|
|
|
@ -14,40 +14,27 @@
|
|
|
|
|
|
|
|
|
|
namespace GLShader {
|
|
|
|
|
|
|
|
|
|
using Tegra::Engines::Maxwell3D;
|
|
|
|
|
|
|
|
|
|
namespace Impl {
|
|
|
|
|
void SetShaderUniformBlockBindings(GLuint shader);
|
|
|
|
|
void SetShaderSamplerBindings(GLuint shader);
|
|
|
|
|
} // namespace Impl
|
|
|
|
|
|
|
|
|
|
enum class UniformBindings : GLuint { Common, VS, GS, FS };
|
|
|
|
|
|
|
|
|
|
/// Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned
|
|
|
|
|
// NOTE: Always keep a vec4 at the end. The GL spec is not clear wether the alignment at
|
|
|
|
|
// the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not.
|
|
|
|
|
// Not following that rule will cause problems on some AMD drivers.
|
|
|
|
|
struct MaxwellUniformData {
|
|
|
|
|
void SetFromRegs();
|
|
|
|
|
void SetFromRegs(const Maxwell3D::State::ShaderStageInfo& shader_stage);
|
|
|
|
|
|
|
|
|
|
using ConstBuffer = std::array<GLvec4, 4>;
|
|
|
|
|
using Regs = Tegra::Engines::Maxwell3D::Regs;
|
|
|
|
|
|
|
|
|
|
alignas(16) std::array<ConstBuffer, Regs::MaxConstBuffers> const_buffers;
|
|
|
|
|
alignas(16) std::array<ConstBuffer, Maxwell3D::Regs::MaxConstBuffers> const_buffers;
|
|
|
|
|
};
|
|
|
|
|
static_assert(sizeof(MaxwellUniformData) == 1024, "MaxwellUniformData structure size is incorrect");
|
|
|
|
|
static_assert(sizeof(MaxwellUniformData) < 16384,
|
|
|
|
|
"MaxwellUniformData structure must be less than 16kb as per the OpenGL spec");
|
|
|
|
|
|
|
|
|
|
struct VSUniformData {
|
|
|
|
|
MaxwellUniformData uniforms;
|
|
|
|
|
};
|
|
|
|
|
static_assert(sizeof(VSUniformData) < 16384,
|
|
|
|
|
"VSUniformData structure must be less than 16kb as per the OpenGL spec");
|
|
|
|
|
|
|
|
|
|
struct FSUniformData {
|
|
|
|
|
MaxwellUniformData uniforms;
|
|
|
|
|
};
|
|
|
|
|
static_assert(sizeof(FSUniformData) < 16384,
|
|
|
|
|
"VSUniformData structure must be less than 16kb as per the OpenGL spec");
|
|
|
|
|
|
|
|
|
|
class OGLShaderStage {
|
|
|
|
|
public:
|
|
|
|
|
OGLShaderStage() = default;
|
|
|
|
@ -113,14 +100,14 @@ public:
|
|
|
|
|
current.vs = vertex_shaders.Get(config, setup);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void UseTrivialGeometryShader() {
|
|
|
|
|
current.gs = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void UseProgrammableFragmentShader(const MaxwellFSConfig& config, const ShaderSetup setup) {
|
|
|
|
|
current.fs = fragment_shaders.Get(config, setup);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void UseTrivialGeometryShader() {
|
|
|
|
|
current.gs = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ApplyTo(OpenGLState& state) {
|
|
|
|
|
// Workaround for AMD bug
|
|
|
|
|
glUseProgramStages(pipeline.handle,
|
|
|
|
|