Added WrapMode MirrorOnceClampToEdge

Used by splatoon 2
merge-requests/60/head
David Marcec 2018-08-19 02:26:50 +07:00
parent 6eba539f4a
commit 71cc482bbd
1 changed files with 2 additions and 0 deletions

@ -147,6 +147,8 @@ inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) {
// GL_CLAMP_TO_BORDER to get the border color of the texture, and then sample the edge to
// manually mix them. However the shader part of this is not yet implemented.
return GL_CLAMP_TO_BORDER;
case Tegra::Texture::WrapMode::MirrorOnceClampToEdge:
return GL_MIRROR_CLAMP_TO_EDGE;
}
LOG_CRITICAL(Render_OpenGL, "Unimplemented texture wrap mode={}", static_cast<u32>(wrap_mode));
UNREACHABLE();