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@ -144,6 +144,7 @@ std::array<Device::BaseBindings, Tegra::Engines::MaxShaderTypes> BuildBaseBindin
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}
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bool IsASTCSupported() {
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static constexpr std::array targets = {GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY};
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static constexpr std::array formats = {
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GL_COMPRESSED_RGBA_ASTC_4x4_KHR, GL_COMPRESSED_RGBA_ASTC_5x4_KHR,
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GL_COMPRESSED_RGBA_ASTC_5x5_KHR, GL_COMPRESSED_RGBA_ASTC_6x5_KHR,
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@ -160,12 +161,23 @@ bool IsASTCSupported() {
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GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR,
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GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR,
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};
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return std::find_if_not(formats.begin(), formats.end(), [](GLenum format) {
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GLint supported;
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glGetInternalformativ(GL_TEXTURE_2D, format, GL_INTERNALFORMAT_SUPPORTED, 1,
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&supported);
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return supported == GL_TRUE;
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}) == formats.end();
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static constexpr std::array required_support = {
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GL_VERTEX_TEXTURE, GL_TESS_CONTROL_TEXTURE, GL_TESS_EVALUATION_TEXTURE,
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GL_GEOMETRY_TEXTURE, GL_FRAGMENT_TEXTURE, GL_COMPUTE_TEXTURE,
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};
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for (const GLenum target : targets) {
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for (const GLenum format : formats) {
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for (const GLenum support : required_support) {
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GLint value;
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glGetInternalformativ(GL_TEXTURE_2D, format, support, 1, &value);
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if (value != GL_FULL_SUPPORT) {
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return false;
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}
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}
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}
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}
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return true;
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}
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} // Anonymous namespace
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