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@ -18,7 +18,6 @@
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#include "video_core/morton.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
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#include "video_core/renderer_opengl/gl_state.h"
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#include "video_core/renderer_opengl/utils.h"
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#include "video_core/surface.h"
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#include "video_core/textures/astc.h"
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@ -44,14 +43,14 @@ struct FormatTuple {
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bool compressed;
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};
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static void ApplyTextureDefaults(GLenum target, u32 max_mip_level) {
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glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, max_mip_level - 1);
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static void ApplyTextureDefaults(GLuint texture, u32 max_mip_level) {
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glTextureParameteri(texture, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTextureParameteri(texture, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTextureParameteri(texture, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTextureParameteri(texture, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTextureParameteri(texture, GL_TEXTURE_MAX_LEVEL, max_mip_level - 1);
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if (max_mip_level == 1) {
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glTexParameterf(target, GL_TEXTURE_LOD_BIAS, 1000.0);
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glTextureParameterf(texture, GL_TEXTURE_LOD_BIAS, 1000.0);
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}
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}
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@ -529,55 +528,41 @@ static void CopySurface(const Surface& src_surface, const Surface& dst_surface,
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CachedSurface::CachedSurface(const SurfaceParams& params)
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: params(params), gl_target(SurfaceTargetToGL(params.target)),
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cached_size_in_bytes(params.size_in_bytes) {
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texture.Create();
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const auto& rect{params.GetRect()};
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texture.Create(gl_target);
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// Keep track of previous texture bindings
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OpenGLState cur_state = OpenGLState::GetCurState();
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const auto& old_tex = cur_state.texture_units[0];
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SCOPE_EXIT({
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cur_state.texture_units[0] = old_tex;
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cur_state.Apply();
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});
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cur_state.texture_units[0].texture = texture.handle;
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cur_state.texture_units[0].target = SurfaceTargetToGL(params.target);
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cur_state.Apply();
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glActiveTexture(GL_TEXTURE0);
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// TODO(Rodrigo): Using params.GetRect() returns a different size than using its Mip*(0)
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// alternatives. This signals a bug on those functions.
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const auto width = static_cast<GLsizei>(params.MipWidth(0));
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const auto height = static_cast<GLsizei>(params.MipHeight(0));
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const auto& format_tuple = GetFormatTuple(params.pixel_format, params.component_type);
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gl_internal_format = format_tuple.internal_format;
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gl_is_compressed = format_tuple.compressed;
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if (!format_tuple.compressed) {
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// Only pre-create the texture for non-compressed textures.
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switch (params.target) {
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case SurfaceTarget::Texture1D:
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glTexStorage1D(SurfaceTargetToGL(params.target), params.max_mip_level,
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format_tuple.internal_format, rect.GetWidth());
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break;
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case SurfaceTarget::Texture2D:
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case SurfaceTarget::TextureCubemap:
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glTexStorage2D(SurfaceTargetToGL(params.target), params.max_mip_level,
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format_tuple.internal_format, rect.GetWidth(), rect.GetHeight());
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break;
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case SurfaceTarget::Texture3D:
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case SurfaceTarget::Texture2DArray:
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case SurfaceTarget::TextureCubeArray:
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glTexStorage3D(SurfaceTargetToGL(params.target), params.max_mip_level,
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format_tuple.internal_format, rect.GetWidth(), rect.GetHeight(),
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params.depth);
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break;
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default:
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LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
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static_cast<u32>(params.target));
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UNREACHABLE();
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glTexStorage2D(GL_TEXTURE_2D, params.max_mip_level, format_tuple.internal_format,
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rect.GetWidth(), rect.GetHeight());
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}
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switch (params.target) {
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case SurfaceTarget::Texture1D:
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glTextureStorage1D(texture.handle, params.max_mip_level, format_tuple.internal_format,
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width);
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break;
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case SurfaceTarget::Texture2D:
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case SurfaceTarget::TextureCubemap:
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glTextureStorage2D(texture.handle, params.max_mip_level, format_tuple.internal_format,
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width, height);
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break;
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case SurfaceTarget::Texture3D:
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case SurfaceTarget::Texture2DArray:
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case SurfaceTarget::TextureCubeArray:
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glTextureStorage3D(texture.handle, params.max_mip_level, format_tuple.internal_format,
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width, height, params.depth);
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break;
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default:
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LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
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static_cast<u32>(params.target));
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UNREACHABLE();
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glTextureStorage2D(texture.handle, params.max_mip_level, format_tuple.internal_format,
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width, height);
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}
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ApplyTextureDefaults(SurfaceTargetToGL(params.target), params.max_mip_level);
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ApplyTextureDefaults(texture.handle, params.max_mip_level);
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OpenGL::LabelGLObject(GL_TEXTURE, texture.handle, params.addr, params.IdentityString());
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@ -751,63 +736,50 @@ void CachedSurface::UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle,
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const auto& rect{params.GetRect(mip_map)};
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// Load data from memory to the surface
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const GLint x0 = static_cast<GLint>(rect.left);
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const GLint y0 = static_cast<GLint>(rect.bottom);
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std::size_t buffer_offset =
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const auto x0 = static_cast<GLint>(rect.left);
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const auto y0 = static_cast<GLint>(rect.bottom);
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auto buffer_offset =
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static_cast<std::size_t>(static_cast<std::size_t>(y0) * params.MipWidth(mip_map) +
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static_cast<std::size_t>(x0)) *
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GetBytesPerPixel(params.pixel_format);
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const FormatTuple& tuple = GetFormatTuple(params.pixel_format, params.component_type);
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const GLuint target_tex = texture.handle;
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OpenGLState cur_state = OpenGLState::GetCurState();
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const auto& old_tex = cur_state.texture_units[0];
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SCOPE_EXIT({
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cur_state.texture_units[0] = old_tex;
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cur_state.Apply();
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});
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cur_state.texture_units[0].texture = target_tex;
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cur_state.texture_units[0].target = SurfaceTargetToGL(params.target);
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cur_state.Apply();
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// Ensure no bad interactions with GL_UNPACK_ALIGNMENT
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ASSERT(params.MipWidth(mip_map) * GetBytesPerPixel(params.pixel_format) % 4 == 0);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(params.MipWidth(mip_map)));
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GLsizei image_size = static_cast<GLsizei>(params.GetMipmapSizeGL(mip_map, false));
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glActiveTexture(GL_TEXTURE0);
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const auto image_size = static_cast<GLsizei>(params.GetMipmapSizeGL(mip_map, false));
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if (tuple.compressed) {
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switch (params.target) {
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case SurfaceTarget::Texture2D:
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glCompressedTexImage2D(SurfaceTargetToGL(params.target), mip_map, tuple.internal_format,
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static_cast<GLsizei>(params.MipWidth(mip_map)),
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static_cast<GLsizei>(params.MipHeight(mip_map)), 0, image_size,
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&gl_buffer[mip_map][buffer_offset]);
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glCompressedTextureSubImage2D(
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texture.handle, mip_map, 0, 0, static_cast<GLsizei>(params.MipWidth(mip_map)),
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static_cast<GLsizei>(params.MipHeight(mip_map)), tuple.internal_format, image_size,
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&gl_buffer[mip_map][buffer_offset]);
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break;
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case SurfaceTarget::Texture3D:
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glCompressedTexImage3D(SurfaceTargetToGL(params.target), mip_map, tuple.internal_format,
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static_cast<GLsizei>(params.MipWidth(mip_map)),
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static_cast<GLsizei>(params.MipHeight(mip_map)),
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static_cast<GLsizei>(params.MipDepth(mip_map)), 0, image_size,
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&gl_buffer[mip_map][buffer_offset]);
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glCompressedTextureSubImage3D(
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texture.handle, mip_map, 0, 0, 0, static_cast<GLsizei>(params.MipWidth(mip_map)),
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static_cast<GLsizei>(params.MipHeight(mip_map)),
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static_cast<GLsizei>(params.MipDepth(mip_map)), tuple.internal_format, image_size,
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&gl_buffer[mip_map][buffer_offset]);
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break;
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case SurfaceTarget::Texture2DArray:
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case SurfaceTarget::TextureCubeArray:
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glCompressedTexImage3D(SurfaceTargetToGL(params.target), mip_map, tuple.internal_format,
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static_cast<GLsizei>(params.MipWidth(mip_map)),
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static_cast<GLsizei>(params.MipHeight(mip_map)),
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static_cast<GLsizei>(params.depth), 0, image_size,
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&gl_buffer[mip_map][buffer_offset]);
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glCompressedTextureSubImage3D(
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texture.handle, mip_map, 0, 0, 0, static_cast<GLsizei>(params.MipWidth(mip_map)),
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static_cast<GLsizei>(params.MipHeight(mip_map)), static_cast<GLsizei>(params.depth),
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tuple.internal_format, image_size, &gl_buffer[mip_map][buffer_offset]);
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break;
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case SurfaceTarget::TextureCubemap: {
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GLsizei layer_size = static_cast<GLsizei>(params.LayerSizeGL(mip_map));
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const auto layer_size = static_cast<GLsizei>(params.LayerSizeGL(mip_map));
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for (std::size_t face = 0; face < params.depth; ++face) {
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glCompressedTexImage2D(static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face),
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mip_map, tuple.internal_format,
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static_cast<GLsizei>(params.MipWidth(mip_map)),
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static_cast<GLsizei>(params.MipHeight(mip_map)), 0,
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layer_size, &gl_buffer[mip_map][buffer_offset]);
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glCompressedTextureSubImage3D(
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texture.handle, mip_map, 0, 0, static_cast<GLint>(face),
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static_cast<GLsizei>(params.MipWidth(mip_map)),
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static_cast<GLsizei>(params.MipHeight(mip_map)), 1, tuple.internal_format,
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layer_size, &gl_buffer[mip_map][buffer_offset]);
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buffer_offset += layer_size;
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}
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break;
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@ -816,46 +788,43 @@ void CachedSurface::UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle,
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LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
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static_cast<u32>(params.target));
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UNREACHABLE();
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glCompressedTexImage2D(GL_TEXTURE_2D, mip_map, tuple.internal_format,
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static_cast<GLsizei>(params.MipWidth(mip_map)),
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static_cast<GLsizei>(params.MipHeight(mip_map)), 0,
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static_cast<GLsizei>(params.size_in_bytes_gl),
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&gl_buffer[mip_map][buffer_offset]);
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glCompressedTextureSubImage2D(
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texture.handle, mip_map, 0, 0, static_cast<GLsizei>(params.MipWidth(mip_map)),
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static_cast<GLsizei>(params.MipHeight(mip_map)), tuple.internal_format,
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static_cast<GLsizei>(params.size_in_bytes_gl), &gl_buffer[mip_map][buffer_offset]);
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}
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} else {
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switch (params.target) {
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case SurfaceTarget::Texture1D:
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glTexSubImage1D(SurfaceTargetToGL(params.target), mip_map, x0,
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static_cast<GLsizei>(rect.GetWidth()), tuple.format, tuple.type,
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&gl_buffer[mip_map][buffer_offset]);
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glTextureSubImage1D(texture.handle, mip_map, x0, static_cast<GLsizei>(rect.GetWidth()),
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tuple.format, tuple.type, &gl_buffer[mip_map][buffer_offset]);
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break;
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case SurfaceTarget::Texture2D:
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glTexSubImage2D(SurfaceTargetToGL(params.target), mip_map, x0, y0,
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static_cast<GLsizei>(rect.GetWidth()),
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static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
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&gl_buffer[mip_map][buffer_offset]);
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glTextureSubImage2D(texture.handle, mip_map, x0, y0,
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static_cast<GLsizei>(rect.GetWidth()),
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static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
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&gl_buffer[mip_map][buffer_offset]);
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break;
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case SurfaceTarget::Texture3D:
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glTexSubImage3D(SurfaceTargetToGL(params.target), mip_map, x0, y0, 0,
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static_cast<GLsizei>(rect.GetWidth()),
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static_cast<GLsizei>(rect.GetHeight()), params.MipDepth(mip_map),
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tuple.format, tuple.type, &gl_buffer[mip_map][buffer_offset]);
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glTextureSubImage3D(texture.handle, mip_map, x0, y0, 0,
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static_cast<GLsizei>(rect.GetWidth()),
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static_cast<GLsizei>(rect.GetHeight()), params.MipDepth(mip_map),
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tuple.format, tuple.type, &gl_buffer[mip_map][buffer_offset]);
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break;
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case SurfaceTarget::Texture2DArray:
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case SurfaceTarget::TextureCubeArray:
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glTexSubImage3D(SurfaceTargetToGL(params.target), mip_map, x0, y0, 0,
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static_cast<GLsizei>(rect.GetWidth()),
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static_cast<GLsizei>(rect.GetHeight()), params.depth, tuple.format,
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tuple.type, &gl_buffer[mip_map][buffer_offset]);
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glTextureSubImage3D(texture.handle, mip_map, x0, y0, 0,
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static_cast<GLsizei>(rect.GetWidth()),
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static_cast<GLsizei>(rect.GetHeight()), params.depth, tuple.format,
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tuple.type, &gl_buffer[mip_map][buffer_offset]);
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break;
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case SurfaceTarget::TextureCubemap: {
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std::size_t start = buffer_offset;
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for (std::size_t face = 0; face < params.depth; ++face) {
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glTexSubImage2D(static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face), mip_map,
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x0, y0, static_cast<GLsizei>(rect.GetWidth()),
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static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
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&gl_buffer[mip_map][buffer_offset]);
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glTextureSubImage3D(texture.handle, mip_map, x0, y0, static_cast<GLint>(face),
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static_cast<GLsizei>(rect.GetWidth()),
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static_cast<GLsizei>(rect.GetHeight()), 1, tuple.format,
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tuple.type, &gl_buffer[mip_map][buffer_offset]);
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buffer_offset += params.LayerSizeGL(mip_map);
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}
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break;
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@ -864,9 +833,10 @@ void CachedSurface::UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle,
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LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
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static_cast<u32>(params.target));
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UNREACHABLE();
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glTexSubImage2D(GL_TEXTURE_2D, mip_map, x0, y0, static_cast<GLsizei>(rect.GetWidth()),
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|
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static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
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&gl_buffer[mip_map][buffer_offset]);
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glTextureSubImage2D(texture.handle, mip_map, x0, y0,
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|
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static_cast<GLsizei>(rect.GetWidth()),
|
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|
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|
static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
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|
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&gl_buffer[mip_map][buffer_offset]);
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|
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}
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|
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}
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@ -876,29 +846,18 @@ void CachedSurface::UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle,
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void CachedSurface::EnsureTextureView() {
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|
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if (texture_view.handle != 0)
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|
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|
return;
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|
// Compressed texture are not being created with immutable storage
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|
UNIMPLEMENTED_IF(gl_is_compressed);
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|
const GLenum target{TargetLayer()};
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|
|
|
const GLuint num_layers{target == GL_TEXTURE_CUBE_MAP_ARRAY ? 6u : 1u};
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|
|
|
constexpr GLuint min_layer = 0;
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|
|
|
constexpr GLuint min_level = 0;
|
|
|
|
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|
|
|
|
|
texture_view.Create();
|
|
|
|
|
glTextureView(texture_view.handle, target, texture.handle, gl_internal_format, min_level,
|
|
|
|
|
params.max_mip_level, min_layer, num_layers);
|
|
|
|
|
|
|
|
|
|
OpenGLState cur_state = OpenGLState::GetCurState();
|
|
|
|
|
const auto& old_tex = cur_state.texture_units[0];
|
|
|
|
|
SCOPE_EXIT({
|
|
|
|
|
cur_state.texture_units[0] = old_tex;
|
|
|
|
|
cur_state.Apply();
|
|
|
|
|
});
|
|
|
|
|
cur_state.texture_units[0].texture = texture_view.handle;
|
|
|
|
|
cur_state.texture_units[0].target = target;
|
|
|
|
|
cur_state.Apply();
|
|
|
|
|
|
|
|
|
|
ApplyTextureDefaults(target, params.max_mip_level);
|
|
|
|
|
glGenTextures(1, &texture_view.handle);
|
|
|
|
|
glTextureView(texture_view.handle, target, texture.handle, gl_internal_format, 0,
|
|
|
|
|
params.max_mip_level, 0, 1);
|
|
|
|
|
ApplyTextureDefaults(texture_view.handle, params.max_mip_level);
|
|
|
|
|
glTextureParameteriv(texture_view.handle, GL_TEXTURE_SWIZZLE_RGBA,
|
|
|
|
|
reinterpret_cast<const GLint*>(swizzle.data()));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 192, 64));
|
|
|
|
@ -909,6 +868,25 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
|
|
|
|
|
UploadGLMipmapTexture(i, read_fb_handle, draw_fb_handle);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CachedSurface::UpdateSwizzle(Tegra::Texture::SwizzleSource swizzle_x,
|
|
|
|
|
Tegra::Texture::SwizzleSource swizzle_y,
|
|
|
|
|
Tegra::Texture::SwizzleSource swizzle_z,
|
|
|
|
|
Tegra::Texture::SwizzleSource swizzle_w) {
|
|
|
|
|
const GLenum new_x = MaxwellToGL::SwizzleSource(swizzle_x);
|
|
|
|
|
const GLenum new_y = MaxwellToGL::SwizzleSource(swizzle_y);
|
|
|
|
|
const GLenum new_z = MaxwellToGL::SwizzleSource(swizzle_z);
|
|
|
|
|
const GLenum new_w = MaxwellToGL::SwizzleSource(swizzle_w);
|
|
|
|
|
if (swizzle[0] == new_x && swizzle[1] == new_y && swizzle[2] == new_z && swizzle[3] == new_w) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
swizzle = {new_x, new_y, new_z, new_w};
|
|
|
|
|
const auto swizzle_data = reinterpret_cast<const GLint*>(swizzle.data());
|
|
|
|
|
glTextureParameteriv(texture.handle, GL_TEXTURE_SWIZZLE_RGBA, swizzle_data);
|
|
|
|
|
if (texture_view.handle != 0) {
|
|
|
|
|
glTextureParameteriv(texture_view.handle, GL_TEXTURE_SWIZZLE_RGBA, swizzle_data);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
RasterizerCacheOpenGL::RasterizerCacheOpenGL(RasterizerOpenGL& rasterizer)
|
|
|
|
|
: RasterizerCache{rasterizer} {
|
|
|
|
|
read_framebuffer.Create();
|
|
|
|
|