VI: Use a Pulse event instead of OneShot for the vblank events.

This prevents missing frames if the vblank fires between the DequeueBuffer and Wait(vsync) calls
merge-requests/60/head
Subv 2018-01-08 22:24:20 +07:00 committed by bunnei
parent 7e0ff43da0
commit 977ce4abbc
1 changed files with 1 additions and 1 deletions

@ -830,7 +830,7 @@ void BufferQueue::ReleaseBuffer(u32 slot) {
Layer::Layer(u64 id, std::shared_ptr<BufferQueue> queue) : id(id), buffer_queue(std::move(queue)) {}
Display::Display(u64 id, std::string name) : id(id), name(std::move(name)) {
vsync_event = Kernel::Event::Create(Kernel::ResetType::OneShot, "Display VSync Event");
vsync_event = Kernel::Event::Create(Kernel::ResetType::Pulse, "Display VSync Event");
}
} // namespace VI