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@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project & 2024 suyu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <algorithm>
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@ -580,6 +580,7 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
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VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME);
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}
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}
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// Mesa RadV drivers still have broken extendedDynamicState3ColorBlendEquation support.
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if (extensions.extended_dynamic_state3 && is_radv) {
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LOG_WARNING(Render_Vulkan, "RADV has broken extendedDynamicState3ColorBlendEquation");
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features.extended_dynamic_state3.extendedDynamicState3ColorBlendEnable = false;
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@ -594,13 +595,16 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
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dynamic_state3_enables = false;
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}
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}
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if (extensions.extended_dynamic_state3 && is_amd_driver) {
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LOG_WARNING(Render_Vulkan,
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"AMD drivers have broken extendedDynamicState3ColorBlendEquation");
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features.extended_dynamic_state3.extendedDynamicState3ColorBlendEnable = false;
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features.extended_dynamic_state3.extendedDynamicState3ColorBlendEquation = false;
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dynamic_state3_blending = false;
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}
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// In the past, AMD proprietary drivers had broken extendedDynamicState3ColorBlendEquation
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// support. It should work now, even with MSAA surfaces. Uncomment the following code any new
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// drivers by AMD bring back the issue as a regression.
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// if (extensions.extended_dynamic_state3 && is_amd_driver) {
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// LOG_WARNING(Render_Vulkan,
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// "AMD drivers have broken extendedDynamicState3ColorBlendEquation");
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// features.extended_dynamic_state3.extendedDynamicState3ColorBlendEnable = false;
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// features.extended_dynamic_state3.extendedDynamicState3ColorBlendEquation = false;
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// dynamic_state3_blending = false;
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//}
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if (extensions.vertex_input_dynamic_state && is_radv) {
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// TODO(ameerj): Blacklist only offending driver versions
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// TODO(ameerj): Confirm if RDNA1 is affected
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