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@ -31,22 +31,23 @@ public:
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}
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if (IsLockedByCurrentThread()) {
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// If we already own the lock, we can just increment the count.
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// If we already own the lock, the lock count should be > 0.
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// For debug, ensure this is true.
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ASSERT(lock_count > 0);
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lock_count++;
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} else {
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// Otherwise, we want to disable scheduling and acquire the spinlock.
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SchedulerType::DisableScheduling(kernel);
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spin_lock.Lock();
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// For debug, ensure that our state is valid.
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ASSERT(lock_count == 0);
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ASSERT(owner_thread == nullptr);
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// Increment count, take ownership.
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lock_count = 1;
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// Take ownership of the lock.
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owner_thread = GetCurrentThreadPointer(kernel);
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}
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// Increment the lock count.
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lock_count++;
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}
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void Unlock() {
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