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@ -538,7 +538,7 @@ void TextureCacheRuntime::EmulateCopyImage(Image& dst, Image& src,
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ASSERT(src.info.type == ImageType::e3D);
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util_shaders.CopyBC4(dst, src, copies);
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} else if (IsPixelFormatBGR(dst.info.format) || IsPixelFormatBGR(src.info.format)) {
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bgr_copy_pass.CopyBGR(dst, src, copies);
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format_conversion_pass.ConvertImage(dst, src, copies);
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} else {
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UNREACHABLE();
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}
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@ -1286,32 +1286,29 @@ Framebuffer::Framebuffer(TextureCacheRuntime& runtime, std::span<ImageView*, NUM
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Framebuffer::~Framebuffer() = default;
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void BGRCopyPass::CopyBGR(Image& dst_image, Image& src_image,
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std::span<const VideoCommon::ImageCopy> copies) {
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static constexpr VideoCommon::Offset3D zero_offset{0, 0, 0};
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void FormatConversionPass::ConvertImage(Image& dst_image, Image& src_image,
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std::span<const VideoCommon::ImageCopy> copies) {
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const u32 img_bpp = BytesPerBlock(src_image.info.format);
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for (const ImageCopy& copy : copies) {
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ASSERT(copy.src_offset == zero_offset);
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ASSERT(copy.dst_offset == zero_offset);
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const u32 num_src_layers = static_cast<u32>(copy.src_subresource.num_layers);
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const u32 copy_size = copy.extent.width * copy.extent.height * num_src_layers * img_bpp;
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if (bgr_pbo_size < copy_size) {
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bgr_pbo.Create();
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bgr_pbo_size = copy_size;
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glNamedBufferData(bgr_pbo.handle, bgr_pbo_size, nullptr, GL_STREAM_COPY);
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if (pbo_size < copy_size) {
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intermediate_pbo.Create();
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pbo_size = copy_size;
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glNamedBufferData(intermediate_pbo.handle, pbo_size, nullptr, GL_STREAM_COPY);
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}
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// Copy from source to PBO
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glPixelStorei(GL_PACK_ROW_LENGTH, copy.extent.width);
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glBindBuffer(GL_PIXEL_PACK_BUFFER, bgr_pbo.handle);
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glBindBuffer(GL_PIXEL_PACK_BUFFER, intermediate_pbo.handle);
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glGetTextureSubImage(src_image.Handle(), 0, 0, 0, 0, copy.extent.width, copy.extent.height,
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num_src_layers, src_image.GlFormat(), src_image.GlType(),
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static_cast<GLsizei>(bgr_pbo_size), nullptr);
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static_cast<GLsizei>(pbo_size), nullptr);
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// Copy from PBO to destination in desired GL format
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, copy.extent.width);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, bgr_pbo.handle);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, intermediate_pbo.handle);
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glTextureSubImage3D(dst_image.Handle(), 0, 0, 0, 0, copy.extent.width, copy.extent.height,
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copy.dst_subresource.num_layers, dst_image.GlFormat(),
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dst_image.GlType(), nullptr);
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