audio: fix shutdown deadlock in audio renderer

merge-requests/60/head
Liam 2023-10-13 16:34:31 +07:00
parent a8bd02acd8
commit 68ea0a2b72
1 changed files with 4 additions and 0 deletions

@ -204,6 +204,10 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz
// paused and we'll desync, so just play silence.
if (system.IsPaused() || system.IsShuttingDown()) {
if (system.IsShuttingDown()) {
{
std::scoped_lock lk{release_mutex};
queued_buffers.store(0);
}
release_cv.notify_one();
}