Initial HID PAD work, with GLFW only.

merge-requests/60/head
Kevin Hartman 2014-09-03 18:12:58 +07:00
parent bb7ddede15
commit 4a94ec934a
7 changed files with 309 additions and 26 deletions

@ -8,8 +8,35 @@
#include "citra/emu_window/emu_window_glfw.h"
static void OnKeyEvent(GLFWwindow* win, int key, int action) {
// TODO(bunnei): ImplementMe
static const KeyMap::DefaultKeyMapping default_key_map[] = {
{ KeyMap::CitraKey(GLFW_KEY_A), HID_User::PAD_A },
{ KeyMap::CitraKey(GLFW_KEY_B), HID_User::PAD_B },
{ KeyMap::CitraKey(GLFW_KEY_BACKSLASH), HID_User::PAD_SELECT },
{ KeyMap::CitraKey(GLFW_KEY_ENTER), HID_User::PAD_START },
{ KeyMap::CitraKey(GLFW_KEY_RIGHT), HID_User::PAD_RIGHT },
{ KeyMap::CitraKey(GLFW_KEY_LEFT), HID_User::PAD_LEFT },
{ KeyMap::CitraKey(GLFW_KEY_UP), HID_User::PAD_UP },
{ KeyMap::CitraKey(GLFW_KEY_DOWN), HID_User::PAD_DOWN },
{ KeyMap::CitraKey(GLFW_KEY_R), HID_User::PAD_R },
{ KeyMap::CitraKey(GLFW_KEY_L), HID_User::PAD_L },
{ KeyMap::CitraKey(GLFW_KEY_X), HID_User::PAD_X },
{ KeyMap::CitraKey(GLFW_KEY_Y), HID_User::PAD_Y },
{ KeyMap::CitraKey(GLFW_KEY_H), HID_User::PAD_CIRCLE_RIGHT },
{ KeyMap::CitraKey(GLFW_KEY_F), HID_User::PAD_CIRCLE_LEFT },
{ KeyMap::CitraKey(GLFW_KEY_T), HID_User::PAD_CIRCLE_UP },
{ KeyMap::CitraKey(GLFW_KEY_G), HID_User::PAD_CIRCLE_DOWN },
};
static void OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods) {
if (action == GLFW_PRESS) {
EmuWindow::KeyPressed(KeyMap::CitraKey(key));
}
if (action == GLFW_RELEASE) {
EmuWindow::KeyReleased(KeyMap::CitraKey(key));
}
HID_User::PADUpdateComplete();
}
static void OnWindowSizeEvent(GLFWwindow* win, int width, int height) {
@ -20,6 +47,12 @@ static void OnWindowSizeEvent(GLFWwindow* win, int width, int height) {
/// EmuWindow_GLFW constructor
EmuWindow_GLFW::EmuWindow_GLFW() {
// Set default key mappings
for (int i = 0; i < ARRAY_SIZE(default_key_map); i++) {
KeyMap::SetKeyMapping(default_key_map[i].key, default_key_map[i].state);
}
// Initialize the window
if(glfwInit() != GL_TRUE) {
printf("Failed to initialize GLFW! Exiting...");
@ -45,7 +78,7 @@ EmuWindow_GLFW::EmuWindow_GLFW() {
// Setup callbacks
glfwSetWindowUserPointer(m_render_window, this);
//glfwSetKeyCallback(m_render_window, OnKeyEvent);
glfwSetKeyCallback(m_render_window, OnKeyEvent);
//glfwSetWindowSizeCallback(m_render_window, OnWindowSizeEvent);
DoneCurrent();

@ -8,6 +8,7 @@ set(SRCS
file_search.cpp
file_util.cpp
hash.cpp
key_map.cpp
log_manager.cpp
math_util.cpp
mem_arena.cpp
@ -39,6 +40,7 @@ set(HEADERS
file_search.h
file_util.h
hash.h
key_map.h
linear_disk_cache.h
log.h
log_manager.h

@ -7,6 +7,9 @@
#include "common/common.h"
#include "common/scm_rev.h"
#include "common/key_map.h"
#include "core/hle/service/hid.h"
// Abstraction class used to provide an interface between emulation code and the frontend (e.g. SDL,
// QGLWidget, GLFW, etc...)
class EmuWindow
@ -32,6 +35,22 @@ public:
/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
virtual void DoneCurrent() = 0;
static void KeyPressed(KeyMap::CitraKey key) {
HID_User::PADState mapped_key = KeyMap::Get3DSKey(key);
if (mapped_key.hex != HID_User::PAD_NONE.hex) {
HID_User::PADButtonPress(mapped_key);
}
}
static void KeyReleased(KeyMap::CitraKey key) {
HID_User::PADState mapped_key = KeyMap::Get3DSKey(key);
if (mapped_key.hex != HID_User::PAD_NONE.hex) {
HID_User::PADButtonRelease(mapped_key);
}
}
Config GetConfig() const {
return m_config;
}

@ -0,0 +1,21 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "key_map.h"
#include <map>
namespace KeyMap {
std::map<CitraKey, HID_User::PADState> g_key_map;
void SetKeyMapping(CitraKey key, HID_User::PADState padState) {
g_key_map[key].hex = padState.hex;
}
HID_User::PADState Get3DSKey(CitraKey key) {
return g_key_map[key];
}
}

@ -0,0 +1,35 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include "core/hle/service/hid.h"
namespace KeyMap {
class CitraKey {
public:
CitraKey() : keyCode(0) {}
CitraKey(int code) : keyCode(code) {}
int keyCode;
bool operator < (const CitraKey &other) const {
return keyCode < other.keyCode;
}
bool operator == (const CitraKey &other) const {
return keyCode == other.keyCode;
}
};
struct DefaultKeyMapping {
KeyMap::CitraKey key;
HID_User::PADState state;
};
void SetKeyMapping(CitraKey key, HID_User::PADState padState);
HID_User::PADState Get3DSKey(CitraKey key);
}

@ -16,6 +16,121 @@ namespace HID_User {
Handle g_shared_mem = 0; ///< Handle to shared memory region designated to HID_User service
// Event handles
Handle g_event_pad_or_touch_1 = 0;
Handle g_event_pad_or_touch_2 = 0;
Handle g_event_accelerometer = 0;
Handle g_event_gyroscope = 0;
Handle g_event_debug_pad = 0;
// Next PAD state update information
PADState g_next_state = {{0}};
u32 g_next_index = 0;
s16 g_next_circle_x = 0;
s16 g_next_circle_y = 0;
/** Gets a pointer to the PADData structure inside HID shared memory
*/
static inline PADData* GetPADData() {
if (0 == g_shared_mem)
return nullptr;
return reinterpret_cast<PADData*>(Kernel::GetSharedMemoryPointer(g_shared_mem, 0));
}
/** Circle PAD from keys.
*
* This is implemented as "pushed all the way to an edge (max) or centered (0)".
*
* Indicate the circle pad is pushed completely to the edge in 1 of 8 directions.
*/
void UpdateNextCirclePADState() {
static const s16 max_value = 0x9C;
g_next_circle_x = g_next_state.circle_left ? -max_value : 0x0;
g_next_circle_x += g_next_state.circle_right ? max_value : 0x0;
g_next_circle_y = g_next_state.circle_down ? -max_value : 0x0;
g_next_circle_y += g_next_state.circle_up ? max_value : 0x0;
}
/** Sets a PAD state (button or button combo) as pressed
*/
void PADButtonPress(PADState pad_state) {
g_next_state.hex |= pad_state.hex;
UpdateNextCirclePADState();
}
/** Sets a PAD state (button or button combo) as released
*/
void PADButtonRelease(PADState pad_state) {
g_next_state.hex &= ~pad_state.hex;
UpdateNextCirclePADState();
}
/** Called after all PAD changes to be included in this update have been made,
* including both PAD key changes and analog circle PAD changes.
*/
void PADUpdateComplete() {
PADData* pad_data = GetPADData();
// Update PADData struct
pad_data->current_state.hex = g_next_state.hex;
pad_data->index = g_next_index;
g_next_index = (g_next_index + 1) % pad_data->entries.size();
// Get the previous PAD state
u32 last_entry_index = (pad_data->index - 1) % pad_data->entries.size();
PADState old_state = pad_data->entries[last_entry_index].current_state;
// Compute bitmask with 1s for bits different from the old state
PADState changed;
changed.hex = (g_next_state.hex ^ old_state.hex);
// Compute what was added
PADState additions;
additions.hex = changed.hex & g_next_state.hex;
// Compute what was removed
PADState removals;
removals.hex = changed.hex & old_state.hex;
// Get the current PAD entry
PADDataEntry* current_pad_entry = &pad_data->entries[pad_data->index];
// Update entry properties
current_pad_entry->current_state.hex = g_next_state.hex;
current_pad_entry->delta_additions.hex = additions.hex;
current_pad_entry->delta_removals.hex = removals.hex;
// Set circle PAD
current_pad_entry->circle_pad_x = g_next_circle_x;
current_pad_entry->circle_pad_y = g_next_circle_y;
// If we just updated index 0, provide a new timestamp
if (pad_data->index == 0) {
pad_data->index_reset_ticks_previous = pad_data->index_reset_ticks;
pad_data->index_reset_ticks = (s64)Core::g_app_core->GetTicks();
}
// Signal both handles when there's an update to PAD or touch
Kernel::SignalEvent(g_event_pad_or_touch_1);
Kernel::SignalEvent(g_event_pad_or_touch_2);
}
// TODO(peachum):
// Add a method for setting analog input from joystick device for the circle PAD.
//
// This method should:
// * Be called after both PADButton<Press, Release>().
// * Be called before PADUpdateComplete()
// * Set current PADEntry.circle_pad_<axis> using analog data
// * Set PadData.raw_circle_pad_data
// * Set PadData.current_state.circle_right = 1 if current PADEntry.circle_pad_x >= 41
// * Set PadData.current_state.circle_up = 1 if current PADEntry.circle_pad_y >= 41
// * Set PadData.current_state.circle_left = 1 if current PADEntry.circle_pad_x <= -41
// * Set PadData.current_state.circle_right = 1 if current PADEntry.circle_pad_y <= -41
/**
* HID_User::GetIPCHandles service function
* Inputs:
@ -35,11 +150,11 @@ void GetIPCHandles(Service::Interface* self) {
cmd_buff[1] = 0; // No error
cmd_buff[3] = g_shared_mem;
cmd_buff[4] = Kernel::CreateEvent(RESETTYPE_ONESHOT, "HID_User:EventA");
cmd_buff[5] = Kernel::CreateEvent(RESETTYPE_ONESHOT, "HID_User:EventB");
cmd_buff[6] = Kernel::CreateEvent(RESETTYPE_ONESHOT, "HID_User:EventC");
cmd_buff[7] = Kernel::CreateEvent(RESETTYPE_ONESHOT, "HID_User:EventGyroscope");
cmd_buff[8] = Kernel::CreateEvent(RESETTYPE_ONESHOT, "HID_User:EventD");
cmd_buff[4] = g_event_pad_or_touch_1;
cmd_buff[5] = g_event_pad_or_touch_2;
cmd_buff[6] = g_event_accelerometer;
cmd_buff[7] = g_event_gyroscope;
cmd_buff[8] = g_event_debug_pad;
DEBUG_LOG(KERNEL, "called");
}
@ -58,14 +173,19 @@ const Interface::FunctionInfo FunctionTable[] = {
};
////////////////////////////////////////////////////////////////////////////////////////////////////
// Interface class
Interface::Interface() {
g_shared_mem = Kernel::CreateSharedMemory("HID_User:SharedMem"); // Create shared memory object
// Create event handles
g_event_pad_or_touch_1 = Kernel::CreateEvent(RESETTYPE_ONESHOT, "HID_User:EventPADOrTouch1");
g_event_pad_or_touch_2 = Kernel::CreateEvent(RESETTYPE_ONESHOT, "HID_User:EventPADOrTouch2");
g_event_accelerometer = Kernel::CreateEvent(RESETTYPE_ONESHOT, "HID_User:EventAccelerometer");
g_event_gyroscope = Kernel::CreateEvent(RESETTYPE_ONESHOT, "HID_User:EventGyroscope");
g_event_debug_pad = Kernel::CreateEvent(RESETTYPE_ONESHOT, "HID_User:EventDebugPAD");
Register(FunctionTable, ARRAY_SIZE(FunctionTable));
}

@ -15,30 +15,83 @@
namespace HID_User {
/// Structure of a PAD controller state
struct PADState {
union {
u32 hex;
BitField<0, 1, u32> A;
BitField<1, 1, u32> B;
BitField<2, 1, u32> Select;
BitField<3, 1, u32> Start;
BitField<4, 1, u32> Right;
BitField<5, 1, u32> Left;
BitField<6, 1, u32> Up;
BitField<7, 1, u32> Down;
BitField<8, 1, u32> R;
BitField<9, 1, u32> L;
BitField<10, 1, u32> X;
BitField<11, 1, u32> Y;
BitField<0, 1, u32> a;
BitField<1, 1, u32> b;
BitField<2, 1, u32> select;
BitField<3, 1, u32> start;
BitField<4, 1, u32> right;
BitField<5, 1, u32> left;
BitField<6, 1, u32> up;
BitField<7, 1, u32> down;
BitField<8, 1, u32> r;
BitField<9, 1, u32> l;
BitField<10, 1, u32> x;
BitField<11, 1, u32> y;
BitField<28, 1, u32> CircleRight;
BitField<29, 1, u32> CircleLeft;
BitField<30, 1, u32> CircleUp;
BitField<31, 1, u32> CircleDown;
BitField<28, 1, u32> circle_right;
BitField<29, 1, u32> circle_left;
BitField<30, 1, u32> circle_up;
BitField<31, 1, u32> circle_down;
};
};
/// Structure of a single entry in the PADData's PAD state history array
struct PADDataEntry {
PADState current_state;
PADState delta_additions;
PADState delta_removals;
s16 circle_pad_x;
s16 circle_pad_y;
};
/// Structure of all data related to the 3DS Pad
struct PADData {
s64 index_reset_ticks;
s64 index_reset_ticks_previous;
u32 index; // the index of the last updated PAD state history element
u32 pad1;
u32 pad2;
PADState current_state; // same as entries[index].current_state
u32 raw_circle_pad_data;
u32 pad3;
std::array<PADDataEntry, 8> entries; // PAD state history
};
// Pre-defined PADStates for single button presses
const PADState PAD_NONE = {{0}};
const PADState PAD_A = {{1u << 0}};
const PADState PAD_B = {{1u << 1}};
const PADState PAD_SELECT = {{1u << 2}};
const PADState PAD_START = {{1u << 3}};
const PADState PAD_RIGHT = {{1u << 4}};
const PADState PAD_LEFT = {{1u << 5}};
const PADState PAD_UP = {{1u << 6}};
const PADState PAD_DOWN = {{1u << 7}};
const PADState PAD_R = {{1u << 8}};
const PADState PAD_L = {{1u << 9}};
const PADState PAD_X = {{1u << 10}};
const PADState PAD_Y = {{1u << 11}};
const PADState PAD_CIRCLE_RIGHT = {{1u << 28}};
const PADState PAD_CIRCLE_LEFT = {{1u << 29}};
const PADState PAD_CIRCLE_UP = {{1u << 30}};
const PADState PAD_CIRCLE_DOWN = {{1u << 31}};
// Methods for updating the HID module's state
void PADButtonPress(PADState pad_state);
void PADButtonRelease(PADState pad_state);
void PADUpdateComplete();
/// HID service interface
class Interface : public Service::Interface {
public: