mirror of https://git.suyu.dev/suyu/suyu
gl_framebuffer_cache: Use a hashed struct to cache framebuffers
parent
d65a4af895
commit
9098905dd1
@ -0,0 +1,73 @@
|
||||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <tuple>
|
||||
|
||||
#include "common/cityhash.h"
|
||||
#include "common/scope_exit.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/renderer_opengl/gl_framebuffer_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_state.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||
|
||||
FramebufferCacheOpenGL::FramebufferCacheOpenGL() = default;
|
||||
|
||||
FramebufferCacheOpenGL::~FramebufferCacheOpenGL() = default;
|
||||
|
||||
GLuint FramebufferCacheOpenGL::GetFramebuffer(const FramebufferCacheKey& key) {
|
||||
const auto [entry, is_cache_miss] = cache.try_emplace(key);
|
||||
auto& framebuffer{entry->second};
|
||||
if (is_cache_miss) {
|
||||
framebuffer = CreateFramebuffer(key);
|
||||
}
|
||||
return framebuffer.handle;
|
||||
}
|
||||
|
||||
OGLFramebuffer FramebufferCacheOpenGL::CreateFramebuffer(const FramebufferCacheKey& key) {
|
||||
OGLFramebuffer framebuffer;
|
||||
framebuffer.Create();
|
||||
|
||||
// TODO(Rodrigo): Use DSA here after Nvidia fixes their framebuffer DSA bugs.
|
||||
local_state.draw.draw_framebuffer = framebuffer.handle;
|
||||
local_state.ApplyFramebufferState();
|
||||
|
||||
if (key.is_single_buffer) {
|
||||
if (key.color_attachments[0] != GL_NONE && key.colors[0]) {
|
||||
key.colors[0]->Attach(key.color_attachments[0]);
|
||||
glDrawBuffer(key.color_attachments[0]);
|
||||
} else {
|
||||
glDrawBuffer(GL_NONE);
|
||||
}
|
||||
} else {
|
||||
for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) {
|
||||
if (key.colors[index]) {
|
||||
key.colors[index]->Attach(GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(index));
|
||||
}
|
||||
}
|
||||
glDrawBuffers(key.colors_count, key.color_attachments.data());
|
||||
}
|
||||
|
||||
if (key.zeta) {
|
||||
key.zeta->Attach(key.stencil_enable ? GL_DEPTH_STENCIL_ATTACHMENT : GL_DEPTH_ATTACHMENT);
|
||||
}
|
||||
|
||||
return framebuffer;
|
||||
}
|
||||
|
||||
std::size_t FramebufferCacheKey::Hash() const {
|
||||
static_assert(sizeof(*this) % sizeof(u64) == 0, "Unaligned struct");
|
||||
return static_cast<std::size_t>(
|
||||
Common::CityHash64(reinterpret_cast<const char*>(this), sizeof(*this)));
|
||||
}
|
||||
|
||||
bool FramebufferCacheKey::operator==(const FramebufferCacheKey& rhs) const {
|
||||
return std::tie(is_single_buffer, stencil_enable, colors_count, color_attachments, colors,
|
||||
zeta) == std::tie(rhs.is_single_buffer, rhs.stencil_enable, rhs.colors_count,
|
||||
rhs.color_attachments, rhs.colors, rhs.zeta);
|
||||
}
|
||||
|
||||
} // namespace OpenGL
|
@ -0,0 +1,68 @@
|
||||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <cstddef>
|
||||
#include <unordered_map>
|
||||
|
||||
#include <glad/glad.h>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_state.h"
|
||||
#include "video_core/renderer_opengl/gl_texture_cache.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
struct alignas(sizeof(u64)) FramebufferCacheKey {
|
||||
bool is_single_buffer = false;
|
||||
bool stencil_enable = false;
|
||||
u16 colors_count = 0;
|
||||
|
||||
std::array<GLenum, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> color_attachments{};
|
||||
std::array<View, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> colors;
|
||||
View zeta;
|
||||
|
||||
std::size_t Hash() const;
|
||||
|
||||
bool operator==(const FramebufferCacheKey& rhs) const;
|
||||
|
||||
bool operator!=(const FramebufferCacheKey& rhs) const {
|
||||
return !operator==(rhs);
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
||||
|
||||
namespace std {
|
||||
|
||||
template <>
|
||||
struct hash<OpenGL::FramebufferCacheKey> {
|
||||
std::size_t operator()(const OpenGL::FramebufferCacheKey& k) const noexcept {
|
||||
return k.Hash();
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace std
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
class FramebufferCacheOpenGL {
|
||||
public:
|
||||
FramebufferCacheOpenGL();
|
||||
~FramebufferCacheOpenGL();
|
||||
|
||||
GLuint GetFramebuffer(const FramebufferCacheKey& key);
|
||||
|
||||
private:
|
||||
OGLFramebuffer CreateFramebuffer(const FramebufferCacheKey& key);
|
||||
|
||||
OpenGLState local_state;
|
||||
std::unordered_map<FramebufferCacheKey, OGLFramebuffer> cache;
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
Loading…
Reference in New Issue