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@ -29,7 +29,7 @@ static void MortonCopy(u32 stride, u32 block_height, u32 height, u32 block_depth
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const u32 tile_size_x{GetDefaultBlockWidth(format)};
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const u32 tile_size_y{GetDefaultBlockHeight(format)};
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if (morton_to_linear) {
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if constexpr (morton_to_linear) {
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Tegra::Texture::UnswizzleTexture(buffer, addr, tile_size_x, tile_size_y, bytes_per_pixel,
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stride, height, depth, block_height, block_depth);
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} else {
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@ -314,12 +314,12 @@ static u32 GetMortonOffset128(u32 x, u32 y, u32 bytes_per_pixel) {
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// Calculates the offset of the position of the pixel in Morton order
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// Framebuffer images are split into 128x128 tiles.
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const unsigned int block_height = 128;
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const unsigned int coarse_x = x & ~127;
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constexpr u32 block_height = 128;
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const u32 coarse_x = x & ~127;
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u32 i = MortonInterleave128(x, y);
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const u32 i = MortonInterleave128(x, y);
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const unsigned int offset = coarse_x * block_height;
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const u32 offset = coarse_x * block_height;
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return (i + offset) * bytes_per_pixel;
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}
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@ -335,17 +335,17 @@ void MortonSwizzle(MortonSwizzleMode mode, Surface::PixelFormat format, u32 stri
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void MortonCopyPixels128(u32 width, u32 height, u32 bytes_per_pixel, u32 linear_bytes_per_pixel,
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u8* morton_data, u8* linear_data, bool morton_to_linear) {
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u8* data_ptrs[2];
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for (unsigned y = 0; y < height; ++y) {
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for (unsigned x = 0; x < width; ++x) {
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for (u32 y = 0; y < height; ++y) {
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for (u32 x = 0; x < width; ++x) {
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const u32 coarse_y = y & ~127;
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u32 morton_offset =
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const u32 morton_offset =
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GetMortonOffset128(x, y, bytes_per_pixel) + coarse_y * width * bytes_per_pixel;
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u32 gl_pixel_index = (x + y * width) * linear_bytes_per_pixel;
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const u32 linear_pixel_index = (x + y * width) * linear_bytes_per_pixel;
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data_ptrs[morton_to_linear] = morton_data + morton_offset;
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data_ptrs[!morton_to_linear] = &linear_data[gl_pixel_index];
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data_ptrs[morton_to_linear ? 1 : 0] = morton_data + morton_offset;
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data_ptrs[morton_to_linear ? 0 : 1] = &linear_data[linear_pixel_index];
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memcpy(data_ptrs[0], data_ptrs[1], bytes_per_pixel);
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std::memcpy(data_ptrs[0], data_ptrs[1], bytes_per_pixel);
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}
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}
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}
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