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@ -173,8 +173,8 @@ void GameList::OnItemExpanded(const QModelIndex& item) {
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return;
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}
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auto* game_dir = item.data(GameListDir::GameDirRole).value<UISettings::GameDir*>();
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game_dir->expanded = tree_view->isExpanded(item);
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UISettings::values.game_dirs[item.data(GameListDir::GameDirRole).toInt()].expanded =
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tree_view->isExpanded(item);
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}
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// Event in order to filter the gamelist after editing the searchfield
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@ -262,9 +262,9 @@ void GameList::OnUpdateThemedIcons() {
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Qt::DecorationRole);
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break;
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case GameListItemType::CustomDir: {
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const UISettings::GameDir* game_dir =
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child->data(GameListDir::GameDirRole).value<UISettings::GameDir*>();
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const QString icon_name = QFileInfo::exists(game_dir->path)
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const UISettings::GameDir& game_dir =
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UISettings::values.game_dirs[child->data(GameListDir::GameDirRole).toInt()];
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const QString icon_name = QFileInfo::exists(game_dir.path)
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? QStringLiteral("folder")
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: QStringLiteral("bad_folder");
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child->setData(
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@ -366,7 +366,7 @@ void GameList::AddDirEntry(GameListDir* entry_items) {
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item_model->invisibleRootItem()->appendRow(entry_items);
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tree_view->setExpanded(
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entry_items->index(),
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entry_items->data(GameListDir::GameDirRole).value<UISettings::GameDir*>()->expanded);
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UISettings::values.game_dirs[entry_items->data(GameListDir::GameDirRole).toInt()].expanded);
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}
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void GameList::AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* parent) {
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@ -549,7 +549,7 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
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void GameList::AddCustomDirPopup(QMenu& context_menu, QModelIndex selected) {
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UISettings::GameDir& game_dir =
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*selected.data(GameListDir::GameDirRole).value<UISettings::GameDir*>();
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UISettings::values.game_dirs[selected.data(GameListDir::GameDirRole).toInt()];
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QAction* deep_scan = context_menu.addAction(tr("Scan Subfolders"));
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QAction* delete_dir = context_menu.addAction(tr("Remove Game Directory"));
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@ -568,8 +568,7 @@ void GameList::AddCustomDirPopup(QMenu& context_menu, QModelIndex selected) {
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}
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void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
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UISettings::GameDir& game_dir =
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*selected.data(GameListDir::GameDirRole).value<UISettings::GameDir*>();
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const int game_dir_index = selected.data(GameListDir::GameDirRole).toInt();
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QAction* move_up = context_menu.addAction(tr("\u25B2 Move Up"));
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QAction* move_down = context_menu.addAction(tr("\u25bc Move Down"));
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@ -580,34 +579,39 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
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move_up->setEnabled(row > 0);
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move_down->setEnabled(row < item_model->rowCount() - 2);
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connect(move_up, &QAction::triggered, [this, selected, row, &game_dir] {
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// find the indices of the items in settings and swap them
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std::swap(UISettings::values.game_dirs[UISettings::values.game_dirs.indexOf(game_dir)],
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UISettings::values.game_dirs[UISettings::values.game_dirs.indexOf(
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*selected.sibling(row - 1, 0)
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.data(GameListDir::GameDirRole)
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.value<UISettings::GameDir*>())]);
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connect(move_up, &QAction::triggered, [this, selected, row, game_dir_index] {
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const int other_index = selected.sibling(row - 1, 0).data(GameListDir::GameDirRole).toInt();
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// swap the items in the settings
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std::swap(UISettings::values.game_dirs[game_dir_index],
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UISettings::values.game_dirs[other_index]);
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// swap the indexes held by the QVariants
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item_model->setData(selected, QVariant(other_index), GameListDir::GameDirRole);
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item_model->setData(selected.sibling(row - 1, 0), QVariant(game_dir_index),
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GameListDir::GameDirRole);
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// move the treeview items
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QList<QStandardItem*> item = item_model->takeRow(row);
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item_model->invisibleRootItem()->insertRow(row - 1, item);
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tree_view->setExpanded(selected, game_dir.expanded);
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tree_view->setExpanded(selected, UISettings::values.game_dirs[game_dir_index].expanded);
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});
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connect(move_down, &QAction::triggered, [this, selected, row, &game_dir] {
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// find the indices of the items in settings and swap them
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std::swap(UISettings::values.game_dirs[UISettings::values.game_dirs.indexOf(game_dir)],
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UISettings::values.game_dirs[UISettings::values.game_dirs.indexOf(
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*selected.sibling(row + 1, 0)
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.data(GameListDir::GameDirRole)
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.value<UISettings::GameDir*>())]);
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connect(move_down, &QAction::triggered, [this, selected, row, game_dir_index] {
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const int other_index = selected.sibling(row + 1, 0).data(GameListDir::GameDirRole).toInt();
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// swap the items in the settings
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std::swap(UISettings::values.game_dirs[game_dir_index],
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UISettings::values.game_dirs[other_index]);
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// swap the indexes held by the QVariants
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item_model->setData(selected, QVariant(other_index), GameListDir::GameDirRole);
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item_model->setData(selected.sibling(row + 1, 0), QVariant(game_dir_index),
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GameListDir::GameDirRole);
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// move the treeview items
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const QList<QStandardItem*> item = item_model->takeRow(row);
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item_model->invisibleRootItem()->insertRow(row + 1, item);
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tree_view->setExpanded(selected, game_dir.expanded);
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tree_view->setExpanded(selected, UISettings::values.game_dirs[game_dir_index].expanded);
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});
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connect(open_directory_location, &QAction::triggered,
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[this, game_dir] { emit OpenDirectory(game_dir.path); });
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connect(open_directory_location, &QAction::triggered, [this, game_dir_index] {
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emit OpenDirectory(UISettings::values.game_dirs[game_dir_index].path);
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});
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}
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void GameList::LoadCompatibilityList() {
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