From 5d645c6dd9c32fe528d5e10538f1f0681ff8b332 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Sat, 25 May 2019 01:11:01 -0400 Subject: [PATCH] sequence_dialog: Reorganize the constructor The previous code was all "smushed" together wasn't really grouped together that well. This spaces things out and separates them by relation to one another, making it easier to visually parse the individual sections of code that make up the constructor. --- src/yuzu/util/sequence_dialog/sequence_dialog.cpp | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/src/yuzu/util/sequence_dialog/sequence_dialog.cpp b/src/yuzu/util/sequence_dialog/sequence_dialog.cpp index 16a5473ca1..bb5f74ec4e 100644 --- a/src/yuzu/util/sequence_dialog/sequence_dialog.cpp +++ b/src/yuzu/util/sequence_dialog/sequence_dialog.cpp @@ -9,15 +9,19 @@ SequenceDialog::SequenceDialog(QWidget* parent) : QDialog(parent) { setWindowTitle(tr("Enter a hotkey")); - auto* layout = new QVBoxLayout(this); + setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint); + key_sequence = new QKeySequenceEdit; - layout->addWidget(key_sequence); - auto* buttons = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel); + + auto* const buttons = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel); buttons->setCenterButtons(true); + + auto* const layout = new QVBoxLayout(this); + layout->addWidget(key_sequence); layout->addWidget(buttons); + connect(buttons, &QDialogButtonBox::accepted, this, &QDialog::accept); connect(buttons, &QDialogButtonBox::rejected, this, &QDialog::reject); - setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint); } SequenceDialog::~SequenceDialog() = default;