vk_rasterizer: Fix loading shader addresses twice

This was recently introduced on a wrongly rebased commit.
merge-requests/60/head
ReinUsesLisp 2021-02-15 21:34:11 +07:00
parent 86212d4bcd
commit 24d0cc3ab8
1 changed files with 0 additions and 1 deletions

@ -277,7 +277,6 @@ void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) {
const auto shaders = pipeline_cache.GetShaders();
graphics_key.shaders = GetShaderAddresses(shaders);
graphics_key.shaders = GetShaderAddresses(shaders);
SetupShaderDescriptors(shaders, is_indexed);
const Framebuffer* const framebuffer = texture_cache.GetFramebuffer();