GC: Address Feedback.

merge-requests/60/head
Fernando Sahmkow 2022-01-18 18:05:44 +07:00
parent 9edbbf2af4
commit 9872d4bc4f
7 changed files with 37 additions and 29 deletions

@ -136,21 +136,17 @@ BufferCacheRuntime::BufferCacheRuntime(const Device& device_)
glNamedBufferData(buffer.handle, 0x10'000, nullptr, GL_STREAM_COPY);
}
device_access_memory = []() -> u64 {
if (GLAD_GL_NVX_gpu_memory_info) {
GLint cur_avail_mem_kb = 0;
glGetIntegerv(GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX, &cur_avail_mem_kb);
return static_cast<u64>(cur_avail_mem_kb) * 1_KiB;
device_access_memory = [this]() -> u64 {
if (device.CanReportMemoryUsage()) {
return device.GetCurrentDedicatedVideoMemory() + 512_MiB;
}
return 2_GiB; // Return minimum requirements
}();
}
u64 BufferCacheRuntime::GetDeviceMemoryUsage() const {
if (GLAD_GL_NVX_gpu_memory_info) {
GLint cur_avail_mem_kb = 0;
glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &cur_avail_mem_kb);
return device_access_memory - static_cast<u64>(cur_avail_mem_kb) * 1_KiB;
if (device.CanReportMemoryUsage()) {
return device_access_memory - device.GetCurrentDedicatedVideoMemory();
}
return 2_GiB;
}

@ -89,6 +89,8 @@ public:
void BindImageBuffer(Buffer& buffer, u32 offset, u32 size,
VideoCore::Surface::PixelFormat format);
u64 GetDeviceMemoryUsage() const;
void BindFastUniformBuffer(size_t stage, u32 binding_index, u32 size) {
const GLuint handle = fast_uniforms[stage][binding_index].handle;
const GLsizeiptr gl_size = static_cast<GLsizeiptr>(size);
@ -155,10 +157,8 @@ public:
return device_access_memory;
}
u64 GetDeviceMemoryUsage() const;
bool CanReportMemoryUsage() const {
return GLAD_GL_NVX_gpu_memory_info;
return device.CanReportMemoryUsage();
}
private:

@ -13,12 +13,15 @@
#include <glad/glad.h>
#include "common/literals.h"
#include "common/logging/log.h"
#include "common/settings.h"
#include "shader_recompiler/stage.h"
#include "video_core/renderer_opengl/gl_device.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
using namespace Common::Literals;
namespace OpenGL {
namespace {
constexpr std::array LIMIT_UBOS = {
@ -165,6 +168,7 @@ Device::Device() {
has_sparse_texture_2 = GLAD_GL_ARB_sparse_texture2;
warp_size_potentially_larger_than_guest = !is_nvidia && !is_intel;
need_fastmath_off = is_nvidia;
can_report_memory = GLAD_GL_NVX_gpu_memory_info;
// At the moment of writing this, only Nvidia's driver optimizes BufferSubData on exclusive
// uniform buffers as "push constants"
@ -276,4 +280,10 @@ void main() {
})");
}
u64 Device::GetCurrentDedicatedVideoMemory() const {
GLint cur_avail_mem_kb = 0;
glGetIntegerv(GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX, &cur_avail_mem_kb);
return static_cast<u64>(cur_avail_mem_kb) * 1_KiB;
}
} // namespace OpenGL

@ -20,6 +20,8 @@ public:
[[nodiscard]] std::string GetVendorName() const;
u64 GetCurrentDedicatedVideoMemory() const;
u32 GetMaxUniformBuffers(Shader::Stage stage) const noexcept {
return max_uniform_buffers[static_cast<size_t>(stage)];
}
@ -168,6 +170,10 @@ public:
return vendor_name == "ATI Technologies Inc.";
}
bool CanReportMemoryUsage() const {
return can_report_memory;
}
private:
static bool TestVariableAoffi();
static bool TestPreciseBug();
@ -210,6 +216,7 @@ private:
bool need_fastmath_off{};
bool has_cbuf_ftou_bug{};
bool has_bool_ref_bug{};
bool can_report_memory{};
std::string vendor_name;
};

@ -485,11 +485,9 @@ TextureCacheRuntime::TextureCacheRuntime(const Device& device_, ProgramManager&
}
}
device_access_memory = []() -> u64 {
if (GLAD_GL_NVX_gpu_memory_info) {
GLint cur_avail_mem_kb = 0;
glGetIntegerv(GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX, &cur_avail_mem_kb);
return static_cast<u64>(cur_avail_mem_kb) * 1_KiB;
device_access_memory = [this]() -> u64 {
if (device.CanReportMemoryUsage()) {
return device.GetCurrentDedicatedVideoMemory() + 512_MiB;
}
return 2_GiB; // Return minimum requirements
}();
@ -510,10 +508,8 @@ ImageBufferMap TextureCacheRuntime::DownloadStagingBuffer(size_t size) {
}
u64 TextureCacheRuntime::GetDeviceMemoryUsage() const {
if (GLAD_GL_NVX_gpu_memory_info) {
GLint cur_avail_mem_kb = 0;
glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &cur_avail_mem_kb);
return device_access_memory - static_cast<u64>(cur_avail_mem_kb) * 1_KiB;
if (device.CanReportMemoryUsage()) {
return device_access_memory - device.GetCurrentDedicatedVideoMemory();
}
return 2_GiB;
}

@ -10,6 +10,7 @@
#include <glad/glad.h>
#include "shader_recompiler/shader_info.h"
#include "video_core/renderer_opengl/gl_device.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/util_shaders.h"
#include "video_core/texture_cache/image_view_base.h"
@ -21,7 +22,6 @@ struct ResolutionScalingInfo;
namespace OpenGL {
class Device;
class ProgramManager;
class StateTracker;
@ -90,7 +90,7 @@ public:
u64 GetDeviceMemoryUsage() const;
bool CanReportMemoryUsage() const {
return GLAD_GL_NVX_gpu_memory_info;
return device.CanReportMemoryUsage();
}
bool ShouldReinterpret([[maybe_unused]] Image& dst, [[maybe_unused]] Image& src) {

@ -598,10 +598,10 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
}
logical = vk::Device::Create(physical, queue_cis, extensions, first_next, dld);
is_integrated = (properties.deviceType & VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU) != 0;
is_virtual = (properties.deviceType & VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU) != 0;
is_non_gpu = (properties.deviceType & VK_PHYSICAL_DEVICE_TYPE_OTHER) != 0 ||
(properties.deviceType & VK_PHYSICAL_DEVICE_TYPE_CPU) != 0;
is_integrated = properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU;
is_virtual = properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU;
is_non_gpu = properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_OTHER ||
properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_CPU;
CollectPhysicalMemoryInfo();
CollectTelemetryParameters();
@ -1298,7 +1298,7 @@ void Device::CollectPhysicalMemoryInfo() {
u64 local_memory = 0;
for (size_t element = 0; element < num_properties; ++element) {
const bool is_heap_local =
mem_properties.memoryHeaps[element].flags & VK_MEMORY_HEAP_DEVICE_LOCAL_BIT != 0;
(mem_properties.memoryHeaps[element].flags & VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) != 0;
if (!is_integrated && !is_heap_local) {
continue;
}
@ -1319,7 +1319,6 @@ void Device::CollectPhysicalMemoryInfo() {
const s64 available_memory = static_cast<s64>(device_access_memory - device_initial_usage);
device_access_memory = static_cast<u64>(std::max<s64>(
std::min<s64>(available_memory - 8_GiB, 4_GiB), static_cast<s64>(local_memory)));
device_initial_usage = 0;
}
void Device::CollectToolingInfo() {