Merge branch 'hle-interface-updates'

merge-requests/60/head
bunnei 2014-04-27 21:25:16 +07:00
commit 438dba40c1
31 changed files with 623 additions and 175 deletions

@ -159,9 +159,4 @@ enum EMUSTATE_CHANGE
EMUSTATE_CHANGE_STOP
};
// This should be used in the private: declarations for a class
#define DISALLOW_COPY_AND_ASSIGN(TypeName) \
TypeName(const TypeName&); \
void operator=(const TypeName&)
#endif // _COMMON_H_

@ -18,6 +18,7 @@ set(SRCS core.cpp
file_sys/directory_file_system.cpp
file_sys/meta_file_system.cpp
hle/hle.cpp
hle/mrc.cpp
hle/syscall.cpp
hle/service/apt.cpp
hle/service/gsp.cpp

@ -8,7 +8,7 @@
#include "common/common_types.h"
/// Generic ARM11 CPU interface
class ARM_Interface {
class ARM_Interface : NonCopyable {
public:
ARM_Interface() {
m_num_instructions = 0;
@ -75,5 +75,4 @@ private:
u64 m_num_instructions; ///< Number of instructions executed
DISALLOW_COPY_AND_ASSIGN(ARM_Interface);
};

@ -63,5 +63,4 @@ private:
ARMul_State* m_state;
DISALLOW_COPY_AND_ASSIGN(ARM_Interpreter);
};

@ -4467,7 +4467,6 @@ ARMul_Emulate26 (ARMul_State * state)
}
/* Drop through. */
case 0xe0:
case 0xe4:
case 0xe6:
case 0xe8:
@ -4502,6 +4501,7 @@ ARMul_Emulate26 (ARMul_State * state)
/* Co-Processor Register Transfers (MRC) and Data Ops. */
case 0xe0:
case 0xe1:
case 0xe3:
case 0xe5:

@ -17,9 +17,11 @@
#include "armdefs.h"
#include "armemu.h"
//#include "ansidecl.h"
#include "skyeye_defs.h"
#include "core/hle/hle.h"
#include "core/hle/mrc.h"
#include "core/arm/disassembler/arm_disasm.h"
unsigned xscale_cp15_cp_access_allowed (ARMul_State * state, unsigned reg,
unsigned cpnum);
@ -736,7 +738,8 @@ ARMword
ARMul_MRC (ARMul_State * state, ARMword instr)
{
unsigned cpab;
ARMword result = HLE::CallGetThreadCommandBuffer();
ARMword result = HLE::CallMRC((HLE::ARM11_MRC_OPERATION)BITS(20, 27));
////printf("SKYEYE ARMul_MRC, CPnum is %x, instr %x\n",CPNum, instr);
//if (!CP_ACCESS_ALLOWED (state, CPNum)) {
@ -846,7 +849,10 @@ ARMul_CDP (ARMul_State * state, ARMword instr)
void
ARMul_UndefInstr (ARMul_State * state, ARMword instr)
{
ERROR_LOG(ARM11, "Undefined instruction!! Instr: 0x%x", instr);
char buff[512];
ARM_Disasm disasm = ARM_Disasm();
disasm.disasm(state->pc, instr, buff);
ERROR_LOG(ARM11, "Undefined instruction!! Disasm: %s Opcode: 0x%x", buff, instr);
ARMul_Abort (state, ARMul_UndefinedInstrV);
}

@ -153,6 +153,7 @@
<ClCompile Include="file_sys\directory_file_system.cpp" />
<ClCompile Include="file_sys\meta_file_system.cpp" />
<ClCompile Include="hle\hle.cpp" />
<ClCompile Include="hle\mrc.cpp" />
<ClCompile Include="hle\service\apt.cpp" />
<ClCompile Include="hle\service\gsp.cpp" />
<ClCompile Include="hle\service\hid.cpp" />
@ -192,6 +193,7 @@
<ClInclude Include="file_sys\meta_file_system.h" />
<ClInclude Include="hle\function_wrappers.h" />
<ClInclude Include="hle\hle.h" />
<ClInclude Include="hle\mrc.h" />
<ClInclude Include="hle\service\apt.h" />
<ClInclude Include="hle\service\gsp.h" />
<ClInclude Include="hle\service\hid.h" />

@ -105,6 +105,9 @@
<ClCompile Include="hw\lcd.cpp">
<Filter>hw</Filter>
</ClCompile>
<ClCompile Include="hle\mrc.cpp">
<Filter>hle</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="arm\disassembler\arm_disasm.h">
@ -205,6 +208,9 @@
<ClInclude Include="hw\lcd.h">
<Filter>hw</Filter>
</ClInclude>
<ClInclude Include="hle\mrc.h">
<Filter>hle</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Text Include="CMakeLists.txt" />

@ -80,14 +80,6 @@ void CallSyscall(u32 opcode) {
}
}
/// Returns the coprocessor (in this case, syscore) command buffer pointer
Addr CallGetThreadCommandBuffer() {
// Called on insruction: mrc p15, 0, r0, c13, c0, 3
// Returns an address in OSHLE memory for the CPU to read/write to
RETURN(CMD_BUFFER_ADDR);
return CMD_BUFFER_ADDR;
}
void RegisterModule(std::string name, int num_functions, const FunctionDef* func_table) {
ModuleDef module = {name, num_functions, func_table};
g_module_db.push_back(module);

@ -57,8 +57,6 @@ void RegisterModule(std::string name, int num_functions, const FunctionDef *func
void CallSyscall(u32 opcode);
Addr CallGetThreadCommandBuffer();
void Init();
void Shutdown();

@ -0,0 +1,64 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "core/hle/mrc.h"
#include "core/hle/hle.h"
#include "core/mem_map.h"
#include "core/core.h"
namespace HLE {
enum {
CMD_GX_REQUEST_DMA = 0x00000000,
};
/// Data synchronization barrier
u32 DataSynchronizationBarrier(u32* command_buffer) {
u32 command = command_buffer[0];
switch (command) {
case CMD_GX_REQUEST_DMA:
{
u32* src = (u32*)Memory::GetPointer(command_buffer[1]);
u32* dst = (u32*)Memory::GetPointer(command_buffer[2]);
u32 size = command_buffer[3];
memcpy(dst, src, size);
}
break;
default:
ERROR_LOG(OSHLE, "MRC::DataSynchronizationBarrier unknown command 0x%08X", command);
return -1;
}
return 0;
}
/// Returns the coprocessor (in this case, syscore) command buffer pointer
Addr GetThreadCommandBuffer() {
// Called on insruction: mrc p15, 0, r0, c13, c0, 3
// Returns an address in OSHLE memory for the CPU to read/write to
RETURN(CMD_BUFFER_ADDR);
return CMD_BUFFER_ADDR;
}
/// Call an MRC operation in HLE
u32 CallMRC(ARM11_MRC_OPERATION operation) {
switch (operation) {
case DATA_SYNCHRONIZATION_BARRIER:
return DataSynchronizationBarrier((u32*)Memory::GetPointer(PARAM(0)));
case CALL_GET_THREAD_COMMAND_BUFFER:
return GetThreadCommandBuffer();
default:
ERROR_LOG(OSHLE, "unimplemented MRC operation 0x%02X", operation);
break;
}
return -1;
}
} // namespace

@ -0,0 +1,20 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
namespace HLE {
/// MRC operations (ARM register from coprocessor), decoded as instr[20:27]
enum ARM11_MRC_OPERATION {
DATA_SYNCHRONIZATION_BARRIER = 0xE0,
CALL_GET_THREAD_COMMAND_BUFFER = 0xE1,
};
/// Call an MRC operation in HLE
u32 CallMRC(ARM11_MRC_OPERATION operation);
} // namespace

@ -13,16 +13,16 @@
namespace APT_U {
void Initialize() {
void Initialize(Service::Interface* self) {
NOTICE_LOG(OSHLE, "APT_U::Sync - Initialize");
}
void GetLockHandle() {
void GetLockHandle(Service::Interface* self) {
u32* cmd_buff = (u32*)HLE::GetPointer(HLE::CMD_BUFFER_ADDR + Service::kCommandHeaderOffset);
cmd_buff[5] = 0x00000000; // TODO: This should be an actual mutex handle
}
const HLE::FunctionDef FunctionTable[] = {
const Interface::FunctionInfo FunctionTable[] = {
{0x00010040, GetLockHandle, "GetLockHandle"},
{0x00020080, Initialize, "Initialize"},
{0x00030040, NULL, "Enable"},

@ -32,10 +32,6 @@ public:
std::string GetPortName() const {
return "APT:U";
}
private:
DISALLOW_COPY_AND_ASSIGN(Interface);
};
} // namespace

@ -5,45 +5,96 @@
#include "common/log.h"
#include "core/mem_map.h"
#include "core/hle/hle.h"
#include "core/hle/service/gsp.h"
#include "core/hw/lcd.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
// Namespace GSP_GPU
namespace GSP_GPU {
const HLE::FunctionDef FunctionTable[] = {
{0x00010082, NULL, "WriteHWRegs"},
{0x00020084, NULL, "WriteHWRegsWithMask"},
{0x00030082, NULL, "WriteHWRegRepeat"},
{0x00040080, NULL, "ReadHWRegs"},
{0x00050200, NULL, "SetBufferSwap"},
{0x00060082, NULL, "SetCommandList"},
{0x000700C2, NULL, "RequestDma"},
{0x00080082, NULL, "FlushDataCache"},
{0x00090082, NULL, "InvalidateDataCache"},
{0x000A0044, NULL, "RegisterInterruptEvents"},
{0x000B0040, NULL, "SetLcdForceBlack"},
{0x000C0000, NULL, "TriggerCmdReqQueue"},
{0x000D0140, NULL, "SetDisplayTransfer"},
{0x000E0180, NULL, "SetTextureCopy"},
{0x000F0200, NULL, "SetMemoryFill"},
{0x00100040, NULL, "SetAxiConfigQoSMode"},
{0x00110040, NULL, "SetPerfLogMode"},
{0x00120000, NULL, "GetPerfLog"},
{0x00130042, NULL, "RegisterInterruptRelayQueue"},
{0x00140000, NULL, "UnregisterInterruptRelayQueue"},
{0x00150002, NULL, "TryAcquireRight"},
{0x00160042, NULL, "AcquireRight"},
{0x00170000, NULL, "ReleaseRight"},
{0x00180000, NULL, "ImportDisplayCaptureInfo"},
{0x00190000, NULL, "SaveVramSysArea"},
{0x001A0000, NULL, "RestoreVramSysArea"},
{0x001B0000, NULL, "ResetGpuCore"},
{0x001C0040, NULL, "SetLedForceOff"},
{0x001D0040, NULL, "SetTestCommand"},
{0x001E0080, NULL, "SetInternalPriorities"},
enum {
REG_FRAMEBUFFER_1 = 0x00400468,
REG_FRAMEBUFFER_2 = 0x00400494,
};
/// Read a GSP GPU hardware register
void ReadHWRegs(Service::Interface* self) {
static const u32 framebuffer_1[] = {LCD::PADDR_VRAM_TOP_LEFT_FRAME1, LCD::PADDR_VRAM_TOP_RIGHT_FRAME1};
static const u32 framebuffer_2[] = {LCD::PADDR_VRAM_TOP_LEFT_FRAME2, LCD::PADDR_VRAM_TOP_RIGHT_FRAME2};
u32* cmd_buff = (u32*)HLE::GetPointer(HLE::CMD_BUFFER_ADDR + Service::kCommandHeaderOffset);
u32 reg_addr = cmd_buff[1];
u32 size = cmd_buff[2];
u32* dst = (u32*)Memory::GetPointer(cmd_buff[0x41]);
switch (reg_addr) {
// NOTE: Calling SetFramebufferLocation here is a hack... Not sure the correct way yet to set
// whether the framebuffers should be in VRAM or GSP heap, but from what I understand, if the
// user application is reading from either of these registers, then its going to be in VRAM.
// Top framebuffer 1 addresses
case REG_FRAMEBUFFER_1:
LCD::SetFramebufferLocation(LCD::FRAMEBUFFER_LOCATION_VRAM);
memcpy(dst, framebuffer_1, size);
break;
// Top framebuffer 2 addresses
case REG_FRAMEBUFFER_2:
LCD::SetFramebufferLocation(LCD::FRAMEBUFFER_LOCATION_VRAM);
memcpy(dst, framebuffer_2, size);
break;
default:
ERROR_LOG(OSHLE, "GSP_GPU::ReadHWRegs unknown register read at address %08X", reg_addr);
}
}
void RegisterInterruptRelayQueue(Service::Interface* self) {
u32* cmd_buff = (u32*)HLE::GetPointer(HLE::CMD_BUFFER_ADDR + Service::kCommandHeaderOffset);
u32 flags = cmd_buff[1];
u32 event_handle = cmd_buff[3]; // TODO(bunnei): Implement event handling
cmd_buff[4] = self->NewHandle();
return;
}
const Interface::FunctionInfo FunctionTable[] = {
{0x00010082, NULL, "WriteHWRegs"},
{0x00020084, NULL, "WriteHWRegsWithMask"},
{0x00030082, NULL, "WriteHWRegRepeat"},
{0x00040080, ReadHWRegs, "ReadHWRegs"},
{0x00050200, NULL, "SetBufferSwap"},
{0x00060082, NULL, "SetCommandList"},
{0x000700C2, NULL, "RequestDma"},
{0x00080082, NULL, "FlushDataCache"},
{0x00090082, NULL, "InvalidateDataCache"},
{0x000A0044, NULL, "RegisterInterruptEvents"},
{0x000B0040, NULL, "SetLcdForceBlack"},
{0x000C0000, NULL, "TriggerCmdReqQueue"},
{0x000D0140, NULL, "SetDisplayTransfer"},
{0x000E0180, NULL, "SetTextureCopy"},
{0x000F0200, NULL, "SetMemoryFill"},
{0x00100040, NULL, "SetAxiConfigQoSMode"},
{0x00110040, NULL, "SetPerfLogMode"},
{0x00120000, NULL, "GetPerfLog"},
{0x00130042, RegisterInterruptRelayQueue, "RegisterInterruptRelayQueue"},
{0x00140000, NULL, "UnregisterInterruptRelayQueue"},
{0x00150002, NULL, "TryAcquireRight"},
{0x00160042, NULL, "AcquireRight"},
{0x00170000, NULL, "ReleaseRight"},
{0x00180000, NULL, "ImportDisplayCaptureInfo"},
{0x00190000, NULL, "SaveVramSysArea"},
{0x001A0000, NULL, "RestoreVramSysArea"},
{0x001B0000, NULL, "ResetGpuCore"},
{0x001C0040, NULL, "SetLedForceOff"},
{0x001D0040, NULL, "SetTestCommand"},
{0x001E0080, NULL, "SetInternalPriorities"},
};
////////////////////////////////////////////////////////////////////////////////////////////////////

@ -27,9 +27,6 @@ public:
return "gsp::Gpu";
}
private:
DISALLOW_COPY_AND_ASSIGN(Interface);
};
} // namespace

@ -12,7 +12,7 @@
namespace HID_User {
const HLE::FunctionDef FunctionTable[] = {
const Interface::FunctionInfo FunctionTable[] = {
{0x000A0000, NULL, "GetIPCHandles"},
{0x00110000, NULL, "EnableAccelerometer"},
{0x00130000, NULL, "EnableGyroscopeLow"},

@ -29,9 +29,6 @@ public:
return "hid:USER";
}
private:
DISALLOW_COPY_AND_ASSIGN(Interface);
};
} // namespace

@ -25,7 +25,7 @@ static const int kCommandHeaderOffset = 0x80; ///< Offset into command buffer
class Manager;
/// Interface to a CTROS service
class Interface {
class Interface : NonCopyable {
friend class Manager;
public:
@ -35,6 +35,14 @@ public:
virtual ~Interface() {
}
typedef void (*Function)(Interface*);
struct FunctionInfo {
u32 id;
Function func;
std::string name;
};
/**
* Gets the UID for the serice
* @return UID of service in native format
@ -51,6 +59,23 @@ public:
return "[UNKNOWN SERVICE PORT]";
}
/// Allocates a new handle for the service
Syscall::Handle NewHandle() {
Syscall::Handle handle = (m_handles.size() << 16) | m_uid;
m_handles.push_back(handle);
return handle;
}
/// Frees a handle from the service
void DeleteHandle(Syscall::Handle handle) {
for(auto iter = m_handles.begin(); iter != m_handles.end(); ++iter) {
if(*iter == handle) {
m_handles.erase(iter);
break;
}
}
}
/**
* Called when svcSendSyncRequest is called, loads command buffer and executes comand
* @return Return result of svcSendSyncRequest passed back to user app
@ -70,16 +95,17 @@ public:
return -1;
}
itr->second.func();
itr->second.func(this);
return 0; // TODO: Implement return from actual function
}
protected:
/**
* Registers the functions in the service
*/
void Register(const HLE::FunctionDef* functions, int len) {
void Register(const FunctionInfo* functions, int len) {
for (int i = 0; i < len; i++) {
m_functions[functions[i].id] = functions[i];
}
@ -87,9 +113,9 @@ protected:
private:
u32 m_uid;
std::map<u32, HLE::FunctionDef> m_functions;
DISALLOW_COPY_AND_ASSIGN(Interface);
std::vector<Syscall::Handle> m_handles;
std::map<u32, FunctionInfo> m_functions;
};
/// Simple class to manage accessing services from ports and UID handles
@ -126,8 +152,6 @@ private:
std::vector<Interface*> m_services;
std::map<std::string, u32> m_port_map;
DISALLOW_COPY_AND_ASSIGN(Manager);
};
/// Initialize ServiceManager

@ -12,11 +12,11 @@
namespace SRV {
void Initialize() {
void Initialize(Service::Interface* self) {
NOTICE_LOG(OSHLE, "SRV::Sync - Initialize");
}
void GetServiceHandle() {
void GetServiceHandle(Service::Interface* self) {
Syscall::Result res = 0;
u32* cmd_buff = (u32*)HLE::GetPointer(HLE::CMD_BUFFER_ADDR + Service::kCommandHeaderOffset);
@ -37,7 +37,7 @@ void GetServiceHandle() {
//return res;
}
const HLE::FunctionDef FunctionTable[] = {
const Interface::FunctionInfo FunctionTable[] = {
{0x00010002, Initialize, "Initialize"},
{0x00020000, NULL, "GetProcSemaphore"},
{0x00030100, NULL, "RegisterService"},

@ -32,9 +32,6 @@ public:
*/
Syscall::Result Sync();
private:
DISALLOW_COPY_AND_ASSIGN(Interface);
};
} // namespace

@ -15,14 +15,29 @@
namespace Syscall {
enum ControlMemoryOperation {
MEMORY_OPERATION_HEAP = 0x00000003,
MEMORY_OPERATION_GSP_HEAP = 0x00010003,
};
enum MapMemoryPermission {
MEMORY_PERMISSION_UNMAP = 0x00000000,
MEMORY_PERMISSION_NORMAL = 0x00000001,
};
/// Map application or GSP heap memory
Result ControlMemory(void* outaddr, u32 addr0, u32 addr1, u32 size, u32 operation, u32 permissions) {
Result ControlMemory(u32 operation, u32 addr0, u32 addr1, u32 size, u32 permissions) {
u32 virtual_address = 0x00000000;
switch (operation) {
// Map GSP heap memory?
case 0x00010003:
// Map normal heap memory
case MEMORY_OPERATION_HEAP:
virtual_address = Memory::MapBlock_Heap(size, operation, permissions);
break;
// Map GSP heap memory
case MEMORY_OPERATION_GSP_HEAP:
virtual_address = Memory::MapBlock_HeapGSP(size, operation, permissions);
break;
@ -31,7 +46,22 @@ Result ControlMemory(void* outaddr, u32 addr0, u32 addr1, u32 size, u32 operatio
ERROR_LOG(OSHLE, "Unknown ControlMemory operation %08X", operation);
}
Core::g_app_core->SetReg(1, Memory::MapBlock_HeapGSP(size, operation, permissions));
Core::g_app_core->SetReg(1, virtual_address);
return 0;
}
/// Maps a memory block to specified address
Result MapMemoryBlock(Handle memblock, u32 addr, u32 mypermissions, u32 otherpermission) {
int x = 0;
switch (mypermissions) {
case MEMORY_PERMISSION_NORMAL:
case MEMORY_PERMISSION_NORMAL + 1:
case MEMORY_PERMISSION_NORMAL + 2:
Memory::MapBlock_Shared(memblock, addr, mypermissions);
break;
default:
ERROR_LOG(OSHLE, "Unknown MapMemoryBlock permissions %08X", mypermissions);
}
return 0;
}
@ -63,7 +93,7 @@ Result WaitSynchronization1(Handle handle, s64 nanoseconds) {
const HLE::FunctionDef Syscall_Table[] = {
{0x00, NULL, "Unknown"},
{0x01, WrapI_VUUUUU<ControlMemory>, "ControlMemory"},
{0x01, WrapI_UUUUU<ControlMemory>, "ControlMemory"},
{0x02, NULL, "QueryMemory"},
{0x03, NULL, "ExitProcess"},
{0x04, NULL, "GetProcessAffinityMask"},
@ -93,7 +123,7 @@ const HLE::FunctionDef Syscall_Table[] = {
{0x1C, NULL, "CancelTimer"},
{0x1D, NULL, "ClearTimer"},
{0x1E, NULL, "CreateMemoryBlock"},
{0x1F, NULL, "MapMemoryBlock"},
{0x1F, WrapI_UUUU<MapMemoryBlock>, "MapMemoryBlock"},
{0x20, NULL, "UnmapMemoryBlock"},
{0x21, NULL, "CreateAddressArbiter"},
{0x22, NULL, "ArbitrateAddress"},

@ -12,49 +12,42 @@
namespace HW {
enum {
ADDRESS_CONFIG = 0x10000000,
ADDRESS_IRQ = 0x10001000,
ADDRESS_NDMA = 0x10002000,
ADDRESS_TIMER = 0x10003000,
ADDRESS_CTRCARD = 0x10004000,
ADDRESS_CTRCARD_2 = 0x10005000,
ADDRESS_SDMC_NAND = 0x10006000,
ADDRESS_SDMC_NAND_2 = 0x10007000, // Apparently not used on retail
ADDRESS_PXI = 0x10008000,
ADDRESS_AES = 0x10009000,
ADDRESS_SHA = 0x1000A000,
ADDRESS_RSA = 0x1000B000,
ADDRESS_XDMA = 0x1000C000,
ADDRESS_SPICARD = 0x1000D800,
ADDRESS_CONFIG_2 = 0x10010000,
ADDRESS_HASH = 0x10101000,
ADDRESS_CSND = 0x10103000,
ADDRESS_DSP = 0x10140000,
ADDRESS_PDN = 0x10141000,
ADDRESS_CODEC = 0x10141000,
ADDRESS_SPI = 0x10142000,
ADDRESS_SPI_2 = 0x10143000,
ADDRESS_I2C = 0x10144000,
ADDRESS_CODEC_2 = 0x10145000,
ADDRESS_HID = 0x10146000,
ADDRESS_PAD = 0x10146000,
ADDRESS_PTM = 0x10146000,
ADDRESS_I2C_2 = 0x10148000,
ADDRESS_SPI_3 = 0x10160000,
ADDRESS_I2C_3 = 0x10161000,
ADDRESS_MIC = 0x10162000,
ADDRESS_PXI_2 = 0x10163000,
ADDRESS_NTRCARD = 0x10164000,
ADDRESS_DSP_2 = 0x10203000,
ADDRESS_HASH_2 = 0x10301000,
VADDR_HASH = 0x1EC01000,
VADDR_CSND = 0x1EC03000,
VADDR_DSP = 0x1EC40000,
VADDR_PDN = 0x1EC41000,
VADDR_CODEC = 0x1EC41000,
VADDR_SPI = 0x1EC42000,
VADDR_SPI_2 = 0x1EC43000, // Only used under TWL_FIRM?
VADDR_I2C = 0x1EC44000,
VADDR_CODEC_2 = 0x1EC45000,
VADDR_HID = 0x1EC46000,
VADDR_PAD = 0x1EC46000,
VADDR_PTM = 0x1EC46000,
VADDR_GPIO = 0x1EC47000,
VADDR_I2C_2 = 0x1EC48000,
VADDR_SPI_3 = 0x1EC60000,
VADDR_I2C_3 = 0x1EC61000,
VADDR_MIC = 0x1EC62000,
VADDR_PXI = 0x1EC63000, // 0xFFFD2000
//VADDR_NTRCARD
VADDR_CDMA = 0xFFFDA000, // CoreLink DMA-330? Info
VADDR_DSP_2 = 0x1ED03000,
VADDR_HASH_2 = 0x1EE01000,
VADDR_LCD = 0x1EF00000,
};
template <typename T>
inline void Read(T &var, const u32 addr) {
switch (addr & 0xFFFFF000) {
case ADDRESS_NDMA:
NDMA::Read(var, addr);
// TODO(bunnei): What is the virtual address of NDMA?
// case VADDR_NDMA:
// NDMA::Read(var, addr);
// break;
case VADDR_LCD:
LCD::Read(var, addr);
break;
default:
@ -66,8 +59,13 @@ template <typename T>
inline void Write(u32 addr, const T data) {
switch (addr & 0xFFFFF000) {
case ADDRESS_NDMA:
NDMA::Write(addr, data);
// TODO(bunnei): What is the virtual address of NDMA?
// case VADDR_NDMA
// NDMA::Write(addr, data);
// break;
case VADDR_LCD:
LCD::Write(addr, data);
break;
default:

@ -6,24 +6,126 @@
#include "common/log.h"
#include "core/core.h"
#include "core/mem_map.h"
#include "core/hw/lcd.h"
#include "video_core/video_core.h"
namespace LCD {
Registers g_regs;
static const u32 kFrameTicks = 268123480 / 60; ///< 268MHz / 60 frames per second
u64 g_last_ticks = 0; ///< Last CPU ticks
/**
* Sets whether the framebuffers are in the GSP heap (FCRAM) or VRAM
* @param
*/
void SetFramebufferLocation(const FramebufferLocation mode) {
switch (mode) {
case FRAMEBUFFER_LOCATION_FCRAM:
g_regs.framebuffer_top_left_1 = PADDR_TOP_LEFT_FRAME1;
g_regs.framebuffer_top_left_2 = PADDR_TOP_LEFT_FRAME2;
g_regs.framebuffer_top_right_1 = PADDR_TOP_RIGHT_FRAME1;
g_regs.framebuffer_top_right_2 = PADDR_TOP_RIGHT_FRAME2;
g_regs.framebuffer_sub_left_1 = PADDR_SUB_FRAME1;
//g_regs.framebuffer_sub_left_2 = unknown;
g_regs.framebuffer_sub_right_1 = PADDR_SUB_FRAME2;
//g_regs.framebufferr_sub_right_2 = unknown;
break;
case FRAMEBUFFER_LOCATION_VRAM:
g_regs.framebuffer_top_left_1 = PADDR_VRAM_TOP_LEFT_FRAME1;
g_regs.framebuffer_top_left_2 = PADDR_VRAM_TOP_LEFT_FRAME2;
g_regs.framebuffer_top_right_1 = PADDR_VRAM_TOP_RIGHT_FRAME1;
g_regs.framebuffer_top_right_2 = PADDR_VRAM_TOP_RIGHT_FRAME2;
g_regs.framebuffer_sub_left_1 = PADDR_VRAM_SUB_FRAME1;
//g_regs.framebuffer_sub_left_2 = unknown;
g_regs.framebuffer_sub_right_1 = PADDR_VRAM_SUB_FRAME2;
//g_regs.framebufferr_sub_right_2 = unknown;
break;
}
}
/**
* Gets the location of the framebuffers
* @return Location of framebuffers as FramebufferLocation enum
*/
const FramebufferLocation GetFramebufferLocation() {
if ((g_regs.framebuffer_top_right_1 & ~Memory::VRAM_MASK) == Memory::VRAM_PADDR) {
return FRAMEBUFFER_LOCATION_VRAM;
} else if ((g_regs.framebuffer_top_right_1 & ~Memory::FCRAM_MASK) == Memory::FCRAM_PADDR) {
return FRAMEBUFFER_LOCATION_FCRAM;
} else {
ERROR_LOG(LCD, "unknown framebuffer location!");
}
return FRAMEBUFFER_LOCATION_UNKNOWN;
}
/**
* Gets a read-only pointer to a framebuffer in memory
* @param address Physical address of framebuffer
* @return Returns const pointer to raw framebuffer
*/
const u8* GetFramebufferPointer(const u32 address) {
switch (GetFramebufferLocation()) {
case FRAMEBUFFER_LOCATION_FCRAM:
return (const u8*)Memory::GetPointer(Memory::VirtualAddressFromPhysical_FCRAM(address));
case FRAMEBUFFER_LOCATION_VRAM:
return (const u8*)Memory::GetPointer(Memory::VirtualAddressFromPhysical_VRAM(address));
default:
ERROR_LOG(LCD, "unknown framebuffer location");
}
return NULL;
}
template <typename T>
inline void Read(T &var, const u32 addr) {
switch (addr) {
case REG_FRAMEBUFFER_TOP_LEFT_1:
var = g_regs.framebuffer_top_left_1;
break;
case REG_FRAMEBUFFER_TOP_LEFT_2:
var = g_regs.framebuffer_top_left_2;
break;
case REG_FRAMEBUFFER_TOP_RIGHT_1:
var = g_regs.framebuffer_top_right_1;
break;
case REG_FRAMEBUFFER_TOP_RIGHT_2:
var = g_regs.framebuffer_top_right_2;
break;
case REG_FRAMEBUFFER_SUB_LEFT_1:
var = g_regs.framebuffer_sub_left_1;
break;
case REG_FRAMEBUFFER_SUB_RIGHT_1:
var = g_regs.framebuffer_sub_right_1;
break;
default:
ERROR_LOG(LCD, "unknown Read%d @ 0x%08X", sizeof(var) * 8, addr);
break;
}
}
template <typename T>
inline void Write(u32 addr, const T data) {
ERROR_LOG(LCD, "unknown Write%d 0x%08X @ 0x%08X", sizeof(data) * 8, data, addr);
}
// Explicitly instantiate template functions because we aren't defining this in the header:
template void Read<u64>(u64 &var, const u32 addr);
template void Read<u32>(u32 &var, const u32 addr);
template void Read<u16>(u16 &var, const u32 addr);
template void Read<u8>(u8 &var, const u32 addr);
template void Write<u64>(u32 addr, const u64 data);
template void Write<u32>(u32 addr, const u32 data);
template void Write<u16>(u32 addr, const u16 data);
template void Write<u8>(u32 addr, const u8 data);
/// Update hardware
void Update() {
u64 current_ticks = Core::g_app_core->GetTicks();
@ -37,6 +139,7 @@ void Update() {
/// Initialize hardware
void Init() {
g_last_ticks = Core::g_app_core->GetTicks();
SetFramebufferLocation(FRAMEBUFFER_LOCATION_FCRAM);
NOTICE_LOG(LCD, "initialized OK");
}

@ -8,6 +8,19 @@
namespace LCD {
struct Registers {
u32 framebuffer_top_left_1;
u32 framebuffer_top_left_2;
u32 framebuffer_top_right_1;
u32 framebuffer_top_right_2;
u32 framebuffer_sub_left_1;
u32 framebuffer_sub_left_2;
u32 framebuffer_sub_right_1;
u32 framebuffer_sub_right_2;
};
extern Registers g_regs;
enum {
TOP_ASPECT_X = 0x5,
TOP_ASPECT_Y = 0x3,
@ -16,15 +29,61 @@ enum {
TOP_WIDTH = 400,
BOTTOM_WIDTH = 320,
FRAMEBUFFER_SEL = 0x20184E59,
TOP_LEFT_FRAME1 = 0x20184E60,
TOP_LEFT_FRAME2 = 0x201CB370,
TOP_RIGHT_FRAME1 = 0x20282160,
TOP_RIGHT_FRAME2 = 0x202C8670,
SUB_FRAME1 = 0x202118E0,
SUB_FRAME2 = 0x20249CF0,
// Physical addresses in FCRAM used by ARM9 applications - these are correct for real hardware
PADDR_FRAMEBUFFER_SEL = 0x20184E59,
PADDR_TOP_LEFT_FRAME1 = 0x20184E60,
PADDR_TOP_LEFT_FRAME2 = 0x201CB370,
PADDR_TOP_RIGHT_FRAME1 = 0x20282160,
PADDR_TOP_RIGHT_FRAME2 = 0x202C8670,
PADDR_SUB_FRAME1 = 0x202118E0,
PADDR_SUB_FRAME2 = 0x20249CF0,
// Physical addresses in VRAM - I'm not sure how these are actually allocated (so not real)
PADDR_VRAM_FRAMEBUFFER_SEL = 0x18184E59,
PADDR_VRAM_TOP_LEFT_FRAME1 = 0x18184E60,
PADDR_VRAM_TOP_LEFT_FRAME2 = 0x181CB370,
PADDR_VRAM_TOP_RIGHT_FRAME1 = 0x18282160,
PADDR_VRAM_TOP_RIGHT_FRAME2 = 0x182C8670,
PADDR_VRAM_SUB_FRAME1 = 0x182118E0,
PADDR_VRAM_SUB_FRAME2 = 0x18249CF0,
};
enum {
REG_FRAMEBUFFER_TOP_LEFT_1 = 0x1EF00468, // Main LCD, first framebuffer for 3D left
REG_FRAMEBUFFER_TOP_LEFT_2 = 0x1EF0046C, // Main LCD, second framebuffer for 3D left
REG_FRAMEBUFFER_TOP_RIGHT_1 = 0x1EF00494, // Main LCD, first framebuffer for 3D right
REG_FRAMEBUFFER_TOP_RIGHT_2 = 0x1EF00498, // Main LCD, second framebuffer for 3D right
REG_FRAMEBUFFER_SUB_LEFT_1 = 0x1EF00568, // Sub LCD, first framebuffer
REG_FRAMEBUFFER_SUB_LEFT_2 = 0x1EF0056C, // Sub LCD, second framebuffer
REG_FRAMEBUFFER_SUB_RIGHT_1 = 0x1EF00594, // Sub LCD, unused first framebuffer
REG_FRAMEBUFFER_SUB_RIGHT_2 = 0x1EF00598, // Sub LCD, unused second framebuffer
};
/// Framebuffer location
enum FramebufferLocation {
FRAMEBUFFER_LOCATION_UNKNOWN, ///< Framebuffer location is unknown
FRAMEBUFFER_LOCATION_FCRAM, ///< Framebuffer is in the GSP heap
FRAMEBUFFER_LOCATION_VRAM, ///< Framebuffer is in VRAM
};
/**
* Sets whether the framebuffers are in the GSP heap (FCRAM) or VRAM
* @param
*/
void SetFramebufferLocation(const FramebufferLocation mode);
/**
* Gets a read-only pointer to a framebuffer in memory
* @param address Physical address of framebuffer
* @return Returns const pointer to raw framebuffer
*/
const u8* GetFramebufferPointer(const u32 address);
/**
* Gets the location of the framebuffers
*/
const FramebufferLocation GetFramebufferLocation();
template <typename T>
inline void Read(T &var, const u32 addr);

@ -16,23 +16,25 @@ u8* g_base = NULL; ///< The base pointer to the aut
MemArena g_arena; ///< The MemArena class
u8* g_heap_gsp = NULL; ///< GSP heap (main memory)
u8* g_heap = NULL; ///< Application heap (main memory)
u8* g_heap_gsp = NULL; ///< GSP heap (main memory)
u8* g_vram = NULL; ///< Video memory (VRAM) pointer
u8* g_shared_mem = NULL; ///< Shared memory
u8* g_physical_bootrom = NULL; ///< Bootrom physical memory
u8* g_uncached_bootrom = NULL;
u8* g_physical_fcram = NULL; ///< Main physical memory (FCRAM)
u8* g_physical_heap_gsp = NULL;
u8* g_physical_heap_gsp = NULL; ///< GSP heap physical memory
u8* g_physical_vram = NULL; ///< Video physical memory (VRAM)
u8* g_physical_scratchpad = NULL; ///< Scratchpad memory used for main thread stack
u8* g_physical_shared_mem = NULL; ///< Physical shared memory
// We don't declare the IO region in here since its handled by other means.
static MemoryView g_views[] = {
{&g_vram, &g_physical_vram, VRAM_VADDR, VRAM_SIZE, 0},
{&g_heap_gsp, &g_physical_heap_gsp, HEAP_GSP_VADDR, HEAP_GSP_SIZE, 0},
{&g_heap, &g_physical_fcram, HEAP_VADDR, HEAP_SIZE, MV_IS_PRIMARY_RAM},
{&g_vram, &g_physical_vram, VRAM_VADDR, VRAM_SIZE, 0},
{&g_heap, &g_physical_fcram, HEAP_VADDR, HEAP_SIZE, MV_IS_PRIMARY_RAM},
{&g_shared_mem, &g_physical_shared_mem, SHARED_MEMORY_VADDR, SHARED_MEMORY_SIZE, 0},
{&g_heap_gsp, &g_physical_heap_gsp, HEAP_GSP_VADDR, HEAP_GSP_SIZE, 0},
};
/*static MemoryView views[] =

@ -21,6 +21,11 @@ enum {
SCRATCHPAD_SIZE = 0x00004000, ///< Typical stack size - TODO: Read from exheader
HEAP_GSP_SIZE = 0x02000000, ///< GSP heap size... TODO: Define correctly?
HEAP_SIZE = FCRAM_SIZE, ///< Application heap size
SHARED_MEMORY_SIZE = 0x04000000, ///< Shared memory size
HARDWARE_IO_SIZE = 0x01000000,
SHARED_MEMORY_VADDR = 0x10000000, ///< Shared memory
SHARED_MEMORY_VADDR_END = (SHARED_MEMORY_VADDR + SHARED_MEMORY_SIZE),
HEAP_PADDR = HEAP_GSP_SIZE,
HEAP_PADDR_END = (HEAP_PADDR + HEAP_SIZE),
@ -36,23 +41,34 @@ enum {
SCRATCHPAD_MASK = (SCRATCHPAD_SIZE - 1), ///< Scratchpad memory mask
HEAP_GSP_MASK = (HEAP_GSP_SIZE - 1),
HEAP_MASK = (HEAP_SIZE - 1),
SHARED_MEMORY_MASK = (SHARED_MEMORY_SIZE - 1),
FCRAM_PADDR = 0x20000000, ///< FCRAM physical address
FCRAM_PADDR_END = (FCRAM_PADDR + FCRAM_SIZE), ///< FCRAM end of physical space
FCRAM_VADDR = 0x08000000, ///< FCRAM virtual address
FCRAM_VADDR_END = (FCRAM_VADDR + FCRAM_SIZE), ///< FCRAM end of virtual space
HARDWARE_IO_PADDR = 0x10000000, ///< IO physical address start
HARDWARE_IO_VADDR = 0x1EC00000, ///< IO virtual address start
HARDWARE_IO_PADDR_END = (HARDWARE_IO_PADDR + HARDWARE_IO_SIZE),
HARDWARE_IO_VADDR_END = (HARDWARE_IO_VADDR + HARDWARE_IO_SIZE),
VRAM_PADDR = 0x18000000,
VRAM_VADDR = 0x1F000000,
VRAM_PADDR_END = (VRAM_PADDR + VRAM_SIZE),
VRAM_VADDR_END = (VRAM_VADDR + VRAM_SIZE),
SCRATCHPAD_VADDR_END = 0x10000000,
SCRATCHPAD_VADDR = (SCRATCHPAD_VADDR_END - SCRATCHPAD_SIZE), ///< Stack space
};
////////////////////////////////////////////////////////////////////////////////////////////////////
/// Represents a block of heap memory mapped by ControlMemory
struct HeapBlock {
HeapBlock() : base_address(0), address(0), size(0), operation(0), permissions(0) {
/// Represents a block of memory mapped by ControlMemory/MapMemoryBlock
struct MemoryBlock {
MemoryBlock() : handle(0), base_address(0), address(0), size(0), operation(0), permissions(0) {
}
u32 handle;
u32 base_address;
u32 address;
u32 size;
@ -81,6 +97,7 @@ extern u8 *g_base;
extern u8* g_heap_gsp; ///< GSP heap (main memory)
extern u8* g_heap; ///< Application heap (main memory)
extern u8* g_vram; ///< Video memory (VRAM)
extern u8* g_shared_mem; ///< Shared memory
void Init();
void Shutdown();
@ -98,10 +115,26 @@ void Write32(const u32 addr, const u32 data);
u8* GetPointer(const u32 Address);
/**
* Maps a block of memory in shared memory
* @param handle Handle to map memory block for
* @param addr Address to map memory block to
* @param permissions Memory map permissions
*/
u32 MapBlock_Shared(u32 handle, u32 addr,u32 permissions) ;
/**
* Maps a block of memory on the heap
* @param size Size of block in bytes
* @param operation Memory map operation type
* @param flags Memory allocation flags
*/
u32 MapBlock_Heap(u32 size, u32 operation, u32 permissions);
/**
* Maps a block of memory on the GSP heap
* @param size Size of block in bytes
* @param operation Control memory operation
* @param operation Memory map operation type
* @param permissions Control memory permissions
*/
u32 MapBlock_HeapGSP(u32 size, u32 operation, u32 permissions);
@ -110,4 +143,16 @@ inline const char* GetCharPointer(const u32 address) {
return (const char *)GetPointer(address);
}
inline const u32 VirtualAddressFromPhysical_FCRAM(const u32 address) {
return ((address & FCRAM_MASK) | FCRAM_VADDR);
}
inline const u32 VirtualAddressFromPhysical_IO(const u32 address) {
return (address + 0x0EB00000);
}
inline const u32 VirtualAddressFromPhysical_VRAM(const u32 address) {
return (address + 0x07000000);
}
} // namespace

@ -12,15 +12,25 @@
namespace Memory {
std::map<u32, HeapBlock> g_heap_gsp_map;
std::map<u32, MemoryBlock> g_heap_map;
std::map<u32, MemoryBlock> g_heap_gsp_map;
std::map<u32, MemoryBlock> g_shared_map;
/// Convert a physical address to virtual address
u32 _AddressPhysicalToVirtual(const u32 addr) {
// Our memory interface read/write functions assume virtual addresses. Put any physical address
// to virtual address translations here. This is obviously quite hacky... But we're not doing
// any MMU emulation yet or anything
if ((addr >= FCRAM_PADDR) && (addr < (FCRAM_PADDR_END))) {
return (addr & FCRAM_MASK) | FCRAM_VADDR;
if ((addr >= FCRAM_PADDR) && (addr < FCRAM_PADDR_END)) {
return VirtualAddressFromPhysical_FCRAM(addr);
// Hardware IO
// TODO(bunnei): FixMe
// This isn't going to work... The physical address of HARDWARE_IO conflicts with the virtual
// address of shared memory.
//} else if ((addr >= HARDWARE_IO_PADDR) && (addr < HARDWARE_IO_PADDR_END)) {
// return (addr + 0x0EB00000);
}
return addr;
}
@ -41,19 +51,24 @@ inline void _Read(T &var, const u32 addr) {
// Hardware I/O register reads
// 0x10XXXXXX- is physical address space, 0x1EXXXXXX is virtual address space
} else if ((vaddr & 0xFF000000) == 0x10000000 || (vaddr & 0xFF000000) == 0x1E000000) {
} else if ((vaddr >= HARDWARE_IO_VADDR) && (vaddr < HARDWARE_IO_VADDR_END)) {
HW::Read<T>(var, vaddr);
// FCRAM - GSP heap
} else if ((vaddr > HEAP_GSP_VADDR) && (vaddr < HEAP_GSP_VADDR_END)) {
} else if ((vaddr >= HEAP_GSP_VADDR) && (vaddr < HEAP_GSP_VADDR_END)) {
var = *((const T*)&g_heap_gsp[vaddr & HEAP_GSP_MASK]);
// FCRAM - application heap
} else if ((vaddr > HEAP_VADDR) && (vaddr < HEAP_VADDR_END)) {
} else if ((vaddr >= HEAP_VADDR) && (vaddr < HEAP_VADDR_END)) {
var = *((const T*)&g_heap[vaddr & HEAP_MASK]);
/*else if ((vaddr & 0x3F800000) == 0x04000000) {
var = *((const T*)&m_pVRAM[vaddr & VRAM_MASK]);*/
// Shared memory
} else if ((vaddr >= SHARED_MEMORY_VADDR) && (vaddr < SHARED_MEMORY_VADDR_END)) {
var = *((const T*)&g_shared_mem[vaddr & SHARED_MEMORY_MASK]);
// VRAM
} else if ((vaddr >= VRAM_VADDR) && (vaddr < VRAM_VADDR_END)) {
var = *((const T*)&g_vram[vaddr & VRAM_MASK]);
} else {
//_assert_msg_(MEMMAP, false, "unknown Read%d @ 0x%08X", sizeof(var) * 8, vaddr);
@ -72,23 +87,25 @@ inline void _Write(u32 addr, const T data) {
// Hardware I/O register writes
// 0x10XXXXXX- is physical address space, 0x1EXXXXXX is virtual address space
} else if ((vaddr & 0xFF000000) == 0x10000000 || (vaddr & 0xFF000000) == 0x1E000000) {
} else if ((vaddr >= HARDWARE_IO_VADDR) && (vaddr < HARDWARE_IO_VADDR_END)) {
HW::Write<T>(vaddr, data);
// FCRAM - GSP heap
} else if ((vaddr > HEAP_GSP_VADDR) && (vaddr < HEAP_GSP_VADDR_END)) {
} else if ((vaddr >= HEAP_GSP_VADDR) && (vaddr < HEAP_GSP_VADDR_END)) {
*(T*)&g_heap_gsp[vaddr & HEAP_GSP_MASK] = data;
// FCRAM - application heap
} else if ((vaddr > HEAP_VADDR) && (vaddr < HEAP_VADDR_END)) {
} else if ((vaddr >= HEAP_VADDR) && (vaddr < HEAP_VADDR_END)) {
*(T*)&g_heap[vaddr & HEAP_MASK] = data;
} else if ((vaddr & 0xFF000000) == 0x14000000) {
_assert_msg_(MEMMAP, false, "umimplemented write to GSP heap");
} else if ((vaddr & 0xFFF00000) == 0x1EC00000) {
_assert_msg_(MEMMAP, false, "umimplemented write to IO registers");
} else if ((vaddr & 0xFF000000) == 0x1F000000) {
_assert_msg_(MEMMAP, false, "umimplemented write to VRAM");
// Shared memory
} else if ((vaddr >= SHARED_MEMORY_VADDR) && (vaddr < SHARED_MEMORY_VADDR_END)) {
*(T*)&g_shared_mem[vaddr & SHARED_MEMORY_MASK] = data;
// VRAM
} else if ((vaddr >= VRAM_VADDR) && (vaddr < VRAM_VADDR_END)) {
*(T*)&g_vram[vaddr & VRAM_MASK] = data;
} else if ((vaddr & 0xFFF00000) == 0x1FF00000) {
_assert_msg_(MEMMAP, false, "umimplemented write to DSP memory");
} else if ((vaddr & 0xFFFF0000) == 0x1FF80000) {
@ -114,19 +131,73 @@ u8 *GetPointer(const u32 addr) {
} else if ((vaddr >= HEAP_VADDR) && (vaddr < HEAP_VADDR_END)) {
return g_heap + (vaddr & HEAP_MASK);
// Shared memory
} else if ((vaddr > SHARED_MEMORY_VADDR) && (vaddr < SHARED_MEMORY_VADDR_END)) {
return g_shared_mem + (vaddr & SHARED_MEMORY_MASK);
// VRAM
} else if ((vaddr > VRAM_VADDR) && (vaddr < VRAM_VADDR_END)) {
return g_vram + (vaddr & VRAM_MASK);
} else {
ERROR_LOG(MEMMAP, "Unknown GetPointer @ 0x%08x", vaddr);
ERROR_LOG(MEMMAP, "unknown GetPointer @ 0x%08x", vaddr);
return 0;
}
}
/**
* Maps a block of memory in shared memory
* @param handle Handle to map memory block for
* @param addr Address to map memory block to
* @param permissions Memory map permissions
*/
u32 MapBlock_Shared(u32 handle, u32 addr,u32 permissions) {
MemoryBlock block;
block.handle = handle;
block.base_address = addr;
block.permissions = permissions;
if (g_shared_map.size() > 0) {
const MemoryBlock last_block = g_shared_map.rbegin()->second;
block.address = last_block.address + last_block.size;
}
g_shared_map[block.GetVirtualAddress()] = block;
return block.GetVirtualAddress();
}
/**
* Maps a block of memory on the heap
* @param size Size of block in bytes
* @param operation Memory map operation type
* @param flags Memory allocation flags
*/
u32 MapBlock_Heap(u32 size, u32 operation, u32 permissions) {
MemoryBlock block;
block.base_address = HEAP_VADDR;
block.size = size;
block.operation = operation;
block.permissions = permissions;
if (g_heap_map.size() > 0) {
const MemoryBlock last_block = g_heap_map.rbegin()->second;
block.address = last_block.address + last_block.size;
}
g_heap_map[block.GetVirtualAddress()] = block;
return block.GetVirtualAddress();
}
/**
* Maps a block of memory on the GSP heap
* @param size Size of block in bytes
* @param operation Memory map operation type
* @param flags Memory allocation flags
*/
u32 MapBlock_HeapGSP(u32 size, u32 operation, u32 permissions) {
HeapBlock block;
MemoryBlock block;
block.base_address = HEAP_GSP_VADDR;
block.size = size;
@ -134,7 +205,7 @@ u32 MapBlock_HeapGSP(u32 size, u32 operation, u32 permissions) {
block.permissions = permissions;
if (g_heap_gsp_map.size() > 0) {
const HeapBlock last_block = g_heap_gsp_map.rbegin()->second;
const MemoryBlock last_block = g_heap_gsp_map.rbegin()->second;
block.address = last_block.address + last_block.size;
}
g_heap_gsp_map[block.GetVirtualAddress()] = block;

@ -6,7 +6,7 @@
#include "common/common.h"
class RendererBase {
class RendererBase : NonCopyable {
public:
/// Used to reference a framebuffer
@ -52,6 +52,4 @@ protected:
f32 m_current_fps; ///< Current framerate, should be set by the renderer
int m_current_frame; ///< Current frame, should be set by the renderer
private:
DISALLOW_COPY_AND_ASSIGN(RendererBase);
};

@ -53,12 +53,11 @@ void RendererOpenGL::SwapBuffers() {
/**
* Helper function to flip framebuffer from left-to-right to top-to-bottom
* @param addr Address of framebuffer in RAM
* @param in Pointer to input raw framebuffer in V/RAM
* @param out Pointer to output buffer with flipped framebuffer
* @todo Early on hack... I'd like to find a more efficient way of doing this /bunnei
*/
void RendererOpenGL::FlipFramebuffer(u32 addr, u8* out) {
u8* in = Memory::GetPointer(addr);
void RendererOpenGL::FlipFramebuffer(const u8* in, u8* out) {
for (int y = 0; y < VideoCore::kScreenTopHeight; y++) {
for (int x = 0; x < VideoCore::kScreenTopWidth; x++) {
int in_coord = (VideoCore::kScreenTopHeight * 3 * x) + (VideoCore::kScreenTopHeight * 3)
@ -77,10 +76,10 @@ void RendererOpenGL::FlipFramebuffer(u32 addr, u8* out) {
* @param src_rect Source rectangle in XFB to copy
* @param dst_rect Destination rectangle in output framebuffer to copy to
*/
void RendererOpenGL::RenderXFB(const Rect& src_rect, const Rect& dst_rect) {
void RendererOpenGL::RenderXFB(const Rect& src_rect, const Rect& dst_rect) {
FlipFramebuffer(LCD::TOP_RIGHT_FRAME1, m_xfb_top_flipped);
FlipFramebuffer(LCD::SUB_FRAME1, m_xfb_bottom_flipped);
FlipFramebuffer(LCD::GetFramebufferPointer(LCD::g_regs.framebuffer_top_left_1), m_xfb_top_flipped);
FlipFramebuffer(LCD::GetFramebufferPointer(LCD::g_regs.framebuffer_sub_left_1), m_xfb_bottom_flipped);
// Blit the top framebuffer
// ------------------------

@ -55,11 +55,11 @@ private:
/**
* Helper function to flip framebuffer from left-to-right to top-to-bottom
* @param addr Address of framebuffer in RAM
* @param in Pointer to input raw framebuffer in V/RAM
* @param out Pointer to output buffer with flipped framebuffer
* @todo Early on hack... I'd like to find a more efficient way of doing this /bunnei
*/
void RendererOpenGL::FlipFramebuffer(u32 addr, u8* out);
void RendererOpenGL::FlipFramebuffer(const u8* in, u8* out);
EmuWindow* m_render_window; ///< Handle to render window
@ -87,5 +87,4 @@ private:
u8 m_xfb_top_flipped[VideoCore::kScreenTopWidth * VideoCore::kScreenTopWidth * 4];
u8 m_xfb_bottom_flipped[VideoCore::kScreenTopWidth * VideoCore::kScreenTopWidth * 4];
DISALLOW_COPY_AND_ASSIGN(RendererOpenGL);
};