mirror of https://git.suyu.dev/suyu/suyu
shader/conversion: Fix F2F rounding operations with different sizes
Rounding operations only matter when the conversion size of source and destination is the same, i.e. .F16.F16, .F32.F32 and .F64.F64. When there is a mismatch (.F16.F32), these bits are used for IEEE rounding, we don't emulate this because GLSL and SPIR-V don't support configuring it per operation.merge-requests/60/head
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