mirror of https://git.suyu.dev/suyu/suyu
texture_cache: OpenGL: Implement MSAA uploads and copies
parent
ed4a88bd93
commit
93cf2b3ca8
@ -0,0 +1,30 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#version 450 core
|
||||
layout (local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
|
||||
|
||||
layout (binding = 0, rgba8) uniform readonly restrict image2DMSArray msaa_in;
|
||||
layout (binding = 1, rgba8) uniform writeonly restrict image2DArray output_img;
|
||||
|
||||
void main() {
|
||||
const ivec3 coords = ivec3(gl_GlobalInvocationID);
|
||||
if (any(greaterThanEqual(coords, imageSize(msaa_in)))) {
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO: Specialization constants for num_samples?
|
||||
const int num_samples = imageSamples(msaa_in);
|
||||
for (int curr_sample = 0; curr_sample < num_samples; ++curr_sample) {
|
||||
const vec4 pixel = imageLoad(msaa_in, coords, curr_sample);
|
||||
|
||||
const int single_sample_x = 2 * coords.x + (curr_sample & 1);
|
||||
const int single_sample_y = 2 * coords.y + ((curr_sample / 2) & 1);
|
||||
const ivec3 dest_coords = ivec3(single_sample_x, single_sample_y, coords.z);
|
||||
|
||||
if (any(greaterThanEqual(dest_coords, imageSize(output_img)))) {
|
||||
continue;
|
||||
}
|
||||
imageStore(output_img, dest_coords, pixel);
|
||||
}
|
||||
}
|
@ -0,0 +1,29 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#version 450 core
|
||||
layout (local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
|
||||
|
||||
layout (binding = 0, rgba8) uniform readonly restrict image2DArray img_in;
|
||||
layout (binding = 1, rgba8) uniform writeonly restrict image2DMSArray output_msaa;
|
||||
|
||||
void main() {
|
||||
const ivec3 coords = ivec3(gl_GlobalInvocationID);
|
||||
if (any(greaterThanEqual(coords, imageSize(output_msaa)))) {
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO: Specialization constants for num_samples?
|
||||
const int num_samples = imageSamples(output_msaa);
|
||||
for (int curr_sample = 0; curr_sample < num_samples; ++curr_sample) {
|
||||
const int single_sample_x = 2 * coords.x + (curr_sample & 1);
|
||||
const int single_sample_y = 2 * coords.y + ((curr_sample / 2) & 1);
|
||||
const ivec3 single_coords = ivec3(single_sample_x, single_sample_y, coords.z);
|
||||
|
||||
if (any(greaterThanEqual(single_coords, imageSize(img_in)))) {
|
||||
continue;
|
||||
}
|
||||
const vec4 pixel = imageLoad(img_in, single_coords);
|
||||
imageStore(output_msaa, coords, curr_sample, pixel);
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue