@ -643,6 +643,8 @@ void Config::ReadRendererValues() {
Settings : : values . use_asynchronous_gpu_emulation =
ReadSetting ( QStringLiteral ( " use_asynchronous_gpu_emulation " ) , false ) . toBool ( ) ;
Settings : : values . use_vsync = ReadSetting ( QStringLiteral ( " use_vsync " ) , true ) . toBool ( ) ;
Settings : : values . use_assembly_shaders =
ReadSetting ( QStringLiteral ( " use_assembly_shaders " ) , false ) . toBool ( ) ;
Settings : : values . use_fast_gpu_time =
ReadSetting ( QStringLiteral ( " use_fast_gpu_time " ) , true ) . toBool ( ) ;
Settings : : values . force_30fps_mode =
@ -1090,6 +1092,8 @@ void Config::SaveRendererValues() {
WriteSetting ( QStringLiteral ( " use_asynchronous_gpu_emulation " ) ,
Settings : : values . use_asynchronous_gpu_emulation , false ) ;
WriteSetting ( QStringLiteral ( " use_vsync " ) , Settings : : values . use_vsync , true ) ;
WriteSetting ( QStringLiteral ( " use_assembly_shaders " ) , Settings : : values . use_assembly_shaders ,
false ) ;
WriteSetting ( QStringLiteral ( " use_fast_gpu_time " ) , Settings : : values . use_fast_gpu_time , true ) ;
WriteSetting ( QStringLiteral ( " force_30fps_mode " ) , Settings : : values . force_30fps_mode , false ) ;