mirror of https://git.suyu.dev/suyu/suyu
hle: kernel: Migrate KSession, KClientSession, and KServerSession to KAutoObject.
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2cb6106523
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7444963bbb
@ -1,52 +0,0 @@
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// Copyright 2019 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/hle/kernel/client_session.h"
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#include "core/hle/kernel/hle_ipc.h"
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#include "core/hle/kernel/k_thread.h"
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#include "core/hle/kernel/server_session.h"
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#include "core/hle/kernel/session.h"
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#include "core/hle/kernel/svc_results.h"
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#include "core/hle/result.h"
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namespace Kernel {
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ClientSession::ClientSession(KernelCore& kernel) : KSynchronizationObject{kernel} {}
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ClientSession::~ClientSession() {
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// This destructor will be called automatically when the last ClientSession handle is closed by
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// the emulated application.
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if (parent->Server()) {
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parent->Server()->ClientDisconnected();
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}
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}
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bool ClientSession::IsSignaled() const {
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UNIMPLEMENTED();
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return true;
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}
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ResultVal<std::shared_ptr<ClientSession>> ClientSession::Create(KernelCore& kernel,
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std::shared_ptr<Session> parent,
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std::string name) {
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std::shared_ptr<ClientSession> client_session{std::make_shared<ClientSession>(kernel)};
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client_session->name = std::move(name);
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client_session->parent = std::move(parent);
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return MakeResult(std::move(client_session));
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}
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ResultCode ClientSession::SendSyncRequest(KThread* thread, Core::Memory::Memory& memory,
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Core::Timing::CoreTiming& core_timing) {
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// Keep ServerSession alive until we're done working with it.
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if (!parent->Server()) {
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return ResultSessionClosed;
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}
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// Signal the server session that new data is available
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return parent->Server()->HandleSyncRequest(std::move(thread), memory, core_timing);
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}
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} // namespace Kernel
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// Copyright 2021 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/hle/kernel/hle_ipc.h"
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#include "core/hle/kernel/k_client_session.h"
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#include "core/hle/kernel/k_server_session.h"
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#include "core/hle/kernel/k_session.h"
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#include "core/hle/kernel/k_thread.h"
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#include "core/hle/kernel/svc_results.h"
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#include "core/hle/result.h"
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namespace Kernel {
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KClientSession::KClientSession(KernelCore& kernel) : KAutoObjectWithSlabHeapAndContainer{kernel} {}
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KClientSession::~KClientSession() = default;
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void KClientSession::Destroy() {
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parent->OnClientClosed();
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parent->Close();
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}
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void KClientSession::OnServerClosed() {}
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ResultCode KClientSession::SendSyncRequest(KThread* thread, Core::Memory::Memory& memory,
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Core::Timing::CoreTiming& core_timing) {
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// Signal the server session that new data is available
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return parent->GetServerSession().HandleSyncRequest(thread, memory, core_timing);
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}
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} // namespace Kernel
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// Copyright 2019 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/assert.h"
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#include "core/hle/kernel/k_client_session.h"
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#include "core/hle/kernel/k_scoped_resource_reservation.h"
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#include "core/hle/kernel/k_server_session.h"
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#include "core/hle/kernel/k_session.h"
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namespace Kernel {
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KSession::KSession(KernelCore& kernel)
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: KAutoObjectWithSlabHeapAndContainer{kernel}, server{kernel}, client{kernel} {}
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KSession::~KSession() = default;
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void KSession::Initialize(std::string&& name_) {
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// Increment reference count.
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// Because reference count is one on creation, this will result
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// in a reference count of two. Thus, when both server and client are closed
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// this object will be destroyed.
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Open();
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// Create our sub sessions.
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KAutoObject::Create(std::addressof(server));
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KAutoObject::Create(std::addressof(client));
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// Initialize our sub sessions.
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server.Initialize(this, name_ + ":Server");
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client.Initialize(this, name_ + ":Client");
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// Set state and name.
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SetState(State::Normal);
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name = std::move(name_);
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// Set our owner process.
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process = kernel.CurrentProcess();
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process->Open();
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// Mark initialized.
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initialized = true;
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}
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void KSession::Finalize() {}
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void KSession::OnServerClosed() {
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if (GetState() == State::Normal) {
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SetState(State::ServerClosed);
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client.OnServerClosed();
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}
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}
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void KSession::OnClientClosed() {
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if (GetState() == State::Normal) {
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SetState(State::ClientClosed);
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server.OnClientClosed();
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}
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}
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void KSession::PostDestroy(uintptr_t arg) {
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// Release the session count resource the owner process holds.
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Process* owner = reinterpret_cast<Process*>(arg);
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owner->GetResourceLimit()->Release(LimitableResource::Sessions, 1);
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owner->Close();
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}
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} // namespace Kernel
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// Copyright 2021 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <atomic>
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#include <string>
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#include "core/hle/kernel/k_client_session.h"
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#include "core/hle/kernel/k_server_session.h"
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#include "core/hle/kernel/slab_helpers.h"
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namespace Kernel {
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class KSession final : public KAutoObjectWithSlabHeapAndContainer<KSession, KAutoObjectWithList> {
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KERNEL_AUTOOBJECT_TRAITS(KSession, KAutoObject);
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private:
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enum class State : u8 {
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Invalid = 0,
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Normal = 1,
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ClientClosed = 2,
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ServerClosed = 3,
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};
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public:
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explicit KSession(KernelCore& kernel);
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virtual ~KSession() override;
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void Initialize(std::string&& name_);
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virtual void Finalize() override;
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virtual bool IsInitialized() const override {
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return initialized;
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}
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virtual uintptr_t GetPostDestroyArgument() const override {
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return reinterpret_cast<uintptr_t>(process);
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}
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static void PostDestroy(uintptr_t arg);
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void OnServerClosed();
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void OnClientClosed();
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bool IsServerClosed() const {
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return this->GetState() != State::Normal;
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}
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bool IsClientClosed() const {
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return this->GetState() != State::Normal;
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}
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KClientSession& GetClientSession() {
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return client;
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}
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KServerSession& GetServerSession() {
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return server;
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}
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const KClientSession& GetClientSession() const {
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return client;
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}
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const KServerSession& GetServerSession() const {
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return server;
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}
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const ClientPort* GetParent() const {
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return port;
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}
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// DEPRECATED
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std::string GetName() const override {
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return name;
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}
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static constexpr HandleType HANDLE_TYPE = HandleType::Session;
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HandleType GetHandleType() const override {
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return HANDLE_TYPE;
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}
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private:
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void SetState(State state) {
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atomic_state = static_cast<u8>(state);
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}
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State GetState() const {
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return static_cast<State>(atomic_state.load());
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}
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private:
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KServerSession server;
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KClientSession client;
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std::atomic<std::underlying_type<State>::type> atomic_state{
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static_cast<std::underlying_type<State>::type>(State::Invalid)};
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ClientPort* port{};
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std::string name;
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Process* process{};
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bool initialized{};
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};
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} // namespace Kernel
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@ -1,41 +0,0 @@
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// Copyright 2019 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/assert.h"
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#include "core/hle/kernel/client_session.h"
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#include "core/hle/kernel/k_scoped_resource_reservation.h"
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#include "core/hle/kernel/server_session.h"
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#include "core/hle/kernel/session.h"
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namespace Kernel {
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Session::Session(KernelCore& kernel) : KSynchronizationObject{kernel} {}
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Session::~Session() {
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// Release reserved resource when the Session pair was created.
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kernel.GetSystemResourceLimit()->Release(LimitableResource::Sessions, 1);
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}
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Session::SessionPair Session::Create(KernelCore& kernel, std::string name) {
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// Reserve a new session from the resource limit.
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KScopedResourceReservation session_reservation(kernel.GetSystemResourceLimit(),
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LimitableResource::Sessions);
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ASSERT(session_reservation.Succeeded());
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auto session{std::make_shared<Session>(kernel)};
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auto client_session{Kernel::ClientSession::Create(kernel, session, name + "_Client").Unwrap()};
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auto server_session{Kernel::ServerSession::Create(kernel, session, name + "_Server").Unwrap()};
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session->name = std::move(name);
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session->client = client_session;
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session->server = server_session;
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session_reservation.Commit();
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return std::make_pair(std::move(client_session), std::move(server_session));
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}
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bool Session::IsSignaled() const {
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UNIMPLEMENTED();
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return true;
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}
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} // namespace Kernel
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@ -1,64 +0,0 @@
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// Copyright 2019 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <string>
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#include <utility>
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#include "core/hle/kernel/k_synchronization_object.h"
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namespace Kernel {
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class ClientSession;
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class ServerSession;
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/**
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* Parent structure to link the client and server endpoints of a session with their associated
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* client port.
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*/
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class Session final : public KSynchronizationObject {
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public:
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explicit Session(KernelCore& kernel);
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~Session() override;
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using SessionPair = std::pair<std::shared_ptr<ClientSession>, std::shared_ptr<ServerSession>>;
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static SessionPair Create(KernelCore& kernel, std::string name = "Unknown");
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std::string GetName() const override {
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return name;
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}
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static constexpr HandleType HANDLE_TYPE = HandleType::Session;
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HandleType GetHandleType() const override {
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return HANDLE_TYPE;
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}
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bool IsSignaled() const override;
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void Finalize() override {}
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std::shared_ptr<ClientSession> Client() {
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if (auto result{client.lock()}) {
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return result;
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}
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return {};
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}
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std::shared_ptr<ServerSession> Server() {
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if (auto result{server.lock()}) {
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return result;
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}
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return {};
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}
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private:
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std::string name;
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std::weak_ptr<ClientSession> client;
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std::weak_ptr<ServerSession> server;
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};
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} // namespace Kernel
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