMouse();
QWidget::grabKeyboard();
if (type == InputCommon::Polling::DeviceType::Button) {
InputCommon::GetGCButtons()->BeginConfiguration();
} else {
@ -677,6 +690,9 @@ void ConfigureInputPlayer::SetPollingResult(const Common::ParamPackage& params,
poller->Stop();
}
QWidget::releaseMouse();
QWidget::releaseKeyboard();
InputCommon::GetGCButtons()->EndConfiguration();
InputCommon::GetGCAnalogs()->EndConfiguration();
@ -688,13 +704,29 @@ void ConfigureInputPlayer::SetPollingResult(const Common::ParamPackage& params,
input_setter = std::nullopt;
}
void ConfigureInputPlayer::mousePressEvent(QMouseEvent* event) {
if (!input_setter || !event) {
return;
}
if (want_keyboard_mouse) {
SetPollingResult(Common::ParamPackage{InputCommon::GenerateKeyboardParam(event->button())},
false);
} else {
// We don't want any mouse buttons, so don't stop polling
return;
}
SetPollingResult({}, true);
}
void ConfigureInputPlayer::keyPressEvent(QKeyEvent* event) {
if (!input_setter || !event) {
return;
}
if (event->key() != Qt::Key_Escape) {
if (want_keyboard_keys) {
if (want_keyboard_mouse) {
SetPollingResult(Common::ParamPackage{InputCommon::GenerateKeyboardParam(event->key())},
false);
} else {
@ -702,6 +734,7 @@ void ConfigureInputPlayer::keyPressEvent(QKeyEvent* event) {
return;
}
}
SetPollingResult({}, true);
}

@ -85,6 +85,9 @@ private:
/// Finish polling and configure input using the input_setter.
void SetPollingResult(const Common::ParamPackage& params, bool abort);
/// Handle mouse button press events.
void mousePressEvent(QMouseEvent* event) override;
/// Handle key press events.
void keyPressEvent(QKeyEvent* event) override;
@ -150,7 +153,7 @@ private:
/// A flag to indicate if keyboard keys are okay when configuring an input. If this is false,
/// keyboard events are ignored.
bool want_keyboard_keys = false;
bool want_keyboard_mouse = false;
/// List of physical devices users can map with. If a SDL backed device is selected, then you
/// can usue this device to get a default mapping.

@ -143,7 +143,7 @@
</item>
<item>
<property name="text">
<string>Keyboard</string>
<string>Keyboard/Mouse</string>
</property>
</item>
</widget>

@ -18,6 +18,16 @@
static QString GetKeyName(int key_code) {
switch (key_code) {
case Qt::LeftButton:
return QObject::tr("Click 0");
case Qt::RightButton:
return QObject::tr("Click 1");
case Qt::MiddleButton:
return QObject::tr("Click 2");
case Qt::BackButton:
return QObject::tr("Click 3");
case Qt::ForwardButton:
return QObject::tr("Click 4");
case Qt::Key_Shift:
return QObject::tr("Shift");
case Qt::Key_Control:
@ -188,9 +198,9 @@ void ConfigureMouseAdvanced::HandleClick(
button->setText(tr("[press key]"));
button->setFocus();
// Keyboard keys can only be used as button devices
want_keyboard_keys = type == InputCommon::Polling::DeviceType::Button;
if (want_keyboard_keys) {
// Keyboard keys or mouse buttons can only be used as button devices
want_keyboard_mouse = type == InputCommon::Polling::DeviceType::Button;
if (want_keyboard_mouse) {
const auto iter = std::find(button_map.begin(), button_map.end(), button);
ASSERT(iter != button_map.end());
const auto index = std::distance(button_map.begin(), iter);
@ -205,6 +215,9 @@ void ConfigureMouseAdvanced::HandleClick(
poller->Start();
}
QWidget::grabMouse();
QWidget::grabKeyboard();
timeout_timer->start(2500); // Cancel after 2.5 seconds
poll_timer->start(50); // Check for new inputs every 50ms
}
@ -216,6 +229,9 @@ void ConfigureMouseAdvanced::SetPollingResult(const Common::ParamPackage& params
poller->Stop();
}
QWidget::releaseMouse();
QWidget::releaseKeyboard();
if (!abort) {
(*input_setter)(params);
}
@ -224,13 +240,29 @@ void ConfigureMouseAdvanced::SetPollingResult(const Common::ParamPackage& params
input_setter = std::nullopt;
}
void ConfigureMouseAdvanced::mousePressEvent(QMouseEvent* event) {
if (!input_setter || !event) {
return;
}
if (want_keyboard_mouse) {
SetPollingResult(Common::ParamPackage{InputCommon::GenerateKeyboardParam(event->button())},
false);
} else {
// We don't want any mouse buttons, so don't stop polling
return;
}
SetPollingResult({}, true);
}
void ConfigureMouseAdvanced::keyPressEvent(QKeyEvent* event) {
if (!input_setter || !event) {
return;
}
if (event->key() != Qt::Key_Escape) {
if (want_keyboard_keys) {
if (want_keyboard_mouse) {
SetPollingResult(Common::ParamPackage{InputCommon::GenerateKeyboardParam(event->key())},
false);
} else {

@ -49,6 +49,9 @@ private:
/// Finish polling and configure input using the input_setter
void SetPollingResult(const Common::ParamPackage& params, bool abort);
/// Handle mouse button press events.
void mousePressEvent(QMouseEvent* event) override;
/// Handle key press events.
void keyPressEvent(QKeyEvent* event) override;
@ -67,5 +70,5 @@ private:
/// A flag to indicate if keyboard keys are okay when configuring an input. If this is false,
/// keyboard events are ignored.
bool want_keyboard_keys = false;
bool want_keyboard_mouse = false;
};