|
|
|
@ -477,30 +477,27 @@ CachedSurface::CachedSurface(const SurfaceParams& params)
|
|
|
|
|
// Only pre-create the texture for non-compressed textures.
|
|
|
|
|
switch (params.target) {
|
|
|
|
|
case SurfaceParams::SurfaceTarget::Texture1D:
|
|
|
|
|
glTexImage1D(SurfaceTargetToGL(params.target), 0, format_tuple.internal_format,
|
|
|
|
|
rect.GetWidth(), 0, format_tuple.format, format_tuple.type, nullptr);
|
|
|
|
|
glTexStorage1D(SurfaceTargetToGL(params.target), 1, format_tuple.internal_format,
|
|
|
|
|
rect.GetWidth());
|
|
|
|
|
break;
|
|
|
|
|
case SurfaceParams::SurfaceTarget::Texture2D:
|
|
|
|
|
glTexImage2D(SurfaceTargetToGL(params.target), 0, format_tuple.internal_format,
|
|
|
|
|
rect.GetWidth(), rect.GetHeight(), 0, format_tuple.format,
|
|
|
|
|
format_tuple.type, nullptr);
|
|
|
|
|
glTexStorage2D(SurfaceTargetToGL(params.target), 1, format_tuple.internal_format,
|
|
|
|
|
rect.GetWidth(), rect.GetHeight());
|
|
|
|
|
break;
|
|
|
|
|
case SurfaceParams::SurfaceTarget::Texture3D:
|
|
|
|
|
case SurfaceParams::SurfaceTarget::Texture2DArray:
|
|
|
|
|
glTexImage3D(SurfaceTargetToGL(params.target), 0, format_tuple.internal_format,
|
|
|
|
|
rect.GetWidth(), rect.GetHeight(), params.depth, 0, format_tuple.format,
|
|
|
|
|
format_tuple.type, nullptr);
|
|
|
|
|
glTexStorage3D(SurfaceTargetToGL(params.target), 1, format_tuple.internal_format,
|
|
|
|
|
rect.GetWidth(), rect.GetHeight(), params.depth);
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
|
|
|
|
|
static_cast<u32>(params.target));
|
|
|
|
|
UNREACHABLE();
|
|
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, format_tuple.internal_format, rect.GetWidth(),
|
|
|
|
|
rect.GetHeight(), 0, format_tuple.format, format_tuple.type, nullptr);
|
|
|
|
|
glTexStorage2D(GL_TEXTURE_2D, 1, format_tuple.internal_format, rect.GetWidth(),
|
|
|
|
|
rect.GetHeight());
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_MAX_LEVEL, 0);
|
|
|
|
|
glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
|
|
|
glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
|
|
|
glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
|
|
|