|
|
|
@ -217,7 +217,19 @@ void RasterizerOpenGL::DrawTriangles() {
|
|
|
|
|
|
|
|
|
|
vertex_batch.clear();
|
|
|
|
|
|
|
|
|
|
// TODO: Flush the resource cache at the current depth and color framebuffer addresses for render-to-texture
|
|
|
|
|
// Flush the resource cache at the current depth and color framebuffer addresses for render-to-texture
|
|
|
|
|
const auto& regs = Pica::g_state.regs;
|
|
|
|
|
|
|
|
|
|
PAddr cur_fb_color_addr = regs.framebuffer.GetColorBufferPhysicalAddress();
|
|
|
|
|
u32 cur_fb_color_size = Pica::Regs::BytesPerColorPixel(regs.framebuffer.color_format)
|
|
|
|
|
* regs.framebuffer.GetWidth() * regs.framebuffer.GetHeight();
|
|
|
|
|
|
|
|
|
|
PAddr cur_fb_depth_addr = regs.framebuffer.GetDepthBufferPhysicalAddress();
|
|
|
|
|
u32 cur_fb_depth_size = Pica::Regs::BytesPerDepthPixel(regs.framebuffer.depth_format)
|
|
|
|
|
* regs.framebuffer.GetWidth() * regs.framebuffer.GetHeight();
|
|
|
|
|
|
|
|
|
|
res_cache.NotifyFlush(cur_fb_color_addr, cur_fb_color_size);
|
|
|
|
|
res_cache.NotifyFlush(cur_fb_depth_addr, cur_fb_depth_size);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void RasterizerOpenGL::CommitFramebuffer() {
|
|
|
|
|