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@ -686,7 +686,8 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextu
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}
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SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(bool using_color_fb,
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bool using_depth_fb) {
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bool using_depth_fb,
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bool preserve_contents) {
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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// TODO(bunnei): This is hard corded to use just the first render buffer
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@ -708,7 +709,7 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(bool usin
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MathUtil::Rectangle<u32> color_rect{};
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Surface color_surface;
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if (using_color_fb) {
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color_surface = GetSurface(color_params);
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color_surface = GetSurface(color_params, preserve_contents);
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if (color_surface) {
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color_rect = color_surface->GetSurfaceParams().GetRect();
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}
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@ -717,7 +718,7 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(bool usin
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MathUtil::Rectangle<u32> depth_rect{};
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Surface depth_surface;
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if (using_depth_fb) {
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depth_surface = GetSurface(depth_params);
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depth_surface = GetSurface(depth_params, preserve_contents);
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if (depth_surface) {
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depth_rect = depth_surface->GetSurfaceParams().GetRect();
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}
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@ -752,7 +753,7 @@ void RasterizerCacheOpenGL::FlushSurface(const Surface& surface) {
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surface->FlushGLBuffer();
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}
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Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params) {
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Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool preserve_contents) {
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if (params.addr == 0 || params.height * params.width == 0) {
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return {};
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}
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@ -774,9 +775,13 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params) {
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} else if (surface->GetSurfaceParams().IsCompatibleSurface(params)) {
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// Use the cached surface as-is
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return surface;
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} else {
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// If surface parameters changed, recreate the surface from the old one
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} else if (preserve_contents) {
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// If surface parameters changed and we care about keeping the previous data, recreate
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// the surface from the old one
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return RecreateSurface(surface, params);
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} else {
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// Delete the old surface before creating a new one to prevent collisions.
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UnregisterSurface(surface);
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}
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}
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