gl_shader_cache: Properly implement asynchronous shaders

merge-requests/60/head
ReinUsesLisp 2021-07-11 23:26:13 +07:00 committed by ameerj
parent 49946cf780
commit 8c166c68d4
1 changed files with 1 additions and 1 deletions

@ -318,7 +318,7 @@ GraphicsPipeline* ShaderCache::CurrentGraphicsPipeline() {
SetXfbState(graphics_key.xfb_state, regs);
}
if (current_pipeline && graphics_key == current_pipeline->Key()) {
return current_pipeline->IsBuilt() ? current_pipeline : nullptr;
return BuiltPipeline(current_pipeline);
}
return CurrentGraphicsPipelineSlowPath();
}