Query Cache: Use VAddr instead of physical memory for adressing.

merge-requests/60/head
Fernando Sahmkow 2020-04-05 18:39:24 +07:00
parent 7fcd0fee6d
commit 3dd5c07454
3 changed files with 22 additions and 23 deletions

@ -98,12 +98,12 @@ public:
static_cast<QueryCache&>(*this),
VideoCore::QueryType::SamplesPassed}}} {}
void InvalidateRegion(CacheAddr addr, std::size_t size) {
void InvalidateRegion(VAddr addr, std::size_t size) {
std::unique_lock lock{mutex};
FlushAndRemoveRegion(addr, size);
}
void FlushRegion(CacheAddr addr, std::size_t size) {
void FlushRegion(VAddr addr, std::size_t size) {
std::unique_lock lock{mutex};
FlushAndRemoveRegion(addr, size);
}
@ -117,14 +117,18 @@ public:
void Query(GPUVAddr gpu_addr, VideoCore::QueryType type, std::optional<u64> timestamp) {
std::unique_lock lock{mutex};
auto& memory_manager = system.GPU().MemoryManager();
const auto host_ptr = memory_manager.GetPointer(gpu_addr);
const std::optional<VAddr> cpu_addr_opt =
memory_manager.GpuToCpuAddress(gpu_addr);
ASSERT(cpu_addr_opt);
VAddr cpu_addr = *cpu_addr_opt;
CachedQuery* query = TryGet(ToCacheAddr(host_ptr));
CachedQuery* query = TryGet(cpu_addr);
if (!query) {
const auto cpu_addr = memory_manager.GpuToCpuAddress(gpu_addr);
ASSERT_OR_EXECUTE(cpu_addr, return;);
ASSERT_OR_EXECUTE(cpu_addr_opt, return;);
const auto host_ptr = memory_manager.GetPointer(gpu_addr);
query = Register(type, *cpu_addr, host_ptr, timestamp.has_value());
query = Register(type, cpu_addr, host_ptr, timestamp.has_value());
}
query->BindCounter(Stream(type).Current(), timestamp);
@ -173,11 +177,11 @@ protected:
private:
/// Flushes a memory range to guest memory and removes it from the cache.
void FlushAndRemoveRegion(CacheAddr addr, std::size_t size) {
void FlushAndRemoveRegion(VAddr addr, std::size_t size) {
const u64 addr_begin = static_cast<u64>(addr);
const u64 addr_end = addr_begin + static_cast<u64>(size);
const auto in_range = [addr_begin, addr_end](CachedQuery& query) {
const u64 cache_begin = query.GetCacheAddr();
const u64 cache_begin = query.GetCpuAddr();
const u64 cache_end = cache_begin + query.SizeInBytes();
return cache_begin < addr_end && addr_begin < cache_end;
};
@ -193,7 +197,7 @@ private:
if (!in_range(query)) {
continue;
}
rasterizer.UpdatePagesCachedCount(query.CpuAddr(), query.SizeInBytes(), -1);
rasterizer.UpdatePagesCachedCount(query.GetCpuAddr(), query.SizeInBytes(), -1);
query.Flush();
}
contents.erase(std::remove_if(std::begin(contents), std::end(contents), in_range),
@ -204,13 +208,13 @@ private:
/// Registers the passed parameters as cached and returns a pointer to the stored cached query.
CachedQuery* Register(VideoCore::QueryType type, VAddr cpu_addr, u8* host_ptr, bool timestamp) {
rasterizer.UpdatePagesCachedCount(cpu_addr, CachedQuery::SizeInBytes(timestamp), 1);
const u64 page = static_cast<u64>(ToCacheAddr(host_ptr)) >> PAGE_SHIFT;
const u64 page = static_cast<u64>(cpu_addr) >> PAGE_SHIFT;
return &cached_queries[page].emplace_back(static_cast<QueryCache&>(*this), type, cpu_addr,
host_ptr);
}
/// Tries to a get a cached query. Returns nullptr on failure.
CachedQuery* TryGet(CacheAddr addr) {
CachedQuery* TryGet(VAddr addr) {
const u64 page = static_cast<u64>(addr) >> PAGE_SHIFT;
const auto it = cached_queries.find(page);
if (it == std::end(cached_queries)) {
@ -219,7 +223,7 @@ private:
auto& contents = it->second;
const auto found =
std::find_if(std::begin(contents), std::end(contents),
[addr](auto& query) { return query.GetCacheAddr() == addr; });
[addr](auto& query) { return query.GetCpuAddr() == addr; });
return found != std::end(contents) ? &*found : nullptr;
}
@ -323,14 +327,10 @@ public:
timestamp = timestamp_;
}
VAddr CpuAddr() const noexcept {
VAddr GetCpuAddr() const noexcept {
return cpu_addr;
}
CacheAddr GetCacheAddr() const noexcept {
return ToCacheAddr(host_ptr);
}
u64 SizeInBytes() const noexcept {
return SizeInBytes(timestamp.has_value());
}

@ -661,10 +661,9 @@ void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {
if (!addr || !size) {
return;
}
CacheAddr cache_addr = ToCacheAddr(system.Memory().GetPointer(addr));
texture_cache.FlushRegion(addr, size);
buffer_cache.FlushRegion(addr, size);
query_cache.FlushRegion(cache_addr, size);
query_cache.FlushRegion(addr, size);
}
void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) {
@ -676,7 +675,7 @@ void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) {
texture_cache.InvalidateRegion(addr, size);
shader_cache.InvalidateRegion(cache_addr, size);
buffer_cache.InvalidateRegion(addr, size);
query_cache.InvalidateRegion(cache_addr, size);
query_cache.InvalidateRegion(addr, size);
}
void RasterizerOpenGL::FlushAndInvalidateRegion(VAddr addr, u64 size) {

@ -502,7 +502,7 @@ void RasterizerVulkan::FlushRegion(VAddr addr, u64 size) {
CacheAddr cache_addr = ToCacheAddr(system.Memory().GetPointer(addr));
texture_cache.FlushRegion(addr, size);
buffer_cache.FlushRegion(addr, size);
query_cache.FlushRegion(cache_addr, size);
query_cache.FlushRegion(addr, size);
}
void RasterizerVulkan::InvalidateRegion(VAddr addr, u64 size) {
@ -513,7 +513,7 @@ void RasterizerVulkan::InvalidateRegion(VAddr addr, u64 size) {
texture_cache.InvalidateRegion(addr, size);
pipeline_cache.InvalidateRegion(cache_addr, size);
buffer_cache.InvalidateRegion(addr, size);
query_cache.InvalidateRegion(cache_addr, size);
query_cache.InvalidateRegion(addr, size);
}
void RasterizerVulkan::FlushAndInvalidateRegion(VAddr addr, u64 size) {