gl_shader_disk_cache: Make variable non-const in decompiled entry case

std::move does nothing when applied to a const variable. Resources can't
be moved if the object is immutable. With this change, we don't end up
making several unnecessary heap allocations and copies.
merge-requests/60/head
Lioncash 2019-05-19 02:33:32 +07:00
parent f417be9d3b
commit 5e4c227608
1 changed files with 1 additions and 1 deletions

@ -243,7 +243,7 @@ ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
return {};
}
const auto entry = LoadDecompiledEntry();
auto entry = LoadDecompiledEntry();
if (!entry) {
return {};
}