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@ -207,9 +207,7 @@ const char* TranslateCategory(Category category) {
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return "Miscellaneous";
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}
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void UpdateRescalingInfo() {
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const auto setup = values.resolution_setup.GetValue();
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auto& info = values.resolution_info;
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void TranslateResolutionInfo(ResolutionSetup setup, ResolutionScalingInfo& info) {
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info.downscale = false;
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switch (setup) {
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case ResolutionSetup::Res1_2X:
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@ -269,6 +267,12 @@ void UpdateRescalingInfo() {
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info.active = info.up_scale != 1 || info.down_shift != 0;
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}
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void UpdateRescalingInfo() {
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const auto setup = values.resolution_setup.GetValue();
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auto& info = values.resolution_info;
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TranslateResolutionInfo(setup, info);
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}
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void RestoreGlobalState(bool is_powered_on) {
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// If a game is running, DO NOT restore the global settings state
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if (is_powered_on) {
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