VideoCore: Split texturing regs from Regs struct

merge-requests/60/head
Yuri Kunde Schlesner 2017-01-27 20:51:59 +07:00
parent 000e78144c
commit 9017093f58
17 changed files with 548 additions and 507 deletions

@ -123,15 +123,16 @@ void GPUCommandListModel::OnPicaTraceFinished(const Pica::DebugUtils::PicaTrace&
void GPUCommandListWidget::OnCommandDoubleClicked(const QModelIndex& index) {
const unsigned int command_id =
list_widget->model()->data(index, GPUCommandListModel::CommandIdRole).toUInt();
if (COMMAND_IN_RANGE(command_id, texture0) || COMMAND_IN_RANGE(command_id, texture1) ||
COMMAND_IN_RANGE(command_id, texture2)) {
if (COMMAND_IN_RANGE(command_id, texturing.texture0) ||
COMMAND_IN_RANGE(command_id, texturing.texture1) ||
COMMAND_IN_RANGE(command_id, texturing.texture2)) {
unsigned texture_index;
if (COMMAND_IN_RANGE(command_id, texture0)) {
if (COMMAND_IN_RANGE(command_id, texturing.texture0)) {
texture_index = 0;
} else if (COMMAND_IN_RANGE(command_id, texture1)) {
} else if (COMMAND_IN_RANGE(command_id, texturing.texture1)) {
texture_index = 1;
} else if (COMMAND_IN_RANGE(command_id, texture2)) {
} else if (COMMAND_IN_RANGE(command_id, texturing.texture2)) {
texture_index = 2;
} else {
UNREACHABLE_MSG("Unknown texture command");
@ -146,19 +147,20 @@ void GPUCommandListWidget::SetCommandInfo(const QModelIndex& index) {
const unsigned int command_id =
list_widget->model()->data(index, GPUCommandListModel::CommandIdRole).toUInt();
if (COMMAND_IN_RANGE(command_id, texture0) || COMMAND_IN_RANGE(command_id, texture1) ||
COMMAND_IN_RANGE(command_id, texture2)) {
if (COMMAND_IN_RANGE(command_id, texturing.texture0) ||
COMMAND_IN_RANGE(command_id, texturing.texture1) ||
COMMAND_IN_RANGE(command_id, texturing.texture2)) {
unsigned texture_index;
if (COMMAND_IN_RANGE(command_id, texture0)) {
if (COMMAND_IN_RANGE(command_id, texturing.texture0)) {
texture_index = 0;
} else if (COMMAND_IN_RANGE(command_id, texture1)) {
} else if (COMMAND_IN_RANGE(command_id, texturing.texture1)) {
texture_index = 1;
} else {
texture_index = 2;
}
const auto texture = Pica::g_state.regs.GetTextures()[texture_index];
const auto texture = Pica::g_state.regs.texturing.GetTextures()[texture_index];
const auto config = texture.config;
const auto format = texture.format;

@ -512,7 +512,7 @@ void GraphicsSurfaceWidget::OnUpdate() {
break;
}
const auto texture = Pica::g_state.regs.GetTextures()[texture_index];
const auto texture = Pica::g_state.regs.texturing.GetTextures()[texture_index];
auto info = Pica::Texture::TextureInfo::FromPicaRegister(texture.config, texture.format);
surface_address = info.physical_address;
@ -574,7 +574,7 @@ void GraphicsSurfaceWidget::OnUpdate() {
info.physical_address = surface_address;
info.width = surface_width;
info.height = surface_height;
info.format = static_cast<Pica::Regs::TextureFormat>(surface_format);
info.format = static_cast<Pica::TexturingRegs::TextureFormat>(surface_format);
info.SetDefaultStride();
for (unsigned int y = 0; y < surface_height; ++y) {
@ -689,7 +689,8 @@ void GraphicsSurfaceWidget::SaveSurface() {
unsigned int GraphicsSurfaceWidget::NibblesPerPixel(GraphicsSurfaceWidget::Format format) {
if (format <= Format::MaxTextureFormat) {
return Pica::Regs::NibblesPerPixel(static_cast<Pica::Regs::TextureFormat>(format));
return Pica::TexturingRegs::NibblesPerPixel(
static_cast<Pica::TexturingRegs::TextureFormat>(format));
}
switch (format) {

@ -33,6 +33,7 @@ set(HEADERS
rasterizer.h
rasterizer_interface.h
regs_rasterizer.h
regs_texturing.h
renderer_base.h
renderer_opengl/gl_rasterizer.h
renderer_opengl/gl_rasterizer_cache.h

@ -225,13 +225,13 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
if (g_debug_context && g_debug_context->recorder) {
for (int i = 0; i < 3; ++i) {
const auto texture = regs.GetTextures()[i];
const auto texture = regs.texturing.GetTextures()[i];
if (!texture.enabled)
continue;
u8* texture_data = Memory::GetPhysicalPointer(texture.config.GetPhysicalAddress());
g_debug_context->recorder->MemoryAccessed(
texture_data, Pica::Regs::NibblesPerPixel(texture.format) *
texture_data, Pica::TexturingRegs::NibblesPerPixel(texture.format) *
texture.config.width / 2 * texture.config.height,
texture.config.GetPhysicalAddress());
}
@ -438,16 +438,16 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
break;
}
case PICA_REG_INDEX_WORKAROUND(fog_lut_data[0], 0xe8):
case PICA_REG_INDEX_WORKAROUND(fog_lut_data[1], 0xe9):
case PICA_REG_INDEX_WORKAROUND(fog_lut_data[2], 0xea):
case PICA_REG_INDEX_WORKAROUND(fog_lut_data[3], 0xeb):
case PICA_REG_INDEX_WORKAROUND(fog_lut_data[4], 0xec):
case PICA_REG_INDEX_WORKAROUND(fog_lut_data[5], 0xed):
case PICA_REG_INDEX_WORKAROUND(fog_lut_data[6], 0xee):
case PICA_REG_INDEX_WORKAROUND(fog_lut_data[7], 0xef): {
g_state.fog.lut[regs.fog_lut_offset % 128].raw = value;
regs.fog_lut_offset.Assign(regs.fog_lut_offset + 1);
case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[0], 0xe8):
case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[1], 0xe9):
case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[2], 0xea):
case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[3], 0xeb):
case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[4], 0xec):
case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[5], 0xed):
case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[6], 0xee):
case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[7], 0xef): {
g_state.fog.lut[regs.texturing.fog_lut_offset % 128].raw = value;
regs.texturing.fog_lut_offset.Assign(regs.texturing.fog_lut_offset + 1);
break;
}

@ -331,7 +331,7 @@ static void FlushIOFile(png_structp png_ptr) {
}
#endif
void DumpTexture(const Pica::Regs::TextureConfig& texture_config, u8* data) {
void DumpTexture(const TexturingRegs::TextureConfig& texture_config, u8* data) {
#ifndef HAVE_PNG
return;
#else
@ -396,7 +396,7 @@ void DumpTexture(const Pica::Regs::TextureConfig& texture_config, u8* data) {
info.width = texture_config.width;
info.height = texture_config.height;
info.stride = row_stride;
info.format = g_state.regs.texture0_format;
info.format = g_state.regs.texturing.texture0_format;
Math::Vec4<u8> texture_color = Pica::Texture::LookupTexture(data, x, y, info);
buf[3 * x + y * row_stride] = texture_color.r();
buf[3 * x + y * row_stride + 1] = texture_color.g();
@ -434,8 +434,10 @@ static std::string ReplacePattern(const std::string& input, const std::string& p
return ret;
}
static std::string GetTevStageConfigSourceString(const Pica::Regs::TevStageConfig::Source& source) {
using Source = Pica::Regs::TevStageConfig::Source;
static std::string GetTevStageConfigSourceString(
const TexturingRegs::TevStageConfig::Source& source) {
using Source = TexturingRegs::TevStageConfig::Source;
static const std::map<Source, std::string> source_map = {
{Source::PrimaryColor, "PrimaryColor"},
{Source::PrimaryFragmentColor, "PrimaryFragmentColor"},
@ -457,9 +459,10 @@ static std::string GetTevStageConfigSourceString(const Pica::Regs::TevStageConfi
}
static std::string GetTevStageConfigColorSourceString(
const Pica::Regs::TevStageConfig::Source& source,
const Pica::Regs::TevStageConfig::ColorModifier modifier) {
using ColorModifier = Pica::Regs::TevStageConfig::ColorModifier;
const TexturingRegs::TevStageConfig::Source& source,
const TexturingRegs::TevStageConfig::ColorModifier modifier) {
using ColorModifier = TexturingRegs::TevStageConfig::ColorModifier;
static const std::map<ColorModifier, std::string> color_modifier_map = {
{ColorModifier::SourceColor, "%source.rgb"},
{ColorModifier::OneMinusSourceColor, "(1.0 - %source.rgb)"},
@ -483,9 +486,10 @@ static std::string GetTevStageConfigColorSourceString(
}
static std::string GetTevStageConfigAlphaSourceString(
const Pica::Regs::TevStageConfig::Source& source,
const Pica::Regs::TevStageConfig::AlphaModifier modifier) {
using AlphaModifier = Pica::Regs::TevStageConfig::AlphaModifier;
const TexturingRegs::TevStageConfig::Source& source,
const TexturingRegs::TevStageConfig::AlphaModifier modifier) {
using AlphaModifier = TexturingRegs::TevStageConfig::AlphaModifier;
static const std::map<AlphaModifier, std::string> alpha_modifier_map = {
{AlphaModifier::SourceAlpha, "%source.a"},
{AlphaModifier::OneMinusSourceAlpha, "(1.0 - %source.a)"},
@ -507,8 +511,9 @@ static std::string GetTevStageConfigAlphaSourceString(
}
static std::string GetTevStageConfigOperationString(
const Pica::Regs::TevStageConfig::Operation& operation) {
using Operation = Pica::Regs::TevStageConfig::Operation;
const TexturingRegs::TevStageConfig::Operation& operation) {
using Operation = TexturingRegs::TevStageConfig::Operation;
static const std::map<Operation, std::string> combiner_map = {
{Operation::Replace, "%source1"},
{Operation::Modulate, "(%source1 * %source2)"},
@ -528,7 +533,7 @@ static std::string GetTevStageConfigOperationString(
return op_it->second;
}
std::string GetTevStageConfigColorCombinerString(const Pica::Regs::TevStageConfig& tev_stage) {
std::string GetTevStageConfigColorCombinerString(const TexturingRegs::TevStageConfig& tev_stage) {
auto op_str = GetTevStageConfigOperationString(tev_stage.color_op);
op_str = ReplacePattern(
op_str, "%source1",
@ -541,7 +546,7 @@ std::string GetTevStageConfigColorCombinerString(const Pica::Regs::TevStageConfi
GetTevStageConfigColorSourceString(tev_stage.color_source3, tev_stage.color_modifier3));
}
std::string GetTevStageConfigAlphaCombinerString(const Pica::Regs::TevStageConfig& tev_stage) {
std::string GetTevStageConfigAlphaCombinerString(const TexturingRegs::TevStageConfig& tev_stage) {
auto op_str = GetTevStageConfigOperationString(tev_stage.alpha_op);
op_str = ReplacePattern(
op_str, "%source1",
@ -554,7 +559,7 @@ std::string GetTevStageConfigAlphaCombinerString(const Pica::Regs::TevStageConfi
GetTevStageConfigAlphaSourceString(tev_stage.alpha_source3, tev_stage.alpha_modifier3));
}
void DumpTevStageConfig(const std::array<Pica::Regs::TevStageConfig, 6>& stages) {
void DumpTevStageConfig(const std::array<TexturingRegs::TevStageConfig, 6>& stages) {
std::string stage_info = "Tev setup:\n";
for (size_t index = 0; index < stages.size(); ++index) {
const auto& tev_stage = stages[index];

@ -205,13 +205,13 @@ inline bool IsPicaTracing() {
void OnPicaRegWrite(PicaTrace::Write write);
std::unique_ptr<PicaTrace> FinishPicaTracing();
void DumpTexture(const Pica::Regs::TextureConfig& texture_config, u8* data);
void DumpTexture(const TexturingRegs::TextureConfig& texture_config, u8* data);
std::string GetTevStageConfigColorCombinerString(const Pica::Regs::TevStageConfig& tev_stage);
std::string GetTevStageConfigAlphaCombinerString(const Pica::Regs::TevStageConfig& tev_stage);
std::string GetTevStageConfigColorCombinerString(const TexturingRegs::TevStageConfig& tev_stage);
std::string GetTevStageConfigAlphaCombinerString(const TexturingRegs::TevStageConfig& tev_stage);
/// Dumps the Tev stage config to log at trace level
void DumpTevStageConfig(const std::array<Pica::Regs::TevStageConfig, 6>& stages);
void DumpTevStageConfig(const std::array<TexturingRegs::TevStageConfig, 6>& stages);
/**
* Used in the vertex loader to merge access records. TODO: Investigate if actually useful.

@ -19,6 +19,7 @@
#include "common/logging/log.h"
#include "common/vector_math.h"
#include "video_core/regs_rasterizer.h"
#include "video_core/regs_texturing.h"
namespace Pica {
@ -49,81 +50,7 @@ struct Regs {
u32 trigger_irq;
INSERT_PADDING_WORDS(0x2f);
RasterizerRegs rasterizer;
struct TextureConfig {
enum TextureType : u32 {
Texture2D = 0,
TextureCube = 1,
Shadow2D = 2,
Projection2D = 3,
ShadowCube = 4,
Disabled = 5,
};
enum WrapMode : u32 {
ClampToEdge = 0,
ClampToBorder = 1,
Repeat = 2,
MirroredRepeat = 3,
};
enum TextureFilter : u32 {
Nearest = 0,
Linear = 1,
};
union {
u32 raw;
BitField<0, 8, u32> r;
BitField<8, 8, u32> g;
BitField<16, 8, u32> b;
BitField<24, 8, u32> a;
} border_color;
union {
BitField<0, 16, u32> height;
BitField<16, 16, u32> width;
};
union {
BitField<1, 1, TextureFilter> mag_filter;
BitField<2, 1, TextureFilter> min_filter;
BitField<8, 2, WrapMode> wrap_t;
BitField<12, 2, WrapMode> wrap_s;
BitField<28, 2, TextureType>
type; ///< @note Only valid for texture 0 according to 3DBrew.
};
INSERT_PADDING_WORDS(0x1);
u32 address;
u32 GetPhysicalAddress() const {
return DecodeAddressRegister(address);
}
// texture1 and texture2 store the texture format directly after the address
// whereas texture0 inserts some additional flags inbetween.
// Hence, we store the format separately so that all other parameters can be described
// in a single structure.
};
enum class TextureFormat : u32 {
RGBA8 = 0,
RGB8 = 1,
RGB5A1 = 2,
RGB565 = 3,
RGBA4 = 4,
IA8 = 5,
RG8 = 6, ///< @note Also called HILO8 in 3DBrew.
I8 = 7,
A8 = 8,
IA4 = 9,
I4 = 10,
A4 = 11,
ETC1 = 12, // compressed
ETC1A4 = 13, // compressed
};
TexturingRegs texturing;
enum class LogicOp : u32 {
Clear = 0,
@ -144,239 +71,6 @@ struct Regs {
OrInverted = 15,
};
static unsigned NibblesPerPixel(TextureFormat format) {
switch (format) {
case TextureFormat::RGBA8:
return 8;
case TextureFormat::RGB8:
return 6;
case TextureFormat::RGB5A1:
case TextureFormat::RGB565:
case TextureFormat::RGBA4:
case TextureFormat::IA8:
case TextureFormat::RG8:
return 4;
case TextureFormat::I4:
case TextureFormat::A4:
return 1;
case TextureFormat::I8:
case TextureFormat::A8:
case TextureFormat::IA4:
return 2;
default: // placeholder for yet unknown formats
UNIMPLEMENTED();
return 0;
}
}
union {
BitField<0, 1, u32> texture0_enable;
BitField<1, 1, u32> texture1_enable;
BitField<2, 1, u32> texture2_enable;
};
TextureConfig texture0;
INSERT_PADDING_WORDS(0x8);
BitField<0, 4, TextureFormat> texture0_format;
BitField<0, 1, u32> fragment_lighting_enable;
INSERT_PADDING_WORDS(0x1);
TextureConfig texture1;
BitField<0, 4, TextureFormat> texture1_format;
INSERT_PADDING_WORDS(0x2);
TextureConfig texture2;
BitField<0, 4, TextureFormat> texture2_format;
INSERT_PADDING_WORDS(0x21);
struct FullTextureConfig {
const bool enabled;
const TextureConfig config;
const TextureFormat format;
};
const std::array<FullTextureConfig, 3> GetTextures() const {
return {{
{texture0_enable.ToBool(), texture0, texture0_format},
{texture1_enable.ToBool(), texture1, texture1_format},
{texture2_enable.ToBool(), texture2, texture2_format},
}};
}
// 0xc0-0xff: Texture Combiner (akin to glTexEnv)
struct TevStageConfig {
enum class Source : u32 {
PrimaryColor = 0x0,
PrimaryFragmentColor = 0x1,
SecondaryFragmentColor = 0x2,
Texture0 = 0x3,
Texture1 = 0x4,
Texture2 = 0x5,
Texture3 = 0x6,
PreviousBuffer = 0xd,
Constant = 0xe,
Previous = 0xf,
};
enum class ColorModifier : u32 {
SourceColor = 0x0,
OneMinusSourceColor = 0x1,
SourceAlpha = 0x2,
OneMinusSourceAlpha = 0x3,
SourceRed = 0x4,
OneMinusSourceRed = 0x5,
SourceGreen = 0x8,
OneMinusSourceGreen = 0x9,
SourceBlue = 0xc,
OneMinusSourceBlue = 0xd,
};
enum class AlphaModifier : u32 {
SourceAlpha = 0x0,
OneMinusSourceAlpha = 0x1,
SourceRed = 0x2,
OneMinusSourceRed = 0x3,
SourceGreen = 0x4,
OneMinusSourceGreen = 0x5,
SourceBlue = 0x6,
OneMinusSourceBlue = 0x7,
};
enum class Operation : u32 {
Replace = 0,
Modulate = 1,
Add = 2,
AddSigned = 3,
Lerp = 4,
Subtract = 5,
Dot3_RGB = 6,
MultiplyThenAdd = 8,
AddThenMultiply = 9,
};
union {
u32 sources_raw;
BitField<0, 4, Source> color_source1;
BitField<4, 4, Source> color_source2;
BitField<8, 4, Source> color_source3;
BitField<16, 4, Source> alpha_source1;
BitField<20, 4, Source> alpha_source2;
BitField<24, 4, Source> alpha_source3;
};
union {
u32 modifiers_raw;
BitField<0, 4, ColorModifier> color_modifier1;
BitField<4, 4, ColorModifier> color_modifier2;
BitField<8, 4, ColorModifier> color_modifier3;
BitField<12, 3, AlphaModifier> alpha_modifier1;
BitField<16, 3, AlphaModifier> alpha_modifier2;
BitField<20, 3, AlphaModifier> alpha_modifier3;
};
union {
u32 ops_raw;
BitField<0, 4, Operation> color_op;
BitField<16, 4, Operation> alpha_op;
};
union {
u32 const_color;
BitField<0, 8, u32> const_r;
BitField<8, 8, u32> const_g;
BitField<16, 8, u32> const_b;
BitField<24, 8, u32> const_a;
};
union {
u32 scales_raw;
BitField<0, 2, u32> color_scale;
BitField<16, 2, u32> alpha_scale;
};
inline unsigned GetColorMultiplier() const {
return (color_scale < 3) ? (1 << color_scale) : 1;
}
inline unsigned GetAlphaMultiplier() const {
return (alpha_scale < 3) ? (1 << alpha_scale) : 1;
}
};
TevStageConfig tev_stage0;
INSERT_PADDING_WORDS(0x3);
TevStageConfig tev_stage1;
INSERT_PADDING_WORDS(0x3);
TevStageConfig tev_stage2;
INSERT_PADDING_WORDS(0x3);
TevStageConfig tev_stage3;
INSERT_PADDING_WORDS(0x3);
enum class FogMode : u32 {
None = 0,
Fog = 5,
Gas = 7,
};
union {
BitField<0, 3, FogMode> fog_mode;
BitField<16, 1, u32> fog_flip;
union {
// Tev stages 0-3 write their output to the combiner buffer if the corresponding bit in
// these masks are set
BitField<8, 4, u32> update_mask_rgb;
BitField<12, 4, u32> update_mask_a;
bool TevStageUpdatesCombinerBufferColor(unsigned stage_index) const {
return (stage_index < 4) && (update_mask_rgb & (1 << stage_index));
}
bool TevStageUpdatesCombinerBufferAlpha(unsigned stage_index) const {
return (stage_index < 4) && (update_mask_a & (1 << stage_index));
}
} tev_combiner_buffer_input;
};
union {
u32 raw;
BitField<0, 8, u32> r;
BitField<8, 8, u32> g;
BitField<16, 8, u32> b;
} fog_color;
INSERT_PADDING_WORDS(0x4);
BitField<0, 16, u32> fog_lut_offset;
INSERT_PADDING_WORDS(0x1);
u32 fog_lut_data[8];
TevStageConfig tev_stage4;
INSERT_PADDING_WORDS(0x3);
TevStageConfig tev_stage5;
union {
u32 raw;
BitField<0, 8, u32> r;
BitField<8, 8, u32> g;
BitField<16, 8, u32> b;
BitField<24, 8, u32> a;
} tev_combiner_buffer_color;
INSERT_PADDING_WORDS(0x2);
const std::array<Regs::TevStageConfig, 6> GetTevStages() const {
return {{tev_stage0, tev_stage1, tev_stage2, tev_stage3, tev_stage4, tev_stage5}};
};
enum class BlendEquation : u32 {
Add = 0,
Subtract = 1,
@ -1241,26 +935,28 @@ ASSERT_REG_POSITION(rasterizer.scissor_test, 0x65);
ASSERT_REG_POSITION(rasterizer.viewport_corner, 0x68);
ASSERT_REG_POSITION(rasterizer.depthmap_enable, 0x6D);
ASSERT_REG_POSITION(texture0_enable, 0x80);
ASSERT_REG_POSITION(texture0, 0x81);
ASSERT_REG_POSITION(texture0_format, 0x8e);
ASSERT_REG_POSITION(fragment_lighting_enable, 0x8f);
ASSERT_REG_POSITION(texture1, 0x91);
ASSERT_REG_POSITION(texture1_format, 0x96);
ASSERT_REG_POSITION(texture2, 0x99);
ASSERT_REG_POSITION(texture2_format, 0x9e);
ASSERT_REG_POSITION(tev_stage0, 0xc0);
ASSERT_REG_POSITION(tev_stage1, 0xc8);
ASSERT_REG_POSITION(tev_stage2, 0xd0);
ASSERT_REG_POSITION(tev_stage3, 0xd8);
ASSERT_REG_POSITION(tev_combiner_buffer_input, 0xe0);
ASSERT_REG_POSITION(fog_mode, 0xe0);
ASSERT_REG_POSITION(fog_color, 0xe1);
ASSERT_REG_POSITION(fog_lut_offset, 0xe6);
ASSERT_REG_POSITION(fog_lut_data, 0xe8);
ASSERT_REG_POSITION(tev_stage4, 0xf0);
ASSERT_REG_POSITION(tev_stage5, 0xf8);
ASSERT_REG_POSITION(tev_combiner_buffer_color, 0xfd);
ASSERT_REG_POSITION(texturing, 0x80);
ASSERT_REG_POSITION(texturing.texture0_enable, 0x80);
ASSERT_REG_POSITION(texturing.texture0, 0x81);
ASSERT_REG_POSITION(texturing.texture0_format, 0x8e);
ASSERT_REG_POSITION(texturing.fragment_lighting_enable, 0x8f);
ASSERT_REG_POSITION(texturing.texture1, 0x91);
ASSERT_REG_POSITION(texturing.texture1_format, 0x96);
ASSERT_REG_POSITION(texturing.texture2, 0x99);
ASSERT_REG_POSITION(texturing.texture2_format, 0x9e);
ASSERT_REG_POSITION(texturing.tev_stage0, 0xc0);
ASSERT_REG_POSITION(texturing.tev_stage1, 0xc8);
ASSERT_REG_POSITION(texturing.tev_stage2, 0xd0);
ASSERT_REG_POSITION(texturing.tev_stage3, 0xd8);
ASSERT_REG_POSITION(texturing.tev_combiner_buffer_input, 0xe0);
ASSERT_REG_POSITION(texturing.fog_mode, 0xe0);
ASSERT_REG_POSITION(texturing.fog_color, 0xe1);
ASSERT_REG_POSITION(texturing.fog_lut_offset, 0xe6);
ASSERT_REG_POSITION(texturing.fog_lut_data, 0xe8);
ASSERT_REG_POSITION(texturing.tev_stage4, 0xf0);
ASSERT_REG_POSITION(texturing.tev_stage5, 0xf8);
ASSERT_REG_POSITION(texturing.tev_combiner_buffer_color, 0xfd);
ASSERT_REG_POSITION(output_merger, 0x100);
ASSERT_REG_POSITION(framebuffer, 0x110);
ASSERT_REG_POSITION(lighting, 0x140);

@ -397,8 +397,8 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
auto w_inverse = Math::MakeVec(v0.pos.w, v1.pos.w, v2.pos.w);
auto textures = regs.GetTextures();
auto tev_stages = regs.GetTevStages();
auto textures = regs.texturing.GetTextures();
auto tev_stages = regs.texturing.GetTevStages();
bool stencil_action_enable = g_state.regs.output_merger.stencil_test.enable &&
g_state.regs.framebuffer.depth_format == Regs::DepthFormat::D24S8;
@ -515,9 +515,9 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
// TODO: Refactor so cubemaps and shadowmaps can be handled
if (i == 0) {
switch (texture.config.type) {
case Regs::TextureConfig::Texture2D:
case TexturingRegs::TextureConfig::Texture2D:
break;
case Regs::TextureConfig::Projection2D: {
case TexturingRegs::TextureConfig::Projection2D: {
auto tc0_w = GetInterpolatedAttribute(v0.tc0_w, v1.tc0_w, v2.tc0_w);
u /= tc0_w;
v /= tc0_w;
@ -536,21 +536,21 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
int t = (int)(v * float24::FromFloat32(static_cast<float>(texture.config.height)))
.ToFloat32();
static auto GetWrappedTexCoord = [](Regs::TextureConfig::WrapMode mode, int val,
unsigned size) {
static auto GetWrappedTexCoord = [](TexturingRegs::TextureConfig::WrapMode mode,
int val, unsigned size) {
switch (mode) {
case Regs::TextureConfig::ClampToEdge:
case TexturingRegs::TextureConfig::ClampToEdge:
val = std::max(val, 0);
val = std::min(val, (int)size - 1);
return val;
case Regs::TextureConfig::ClampToBorder:
case TexturingRegs::TextureConfig::ClampToBorder:
return val;
case Regs::TextureConfig::Repeat:
case TexturingRegs::TextureConfig::Repeat:
return (int)((unsigned)val % size);
case Regs::TextureConfig::MirroredRepeat: {
case TexturingRegs::TextureConfig::MirroredRepeat: {
unsigned int coord = ((unsigned)val % (2 * size));
if (coord >= size)
coord = 2 * size - 1 - coord;
@ -564,9 +564,9 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
}
};
if ((texture.config.wrap_s == Regs::TextureConfig::ClampToBorder &&
if ((texture.config.wrap_s == TexturingRegs::TextureConfig::ClampToBorder &&
(s < 0 || static_cast<u32>(s) >= texture.config.width)) ||
(texture.config.wrap_t == Regs::TextureConfig::ClampToBorder &&
(texture.config.wrap_t == TexturingRegs::TextureConfig::ClampToBorder &&
(t < 0 || static_cast<u32>(t) >= texture.config.height))) {
auto border_color = texture.config.border_color;
texture_color[i] = {border_color.r, border_color.g, border_color.b,
@ -602,17 +602,19 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
Math::Vec4<u8> combiner_output;
Math::Vec4<u8> combiner_buffer = {0, 0, 0, 0};
Math::Vec4<u8> next_combiner_buffer = {
regs.tev_combiner_buffer_color.r, regs.tev_combiner_buffer_color.g,
regs.tev_combiner_buffer_color.b, regs.tev_combiner_buffer_color.a,
regs.texturing.tev_combiner_buffer_color.r,
regs.texturing.tev_combiner_buffer_color.g,
regs.texturing.tev_combiner_buffer_color.b,
regs.texturing.tev_combiner_buffer_color.a,
};
for (unsigned tev_stage_index = 0; tev_stage_index < tev_stages.size();
++tev_stage_index) {
const auto& tev_stage = tev_stages[tev_stage_index];
using Source = Regs::TevStageConfig::Source;
using ColorModifier = Regs::TevStageConfig::ColorModifier;
using AlphaModifier = Regs::TevStageConfig::AlphaModifier;
using Operation = Regs::TevStageConfig::Operation;
using Source = TexturingRegs::TevStageConfig::Source;
using ColorModifier = TexturingRegs::TevStageConfig::ColorModifier;
using AlphaModifier = TexturingRegs::TevStageConfig::AlphaModifier;
using Operation = TexturingRegs::TevStageConfig::Operation;
auto GetSource = [&](Source source) -> Math::Vec4<u8> {
switch (source) {
@ -864,14 +866,14 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
combiner_buffer = next_combiner_buffer;
if (regs.tev_combiner_buffer_input.TevStageUpdatesCombinerBufferColor(
if (regs.texturing.tev_combiner_buffer_input.TevStageUpdatesCombinerBufferColor(
tev_stage_index)) {
next_combiner_buffer.r() = combiner_output.r();
next_combiner_buffer.g() = combiner_output.g();
next_combiner_buffer.b() = combiner_output.b();
}
if (regs.tev_combiner_buffer_input.TevStageUpdatesCombinerBufferAlpha(
if (regs.texturing.tev_combiner_buffer_input.TevStageUpdatesCombinerBufferAlpha(
tev_stage_index)) {
next_combiner_buffer.a() = combiner_output.a();
}
@ -924,16 +926,16 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
// Not fully accurate. We'd have to know what data type is used to
// store the depth etc. Using float for now until we know more
// about Pica datatypes
if (regs.fog_mode == Regs::FogMode::Fog) {
if (regs.texturing.fog_mode == TexturingRegs::FogMode::Fog) {
const Math::Vec3<u8> fog_color = {
static_cast<u8>(regs.fog_color.r.Value()),
static_cast<u8>(regs.fog_color.g.Value()),
static_cast<u8>(regs.fog_color.b.Value()),
static_cast<u8>(regs.texturing.fog_color.r.Value()),
static_cast<u8>(regs.texturing.fog_color.g.Value()),
static_cast<u8>(regs.texturing.fog_color.b.Value()),
};
// Get index into fog LUT
float fog_index;
if (g_state.regs.fog_flip) {
if (g_state.regs.texturing.fog_flip) {
fog_index = (1.0f - depth) * 128.0f;
} else {
fog_index = depth * 128.0f;

@ -0,0 +1,328 @@
// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include "common/assert.h"
#include "common/bit_field.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
namespace Pica {
struct TexturingRegs {
struct TextureConfig {
enum TextureType : u32 {
Texture2D = 0,
TextureCube = 1,
Shadow2D = 2,
Projection2D = 3,
ShadowCube = 4,
Disabled = 5,
};
enum WrapMode : u32 {
ClampToEdge = 0,
ClampToBorder = 1,
Repeat = 2,
MirroredRepeat = 3,
};
enum TextureFilter : u32 {
Nearest = 0,
Linear = 1,
};
union {
u32 raw;
BitField<0, 8, u32> r;
BitField<8, 8, u32> g;
BitField<16, 8, u32> b;
BitField<24, 8, u32> a;
} border_color;
union {
BitField<0, 16, u32> height;
BitField<16, 16, u32> width;
};
union {
BitField<1, 1, TextureFilter> mag_filter;
BitField<2, 1, TextureFilter> min_filter;
BitField<8, 2, WrapMode> wrap_t;
BitField<12, 2, WrapMode> wrap_s;
BitField<28, 2, TextureType>
type; ///< @note Only valid for texture 0 according to 3DBrew.
};
INSERT_PADDING_WORDS(0x1);
u32 address;
PAddr GetPhysicalAddress() const {
return address * 8;
}
// texture1 and texture2 store the texture format directly after the address
// whereas texture0 inserts some additional flags inbetween.
// Hence, we store the format separately so that all other parameters can be described
// in a single structure.
};
enum class TextureFormat : u32 {
RGBA8 = 0,
RGB8 = 1,
RGB5A1 = 2,
RGB565 = 3,
RGBA4 = 4,
IA8 = 5,
RG8 = 6, ///< @note Also called HILO8 in 3DBrew.
I8 = 7,
A8 = 8,
IA4 = 9,
I4 = 10,
A4 = 11,
ETC1 = 12, // compressed
ETC1A4 = 13, // compressed
};
static unsigned NibblesPerPixel(TextureFormat format) {
switch (format) {
case TextureFormat::RGBA8:
return 8;
case TextureFormat::RGB8:
return 6;
case TextureFormat::RGB5A1:
case TextureFormat::RGB565:
case TextureFormat::RGBA4:
case TextureFormat::IA8:
case TextureFormat::RG8:
return 4;
case TextureFormat::I4:
case TextureFormat::A4:
return 1;
case TextureFormat::I8:
case TextureFormat::A8:
case TextureFormat::IA4:
default: // placeholder for yet unknown formats
UNIMPLEMENTED();
return 0;
}
}
union {
BitField<0, 1, u32> texture0_enable;
BitField<1, 1, u32> texture1_enable;
BitField<2, 1, u32> texture2_enable;
};
TextureConfig texture0;
INSERT_PADDING_WORDS(0x8);
BitField<0, 4, TextureFormat> texture0_format;
BitField<0, 1, u32> fragment_lighting_enable;
INSERT_PADDING_WORDS(0x1);
TextureConfig texture1;
BitField<0, 4, TextureFormat> texture1_format;
INSERT_PADDING_WORDS(0x2);
TextureConfig texture2;
BitField<0, 4, TextureFormat> texture2_format;
INSERT_PADDING_WORDS(0x21);
struct FullTextureConfig {
const bool enabled;
const TextureConfig config;
const TextureFormat format;
};
const std::array<FullTextureConfig, 3> GetTextures() const {
return {{
{texture0_enable.ToBool(), texture0, texture0_format},
{texture1_enable.ToBool(), texture1, texture1_format},
{texture2_enable.ToBool(), texture2, texture2_format},
}};
}
// 0xc0-0xff: Texture Combiner (akin to glTexEnv)
struct TevStageConfig {
enum class Source : u32 {
PrimaryColor = 0x0,
PrimaryFragmentColor = 0x1,
SecondaryFragmentColor = 0x2,
Texture0 = 0x3,
Texture1 = 0x4,
Texture2 = 0x5,
Texture3 = 0x6,
PreviousBuffer = 0xd,
Constant = 0xe,
Previous = 0xf,
};
enum class ColorModifier : u32 {
SourceColor = 0x0,
OneMinusSourceColor = 0x1,
SourceAlpha = 0x2,
OneMinusSourceAlpha = 0x3,
SourceRed = 0x4,
OneMinusSourceRed = 0x5,
SourceGreen = 0x8,
OneMinusSourceGreen = 0x9,
SourceBlue = 0xc,
OneMinusSourceBlue = 0xd,
};
enum class AlphaModifier : u32 {
SourceAlpha = 0x0,
OneMinusSourceAlpha = 0x1,
SourceRed = 0x2,
OneMinusSourceRed = 0x3,
SourceGreen = 0x4,
OneMinusSourceGreen = 0x5,
SourceBlue = 0x6,
OneMinusSourceBlue = 0x7,
};
enum class Operation : u32 {
Replace = 0,
Modulate = 1,
Add = 2,
AddSigned = 3,
Lerp = 4,
Subtract = 5,
Dot3_RGB = 6,
MultiplyThenAdd = 8,
AddThenMultiply = 9,
};
union {
u32 sources_raw;
BitField<0, 4, Source> color_source1;
BitField<4, 4, Source> color_source2;
BitField<8, 4, Source> color_source3;
BitField<16, 4, Source> alpha_source1;
BitField<20, 4, Source> alpha_source2;
BitField<24, 4, Source> alpha_source3;
};
union {
u32 modifiers_raw;
BitField<0, 4, ColorModifier> color_modifier1;
BitField<4, 4, ColorModifier> color_modifier2;
BitField<8, 4, ColorModifier> color_modifier3;
BitField<12, 3, AlphaModifier> alpha_modifier1;
BitField<16, 3, AlphaModifier> alpha_modifier2;
BitField<20, 3, AlphaModifier> alpha_modifier3;
};
union {
u32 ops_raw;
BitField<0, 4, Operation> color_op;
BitField<16, 4, Operation> alpha_op;
};
union {
u32 const_color;
BitField<0, 8, u32> const_r;
BitField<8, 8, u32> const_g;
BitField<16, 8, u32> const_b;
BitField<24, 8, u32> const_a;
};
union {
u32 scales_raw;
BitField<0, 2, u32> color_scale;
BitField<16, 2, u32> alpha_scale;
};
inline unsigned GetColorMultiplier() const {
return (color_scale < 3) ? (1 << color_scale) : 1;
}
inline unsigned GetAlphaMultiplier() const {
return (alpha_scale < 3) ? (1 << alpha_scale) : 1;
}
};
TevStageConfig tev_stage0;
INSERT_PADDING_WORDS(0x3);
TevStageConfig tev_stage1;
INSERT_PADDING_WORDS(0x3);
TevStageConfig tev_stage2;
INSERT_PADDING_WORDS(0x3);
TevStageConfig tev_stage3;
INSERT_PADDING_WORDS(0x3);
enum class FogMode : u32 {
None = 0,
Fog = 5,
Gas = 7,
};
union {
BitField<0, 3, FogMode> fog_mode;
BitField<16, 1, u32> fog_flip;
union {
// Tev stages 0-3 write their output to the combiner buffer if the corresponding bit in
// these masks are set
BitField<8, 4, u32> update_mask_rgb;
BitField<12, 4, u32> update_mask_a;
bool TevStageUpdatesCombinerBufferColor(unsigned stage_index) const {
return (stage_index < 4) && (update_mask_rgb & (1 << stage_index));
}
bool TevStageUpdatesCombinerBufferAlpha(unsigned stage_index) const {
return (stage_index < 4) && (update_mask_a & (1 << stage_index));
}
} tev_combiner_buffer_input;
};
union {
u32 raw;
BitField<0, 8, u32> r;
BitField<8, 8, u32> g;
BitField<16, 8, u32> b;
} fog_color;
INSERT_PADDING_WORDS(0x4);
BitField<0, 16, u32> fog_lut_offset;
INSERT_PADDING_WORDS(0x1);
u32 fog_lut_data[8];
TevStageConfig tev_stage4;
INSERT_PADDING_WORDS(0x3);
TevStageConfig tev_stage5;
union {
u32 raw;
BitField<0, 8, u32> r;
BitField<8, 8, u32> g;
BitField<16, 8, u32> b;
BitField<24, 8, u32> a;
} tev_combiner_buffer_color;
INSERT_PADDING_WORDS(0x2);
const std::array<TevStageConfig, 6> GetTevStages() const {
return {{tev_stage0, tev_stage1, tev_stage2, tev_stage3, tev_stage4, tev_stage5}};
};
};
static_assert(sizeof(TexturingRegs) == 0x80 * sizeof(u32),
"TexturingRegs struct has incorrect size");
} // namespace Pica

@ -26,13 +26,15 @@ MICROPROFILE_DEFINE(OpenGL_Drawing, "OpenGL", "Drawing", MP_RGB(128, 128, 192));
MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(100, 100, 255));
MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100));
static bool IsPassThroughTevStage(const Pica::Regs::TevStageConfig& stage) {
return (stage.color_op == Pica::Regs::TevStageConfig::Operation::Replace &&
stage.alpha_op == Pica::Regs::TevStageConfig::Operation::Replace &&
stage.color_source1 == Pica::Regs::TevStageConfig::Source::Previous &&
stage.alpha_source1 == Pica::Regs::TevStageConfig::Source::Previous &&
stage.color_modifier1 == Pica::Regs::TevStageConfig::ColorModifier::SourceColor &&
stage.alpha_modifier1 == Pica::Regs::TevStageConfig::AlphaModifier::SourceAlpha &&
static bool IsPassThroughTevStage(const Pica::TexturingRegs::TevStageConfig& stage) {
using TevStageConfig = Pica::TexturingRegs::TevStageConfig;
return (stage.color_op == TevStageConfig::Operation::Replace &&
stage.alpha_op == TevStageConfig::Operation::Replace &&
stage.color_source1 == TevStageConfig::Source::Previous &&
stage.alpha_source1 == TevStageConfig::Source::Previous &&
stage.color_modifier1 == TevStageConfig::ColorModifier::SourceColor &&
stage.alpha_modifier1 == TevStageConfig::AlphaModifier::SourceAlpha &&
stage.GetColorMultiplier() == 1 && stage.GetAlphaMultiplier() == 1);
}
@ -242,7 +244,7 @@ void RasterizerOpenGL::DrawTriangles() {
}
// Sync and bind the texture surfaces
const auto pica_textures = regs.GetTextures();
const auto pica_textures = regs.texturing.GetTextures();
for (unsigned texture_index = 0; texture_index < pica_textures.size(); ++texture_index) {
const auto& texture = pica_textures[texture_index];
@ -348,17 +350,17 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
break;
// Fog state
case PICA_REG_INDEX(fog_color):
case PICA_REG_INDEX(texturing.fog_color):
SyncFogColor();
break;
case PICA_REG_INDEX_WORKAROUND(fog_lut_data[0], 0xe8):
case PICA_REG_INDEX_WORKAROUND(fog_lut_data[1], 0xe9):
case PICA_REG_INDEX_WORKAROUND(fog_lut_data[2], 0xea):
case PICA_REG_INDEX_WORKAROUND(fog_lut_data[3], 0xeb):
case PICA_REG_INDEX_WORKAROUND(fog_lut_data[4], 0xec):
case PICA_REG_INDEX_WORKAROUND(fog_lut_data[5], 0xed):
case PICA_REG_INDEX_WORKAROUND(fog_lut_data[6], 0xee):
case PICA_REG_INDEX_WORKAROUND(fog_lut_data[7], 0xef):
case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[0], 0xe8):
case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[1], 0xe9):
case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[2], 0xea):
case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[3], 0xeb):
case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[4], 0xec):
case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[5], 0xed):
case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[6], 0xee):
case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[7], 0xef):
uniform_block_data.fog_lut_dirty = true;
break;
@ -411,60 +413,60 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
break;
// Texture 0 type
case PICA_REG_INDEX(texture0.type):
case PICA_REG_INDEX(texturing.texture0.type):
shader_dirty = true;
break;
// TEV stages
// (This also syncs fog_mode and fog_flip which are part of tev_combiner_buffer_input)
case PICA_REG_INDEX(tev_stage0.color_source1):
case PICA_REG_INDEX(tev_stage0.color_modifier1):
case PICA_REG_INDEX(tev_stage0.color_op):
case PICA_REG_INDEX(tev_stage0.color_scale):
case PICA_REG_INDEX(tev_stage1.color_source1):
case PICA_REG_INDEX(tev_stage1.color_modifier1):
case PICA_REG_INDEX(tev_stage1.color_op):
case PICA_REG_INDEX(tev_stage1.color_scale):
case PICA_REG_INDEX(tev_stage2.color_source1):
case PICA_REG_INDEX(tev_stage2.color_modifier1):
case PICA_REG_INDEX(tev_stage2.color_op):
case PICA_REG_INDEX(tev_stage2.color_scale):
case PICA_REG_INDEX(tev_stage3.color_source1):
case PICA_REG_INDEX(tev_stage3.color_modifier1):
case PICA_REG_INDEX(tev_stage3.color_op):
case PICA_REG_INDEX(tev_stage3.color_scale):
case PICA_REG_INDEX(tev_stage4.color_source1):
case PICA_REG_INDEX(tev_stage4.color_modifier1):
case PICA_REG_INDEX(tev_stage4.color_op):
case PICA_REG_INDEX(tev_stage4.color_scale):
case PICA_REG_INDEX(tev_stage5.color_source1):
case PICA_REG_INDEX(tev_stage5.color_modifier1):
case PICA_REG_INDEX(tev_stage5.color_op):
case PICA_REG_INDEX(tev_stage5.color_scale):
case PICA_REG_INDEX(tev_combiner_buffer_input):
case PICA_REG_INDEX(texturing.tev_stage0.color_source1):
case PICA_REG_INDEX(texturing.tev_stage0.color_modifier1):
case PICA_REG_INDEX(texturing.tev_stage0.color_op):
case PICA_REG_INDEX(texturing.tev_stage0.color_scale):
case PICA_REG_INDEX(texturing.tev_stage1.color_source1):
case PICA_REG_INDEX(texturing.tev_stage1.color_modifier1):
case PICA_REG_INDEX(texturing.tev_stage1.color_op):
case PICA_REG_INDEX(texturing.tev_stage1.color_scale):
case PICA_REG_INDEX(texturing.tev_stage2.color_source1):
case PICA_REG_INDEX(texturing.tev_stage2.color_modifier1):
case PICA_REG_INDEX(texturing.tev_stage2.color_op):
case PICA_REG_INDEX(texturing.tev_stage2.color_scale):
case PICA_REG_INDEX(texturing.tev_stage3.color_source1):
case PICA_REG_INDEX(texturing.tev_stage3.color_modifier1):
case PICA_REG_INDEX(texturing.tev_stage3.color_op):
case PICA_REG_INDEX(texturing.tev_stage3.color_scale):
case PICA_REG_INDEX(texturing.tev_stage4.color_source1):
case PICA_REG_INDEX(texturing.tev_stage4.color_modifier1):
case PICA_REG_INDEX(texturing.tev_stage4.color_op):
case PICA_REG_INDEX(texturing.tev_stage4.color_scale):
case PICA_REG_INDEX(texturing.tev_stage5.color_source1):
case PICA_REG_INDEX(texturing.tev_stage5.color_modifier1):
case PICA_REG_INDEX(texturing.tev_stage5.color_op):
case PICA_REG_INDEX(texturing.tev_stage5.color_scale):
case PICA_REG_INDEX(texturing.tev_combiner_buffer_input):
shader_dirty = true;
break;
case PICA_REG_INDEX(tev_stage0.const_r):
SyncTevConstColor(0, regs.tev_stage0);
case PICA_REG_INDEX(texturing.tev_stage0.const_r):
SyncTevConstColor(0, regs.texturing.tev_stage0);
break;
case PICA_REG_INDEX(tev_stage1.const_r):
SyncTevConstColor(1, regs.tev_stage1);
case PICA_REG_INDEX(texturing.tev_stage1.const_r):
SyncTevConstColor(1, regs.texturing.tev_stage1);
break;
case PICA_REG_INDEX(tev_stage2.const_r):
SyncTevConstColor(2, regs.tev_stage2);
case PICA_REG_INDEX(texturing.tev_stage2.const_r):
SyncTevConstColor(2, regs.texturing.tev_stage2);
break;
case PICA_REG_INDEX(tev_stage3.const_r):
SyncTevConstColor(3, regs.tev_stage3);
case PICA_REG_INDEX(texturing.tev_stage3.const_r):
SyncTevConstColor(3, regs.texturing.tev_stage3);
break;
case PICA_REG_INDEX(tev_stage4.const_r):
SyncTevConstColor(4, regs.tev_stage4);
case PICA_REG_INDEX(texturing.tev_stage4.const_r):
SyncTevConstColor(4, regs.texturing.tev_stage4);
break;
case PICA_REG_INDEX(tev_stage5.const_r):
SyncTevConstColor(5, regs.tev_stage5);
case PICA_REG_INDEX(texturing.tev_stage5.const_r):
SyncTevConstColor(5, regs.texturing.tev_stage5);
break;
// TEV combiner buffer color
case PICA_REG_INDEX(tev_combiner_buffer_color):
case PICA_REG_INDEX(texturing.tev_combiner_buffer_color):
SyncCombinerColor();
break;
@ -979,7 +981,9 @@ void RasterizerOpenGL::SamplerInfo::Create() {
// Other attributes have correct defaults
}
void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Pica::Regs::TextureConfig& config) {
void RasterizerOpenGL::SamplerInfo::SyncWithConfig(
const Pica::TexturingRegs::TextureConfig& config) {
GLuint s = sampler.handle;
if (mag_filter != config.mag_filter) {
@ -1091,7 +1095,7 @@ void RasterizerOpenGL::SetShader() {
SyncDepthOffset();
SyncAlphaTest();
SyncCombinerColor();
auto& tev_stages = Pica::g_state.regs.GetTevStages();
auto& tev_stages = Pica::g_state.regs.texturing.GetTevStages();
for (int index = 0; index < tev_stages.size(); ++index)
SyncTevConstColor(index, tev_stages[index]);
@ -1182,8 +1186,8 @@ void RasterizerOpenGL::SyncBlendColor() {
void RasterizerOpenGL::SyncFogColor() {
const auto& regs = Pica::g_state.regs;
uniform_block_data.data.fog_color = {
regs.fog_color.r.Value() / 255.0f, regs.fog_color.g.Value() / 255.0f,
regs.fog_color.b.Value() / 255.0f,
regs.texturing.fog_color.r.Value() / 255.0f, regs.texturing.fog_color.g.Value() / 255.0f,
regs.texturing.fog_color.b.Value() / 255.0f,
};
uniform_block_data.dirty = true;
}
@ -1267,7 +1271,8 @@ void RasterizerOpenGL::SyncDepthTest() {
}
void RasterizerOpenGL::SyncCombinerColor() {
auto combiner_color = PicaToGL::ColorRGBA8(Pica::g_state.regs.tev_combiner_buffer_color.raw);
auto combiner_color =
PicaToGL::ColorRGBA8(Pica::g_state.regs.texturing.tev_combiner_buffer_color.raw);
if (combiner_color != uniform_block_data.data.tev_combiner_buffer_color) {
uniform_block_data.data.tev_combiner_buffer_color = combiner_color;
uniform_block_data.dirty = true;
@ -1275,7 +1280,7 @@ void RasterizerOpenGL::SyncCombinerColor() {
}
void RasterizerOpenGL::SyncTevConstColor(int stage_index,
const Pica::Regs::TevStageConfig& tev_stage) {
const Pica::TexturingRegs::TevStageConfig& tev_stage) {
auto const_color = PicaToGL::ColorRGBA8(tev_stage.const_color);
if (const_color != uniform_block_data.data.const_color[stage_index]) {
uniform_block_data.data.const_color[stage_index] = const_color;

@ -60,12 +60,12 @@ union PicaShaderConfig {
? regs.output_merger.alpha_test.func.Value()
: Pica::Regs::CompareFunc::Always;
state.texture0_type = regs.texture0.type;
state.texture0_type = regs.texturing.texture0.type;
// Copy relevant tev stages fields.
// We don't sync const_color here because of the high variance, it is a
// shader uniform instead.
const auto& tev_stages = regs.GetTevStages();
const auto& tev_stages = regs.texturing.GetTevStages();
DEBUG_ASSERT(state.tev_stages.size() == tev_stages.size());
for (size_t i = 0; i < tev_stages.size(); i++) {
const auto& tev_stage = tev_stages[i];
@ -75,11 +75,12 @@ union PicaShaderConfig {
state.tev_stages[i].scales_raw = tev_stage.scales_raw;
}
state.fog_mode = regs.fog_mode;
state.fog_flip = regs.fog_flip != 0;
state.fog_mode = regs.texturing.fog_mode;
state.fog_flip = regs.texturing.fog_flip != 0;
state.combiner_buffer_input = regs.tev_combiner_buffer_input.update_mask_rgb.Value() |
regs.tev_combiner_buffer_input.update_mask_a.Value() << 4;
state.combiner_buffer_input =
regs.texturing.tev_combiner_buffer_input.update_mask_rgb.Value() |
regs.texturing.tev_combiner_buffer_input.update_mask_a.Value() << 4;
// Fragment lighting
@ -159,8 +160,8 @@ union PicaShaderConfig {
u32 modifiers_raw;
u32 ops_raw;
u32 scales_raw;
explicit operator Pica::Regs::TevStageConfig() const noexcept {
Pica::Regs::TevStageConfig stage;
explicit operator Pica::TexturingRegs::TevStageConfig() const noexcept {
Pica::TexturingRegs::TevStageConfig stage;
stage.sources_raw = sources_raw;
stage.modifiers_raw = modifiers_raw;
stage.ops_raw = ops_raw;
@ -173,12 +174,12 @@ union PicaShaderConfig {
struct State {
Pica::Regs::CompareFunc alpha_test_func;
Pica::RasterizerRegs::ScissorMode scissor_test_mode;
Pica::Regs::TextureConfig::TextureType texture0_type;
Pica::TexturingRegs::TextureConfig::TextureType texture0_type;
std::array<TevStageConfigRaw, 6> tev_stages;
u8 combiner_buffer_input;
Pica::RasterizerRegs::DepthBuffering depthmap_enable;
Pica::Regs::FogMode fog_mode;
Pica::TexturingRegs::FogMode fog_mode;
bool fog_flip;
struct {
@ -251,7 +252,7 @@ public:
private:
struct SamplerInfo {
using TextureConfig = Pica::Regs::TextureConfig;
using TextureConfig = Pica::TexturingRegs::TextureConfig;
OGLSampler sampler;
@ -398,7 +399,7 @@ private:
void SyncCombinerColor();
/// Syncs the TEV constant color to match the PICA register
void SyncTevConstColor(int tev_index, const Pica::Regs::TevStageConfig& tev_stage);
void SyncTevConstColor(int tev_index, const Pica::TexturingRegs::TevStageConfig& tev_stage);
/// Syncs the lighting global ambient color to match the PICA register
void SyncGlobalAmbient();

@ -342,7 +342,7 @@ CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bo
Pica::Texture::TextureInfo tex_info;
tex_info.width = params.width;
tex_info.height = params.height;
tex_info.format = (Pica::Regs::TextureFormat)params.pixel_format;
tex_info.format = (Pica::TexturingRegs::TextureFormat)params.pixel_format;
tex_info.SetDefaultStride();
tex_info.physical_address = params.addr;
@ -510,7 +510,7 @@ CachedSurface* RasterizerCacheOpenGL::GetSurfaceRect(const CachedSurface& params
}
CachedSurface* RasterizerCacheOpenGL::GetTextureSurface(
const Pica::Regs::FullTextureConfig& config) {
const Pica::TexturingRegs::FullTextureConfig& config) {
Pica::Texture::TextureInfo info =
Pica::Texture::TextureInfo::FromPicaRegister(config.config, config.format);

@ -96,7 +96,7 @@ struct CachedSurface {
return bpp_table[(unsigned int)format];
}
static PixelFormat PixelFormatFromTextureFormat(Pica::Regs::TextureFormat format) {
static PixelFormat PixelFormatFromTextureFormat(Pica::TexturingRegs::TextureFormat format) {
return ((unsigned int)format < 14) ? (PixelFormat)format : PixelFormat::Invalid;
}
@ -212,7 +212,7 @@ public:
bool load_if_create, MathUtil::Rectangle<int>& out_rect);
/// Gets a surface based on the texture configuration
CachedSurface* GetTextureSurface(const Pica::Regs::FullTextureConfig& config);
CachedSurface* GetTextureSurface(const Pica::TexturingRegs::FullTextureConfig& config);
/// Gets the color and depth surfaces and rect (resolution scaled) based on the framebuffer
/// configuration

@ -14,7 +14,7 @@
using Pica::Regs;
using Pica::RasterizerRegs;
using TevStageConfig = Regs::TevStageConfig;
using TevStageConfig = Pica::TexturingRegs::TevStageConfig;
namespace GLShader {
@ -47,10 +47,10 @@ static void AppendSource(std::string& out, const PicaShaderConfig& config,
case Source::Texture0:
// Only unit 0 respects the texturing type (according to 3DBrew)
switch (state.texture0_type) {
case Pica::Regs::TextureConfig::Texture2D:
case Pica::TexturingRegs::TextureConfig::Texture2D:
out += "texture(tex[0], texcoord[0])";
break;
case Pica::Regs::TextureConfig::Projection2D:
case Pica::TexturingRegs::TextureConfig::Projection2D:
out += "textureProj(tex[0], vec3(texcoord[0], texcoord0_w))";
break;
default:
@ -308,7 +308,7 @@ static void AppendAlphaTestCondition(std::string& out, Regs::CompareFunc func) {
/// Writes the code to emulate the specified TEV stage
static void WriteTevStage(std::string& out, const PicaShaderConfig& config, unsigned index) {
const auto stage =
static_cast<const Pica::Regs::TevStageConfig>(config.state.tev_stages[index]);
static_cast<const Pica::TexturingRegs::TevStageConfig>(config.state.tev_stages[index]);
if (!IsPassThroughTevStage(stage)) {
std::string index_name = std::to_string(index);
@ -674,7 +674,7 @@ vec4 secondary_fragment_color = vec4(0.0);
}
// Append fog combiner
if (state.fog_mode == Regs::FogMode::Fog) {
if (state.fog_mode == Pica::TexturingRegs::FogMode::Fog) {
// Get index into fog LUT
if (state.fog_flip) {
out += "float fog_index = (1.0 - depth) * 128.0;\n";

@ -20,7 +20,7 @@ using GLvec4 = std::array<GLfloat, 4>;
namespace PicaToGL {
inline GLenum TextureFilterMode(Pica::Regs::TextureConfig::TextureFilter mode) {
inline GLenum TextureFilterMode(Pica::TexturingRegs::TextureConfig::TextureFilter mode) {
static const GLenum filter_mode_table[] = {
GL_NEAREST, // TextureFilter::Nearest
GL_LINEAR, // TextureFilter::Linear
@ -47,7 +47,7 @@ inline GLenum TextureFilterMode(Pica::Regs::TextureConfig::TextureFilter mode) {
return gl_mode;
}
inline GLenum WrapMode(Pica::Regs::TextureConfig::WrapMode mode) {
inline GLenum WrapMode(Pica::TexturingRegs::TextureConfig::WrapMode mode) {
static const GLenum wrap_mode_table[] = {
GL_CLAMP_TO_EDGE, // WrapMode::ClampToEdge
GL_CLAMP_TO_BORDER, // WrapMode::ClampToBorder

@ -10,12 +10,12 @@
#include "common/math_util.h"
#include "common/swap.h"
#include "common/vector_math.h"
#include "video_core/pica.h"
#include "video_core/regs_texturing.h"
#include "video_core/texture/etc1.h"
#include "video_core/texture/texture_decode.h"
#include "video_core/utils.h"
using TextureFormat = Pica::Regs::TextureFormat;
using TextureFormat = Pica::TexturingRegs::TextureFormat;
namespace Pica {
namespace Texture {
@ -82,32 +82,32 @@ Math::Vec4<u8> LookupTexelInTile(const u8* source, unsigned int x, unsigned int
using VideoCore::MortonInterleave;
switch (info.format) {
case Regs::TextureFormat::RGBA8: {
case TextureFormat::RGBA8: {
auto res = Color::DecodeRGBA8(source + MortonInterleave(x, y) * 4);
return {res.r(), res.g(), res.b(), static_cast<u8>(disable_alpha ? 255 : res.a())};
}
case Regs::TextureFormat::RGB8: {
case TextureFormat::RGB8: {
auto res = Color::DecodeRGB8(source + MortonInterleave(x, y) * 3);
return {res.r(), res.g(), res.b(), 255};
}
case Regs::TextureFormat::RGB5A1: {
case TextureFormat::RGB5A1: {
auto res = Color::DecodeRGB5A1(source + MortonInterleave(x, y) * 2);
return {res.r(), res.g(), res.b(), static_cast<u8>(disable_alpha ? 255 : res.a())};
}
case Regs::TextureFormat::RGB565: {
case TextureFormat::RGB565: {
auto res = Color::DecodeRGB565(source + MortonInterleave(x, y) * 2);
return {res.r(), res.g(), res.b(), 255};
}
case Regs::TextureFormat::RGBA4: {
case TextureFormat::RGBA4: {
auto res = Color::DecodeRGBA4(source + MortonInterleave(x, y) * 2);
return {res.r(), res.g(), res.b(), static_cast<u8>(disable_alpha ? 255 : res.a())};
}
case Regs::TextureFormat::IA8: {
case TextureFormat::IA8: {
const u8* source_ptr = source + MortonInterleave(x, y) * 2;
if (disable_alpha) {
@ -118,17 +118,17 @@ Math::Vec4<u8> LookupTexelInTile(const u8* source, unsigned int x, unsigned int
}
}
case Regs::TextureFormat::RG8: {
case TextureFormat::RG8: {
auto res = Color::DecodeRG8(source + MortonInterleave(x, y) * 2);
return {res.r(), res.g(), 0, 255};
}
case Regs::TextureFormat::I8: {
case TextureFormat::I8: {
const u8* source_ptr = source + MortonInterleave(x, y);
return {*source_ptr, *source_ptr, *source_ptr, 255};
}
case Regs::TextureFormat::A8: {
case TextureFormat::A8: {
const u8* source_ptr = source + MortonInterleave(x, y);
if (disable_alpha) {
@ -138,7 +138,7 @@ Math::Vec4<u8> LookupTexelInTile(const u8* source, unsigned int x, unsigned int
}
}
case Regs::TextureFormat::IA4: {
case TextureFormat::IA4: {
const u8* source_ptr = source + MortonInterleave(x, y);
u8 i = Color::Convert4To8(((*source_ptr) & 0xF0) >> 4);
@ -152,7 +152,7 @@ Math::Vec4<u8> LookupTexelInTile(const u8* source, unsigned int x, unsigned int
}
}
case Regs::TextureFormat::I4: {
case TextureFormat::I4: {
u32 morton_offset = MortonInterleave(x, y);
const u8* source_ptr = source + morton_offset / 2;
@ -162,7 +162,7 @@ Math::Vec4<u8> LookupTexelInTile(const u8* source, unsigned int x, unsigned int
return {i, i, i, 255};
}
case Regs::TextureFormat::A4: {
case TextureFormat::A4: {
u32 morton_offset = MortonInterleave(x, y);
const u8* source_ptr = source + morton_offset / 2;
@ -176,9 +176,9 @@ Math::Vec4<u8> LookupTexelInTile(const u8* source, unsigned int x, unsigned int
}
}
case Regs::TextureFormat::ETC1:
case Regs::TextureFormat::ETC1A4: {
bool has_alpha = (info.format == Regs::TextureFormat::ETC1A4);
case TextureFormat::ETC1:
case TextureFormat::ETC1A4: {
bool has_alpha = (info.format == TextureFormat::ETC1A4);
size_t subtile_size = has_alpha ? 16 : 8;
// ETC1 further subdivides each 8x8 tile into four 4x4 subtiles
@ -214,8 +214,8 @@ Math::Vec4<u8> LookupTexelInTile(const u8* source, unsigned int x, unsigned int
}
}
TextureInfo TextureInfo::FromPicaRegister(const Regs::TextureConfig& config,
const Regs::TextureFormat& format) {
TextureInfo TextureInfo::FromPicaRegister(const TexturingRegs::TextureConfig& config,
const TexturingRegs::TextureFormat& format) {
TextureInfo info;
info.physical_address = config.GetPhysicalAddress();
info.width = config.width;

@ -6,27 +6,27 @@
#include "common/common_types.h"
#include "common/vector_math.h"
#include "video_core/pica.h"
#include "video_core/regs_texturing.h"
namespace Pica {
namespace Texture {
/// Returns the byte size of a 8*8 tile of the specified texture format.
size_t CalculateTileSize(Pica::Regs::TextureFormat format);
size_t CalculateTileSize(TexturingRegs::TextureFormat format);
struct TextureInfo {
PAddr physical_address;
unsigned int width;
unsigned int height;
ptrdiff_t stride;
Pica::Regs::TextureFormat format;
TexturingRegs::TextureFormat format;
static TextureInfo FromPicaRegister(const Pica::Regs::TextureConfig& config,
const Pica::Regs::TextureFormat& format);
static TextureInfo FromPicaRegister(const TexturingRegs::TextureConfig& config,
const TexturingRegs::TextureFormat& format);
/// Calculates stride from format and width, assuming that the entire texture is contiguous.
void SetDefaultStride() {
stride = Pica::Texture::CalculateTileSize(format) * (width / 8);
stride = CalculateTileSize(format) * (width / 8);
}
};