mirror of https://git.suyu.dev/suyu/suyu
Merge pull request #12299 from liamwhite/light-ipc
kernel: implement light IPCmerge-requests/60/head
commit
988e557ec8
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "core/hle/kernel/k_light_client_session.h"
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#include "core/hle/kernel/k_light_session.h"
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#include "core/hle/kernel/k_thread.h"
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namespace Kernel {
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KLightClientSession::KLightClientSession(KernelCore& kernel) : KAutoObject(kernel) {}
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KLightClientSession::~KLightClientSession() = default;
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void KLightClientSession::Destroy() {
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m_parent->OnClientClosed();
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}
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void KLightClientSession::OnServerClosed() {}
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Result KLightClientSession::SendSyncRequest(u32* data) {
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// Get the request thread.
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KThread* cur_thread = GetCurrentThreadPointer(m_kernel);
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// Set the light data.
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cur_thread->SetLightSessionData(data);
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// Send the request.
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R_RETURN(m_parent->OnRequest(cur_thread));
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}
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} // namespace Kernel
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "core/hle/kernel/k_auto_object.h"
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#include "core/hle/result.h"
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namespace Kernel {
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class KLightSession;
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class KLightClientSession final : public KAutoObject {
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KERNEL_AUTOOBJECT_TRAITS(KLightClientSession, KAutoObject);
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public:
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explicit KLightClientSession(KernelCore& kernel);
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~KLightClientSession();
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void Initialize(KLightSession* parent) {
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// Set member variables.
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m_parent = parent;
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}
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virtual void Destroy() override;
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const KLightSession* GetParent() const {
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return m_parent;
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}
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Result SendSyncRequest(u32* data);
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void OnServerClosed();
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private:
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KLightSession* m_parent;
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};
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} // namespace Kernel
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "core/hle/kernel/k_light_server_session.h"
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#include "core/hle/kernel/k_light_session.h"
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#include "core/hle/kernel/k_thread.h"
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#include "core/hle/kernel/k_thread_queue.h"
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#include "core/hle/kernel/svc_results.h"
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namespace Kernel {
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namespace {
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constexpr u64 InvalidThreadId = std::numeric_limits<u64>::max();
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class ThreadQueueImplForKLightServerSessionRequest final : public KThreadQueue {
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private:
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KThread::WaiterList* m_wait_list;
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public:
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ThreadQueueImplForKLightServerSessionRequest(KernelCore& kernel, KThread::WaiterList* wl)
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: KThreadQueue(kernel), m_wait_list(wl) {}
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virtual void EndWait(KThread* waiting_thread, Result wait_result) override {
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// Remove the thread from our wait list.
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m_wait_list->erase(m_wait_list->iterator_to(*waiting_thread));
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// Invoke the base end wait handler.
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KThreadQueue::EndWait(waiting_thread, wait_result);
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}
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virtual void CancelWait(KThread* waiting_thread, Result wait_result,
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bool cancel_timer_task) override {
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// Remove the thread from our wait list.
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m_wait_list->erase(m_wait_list->iterator_to(*waiting_thread));
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// Invoke the base cancel wait handler.
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KThreadQueue::CancelWait(waiting_thread, wait_result, cancel_timer_task);
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}
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};
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class ThreadQueueImplForKLightServerSessionReceive final : public KThreadQueue {
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private:
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KThread** m_server_thread;
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public:
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ThreadQueueImplForKLightServerSessionReceive(KernelCore& kernel, KThread** st)
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: KThreadQueue(kernel), m_server_thread(st) {}
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virtual void EndWait(KThread* waiting_thread, Result wait_result) override {
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// Clear the server thread.
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*m_server_thread = nullptr;
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// Set the waiting thread as not cancelable.
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waiting_thread->ClearCancellable();
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// Invoke the base end wait handler.
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KThreadQueue::EndWait(waiting_thread, wait_result);
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}
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virtual void CancelWait(KThread* waiting_thread, Result wait_result,
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bool cancel_timer_task) override {
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// Clear the server thread.
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*m_server_thread = nullptr;
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// Set the waiting thread as not cancelable.
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waiting_thread->ClearCancellable();
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// Invoke the base cancel wait handler.
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KThreadQueue::CancelWait(waiting_thread, wait_result, cancel_timer_task);
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}
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};
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} // namespace
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KLightServerSession::KLightServerSession(KernelCore& kernel) : KAutoObject(kernel) {}
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KLightServerSession::~KLightServerSession() = default;
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void KLightServerSession::Destroy() {
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this->CleanupRequests();
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m_parent->OnServerClosed();
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}
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void KLightServerSession::OnClientClosed() {
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this->CleanupRequests();
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}
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Result KLightServerSession::OnRequest(KThread* request_thread) {
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ThreadQueueImplForKLightServerSessionRequest wait_queue(m_kernel,
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std::addressof(m_request_list));
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// Send the request.
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{
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// Lock the scheduler.
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KScopedSchedulerLock sl(m_kernel);
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// Check that the server isn't closed.
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R_UNLESS(!m_parent->IsServerClosed(), ResultSessionClosed);
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// Check that the request thread isn't terminating.
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R_UNLESS(!request_thread->IsTerminationRequested(), ResultTerminationRequested);
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// Add the request thread to our list.
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m_request_list.push_back(*request_thread);
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// Begin waiting on the request.
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request_thread->SetWaitReasonForDebugging(ThreadWaitReasonForDebugging::IPC);
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request_thread->BeginWait(std::addressof(wait_queue));
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// If we have a server thread, end its wait.
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if (m_server_thread != nullptr) {
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m_server_thread->EndWait(ResultSuccess);
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}
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}
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// NOTE: Nintendo returns GetCurrentThread().GetWaitResult() here.
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// This is technically incorrect, although it doesn't cause problems in practice
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// because this is only ever called with request_thread = GetCurrentThreadPointer().
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R_RETURN(request_thread->GetWaitResult());
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}
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Result KLightServerSession::ReplyAndReceive(u32* data) {
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// Set the server context.
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GetCurrentThread(m_kernel).SetLightSessionData(data);
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// Reply, if we need to.
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if (data[0] & KLightSession::ReplyFlag) {
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KScopedSchedulerLock sl(m_kernel);
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// Check that we're open.
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R_UNLESS(!m_parent->IsClientClosed(), ResultSessionClosed);
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R_UNLESS(!m_parent->IsServerClosed(), ResultSessionClosed);
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// Check that we have a request to reply to.
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R_UNLESS(m_current_request != nullptr, ResultInvalidState);
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// Check that the server thread id is correct.
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R_UNLESS(m_server_thread_id == GetCurrentThread(m_kernel).GetId(), ResultInvalidState);
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// If we can reply, do so.
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if (!m_current_request->IsTerminationRequested()) {
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std::memcpy(m_current_request->GetLightSessionData(),
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GetCurrentThread(m_kernel).GetLightSessionData(), KLightSession::DataSize);
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m_current_request->EndWait(ResultSuccess);
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}
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// Close our current request.
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m_current_request->Close();
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// Clear our current request.
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m_current_request = nullptr;
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m_server_thread_id = InvalidThreadId;
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}
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// Create the wait queue for our receive.
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ThreadQueueImplForKLightServerSessionReceive wait_queue(m_kernel,
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std::addressof(m_server_thread));
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// Receive.
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while (true) {
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// Try to receive a request.
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{
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KScopedSchedulerLock sl(m_kernel);
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// Check that we aren't already receiving.
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R_UNLESS(m_server_thread == nullptr, ResultInvalidState);
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R_UNLESS(m_server_thread_id == InvalidThreadId, ResultInvalidState);
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// Check that we're open.
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R_UNLESS(!m_parent->IsClientClosed(), ResultSessionClosed);
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R_UNLESS(!m_parent->IsServerClosed(), ResultSessionClosed);
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// Check that we're not terminating.
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R_UNLESS(!GetCurrentThread(m_kernel).IsTerminationRequested(),
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ResultTerminationRequested);
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// If we have a request available, use it.
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if (auto head = m_request_list.begin(); head != m_request_list.end()) {
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// Set our current request.
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m_current_request = std::addressof(*head);
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m_current_request->Open();
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// Set our server thread id.
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m_server_thread_id = GetCurrentThread(m_kernel).GetId();
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// Copy the client request data.
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std::memcpy(GetCurrentThread(m_kernel).GetLightSessionData(),
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m_current_request->GetLightSessionData(), KLightSession::DataSize);
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// We successfully received.
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R_SUCCEED();
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}
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// We need to wait for a request to come in.
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// Check if we were cancelled.
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if (GetCurrentThread(m_kernel).IsWaitCancelled()) {
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GetCurrentThread(m_kernel).ClearWaitCancelled();
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R_THROW(ResultCancelled);
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}
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// Mark ourselves as cancellable.
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GetCurrentThread(m_kernel).SetCancellable();
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// Wait for a request to come in.
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m_server_thread = GetCurrentThreadPointer(m_kernel);
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GetCurrentThread(m_kernel).SetWaitReasonForDebugging(ThreadWaitReasonForDebugging::IPC);
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GetCurrentThread(m_kernel).BeginWait(std::addressof(wait_queue));
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}
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// We waited to receive a request; if our wait failed, return the failing result.
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R_TRY(GetCurrentThread(m_kernel).GetWaitResult());
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}
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}
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void KLightServerSession::CleanupRequests() {
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// Cleanup all pending requests.
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{
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KScopedSchedulerLock sl(m_kernel);
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// Handle the current request.
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if (m_current_request != nullptr) {
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// Reply to the current request.
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if (!m_current_request->IsTerminationRequested()) {
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m_current_request->EndWait(ResultSessionClosed);
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}
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// Clear our current request.
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m_current_request->Close();
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m_current_request = nullptr;
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m_server_thread_id = InvalidThreadId;
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}
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// Reply to all other requests.
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for (auto& thread : m_request_list) {
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thread.EndWait(ResultSessionClosed);
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}
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// Wait up our server thread, if we have one.
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if (m_server_thread != nullptr) {
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m_server_thread->EndWait(ResultSessionClosed);
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}
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}
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}
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} // namespace Kernel
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "core/hle/kernel/k_auto_object.h"
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#include "core/hle/kernel/k_thread.h"
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#include "core/hle/result.h"
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namespace Kernel {
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class KLightSession;
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class KLightServerSession final : public KAutoObject,
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public Common::IntrusiveListBaseNode<KLightServerSession> {
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KERNEL_AUTOOBJECT_TRAITS(KLightServerSession, KAutoObject);
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private:
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KLightSession* m_parent{};
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KThread::WaiterList m_request_list{};
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KThread* m_current_request{};
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u64 m_server_thread_id{std::numeric_limits<u64>::max()};
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KThread* m_server_thread{};
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public:
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explicit KLightServerSession(KernelCore& kernel);
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~KLightServerSession();
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void Initialize(KLightSession* parent) {
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// Set member variables. */
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m_parent = parent;
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}
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virtual void Destroy() override;
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constexpr const KLightSession* GetParent() const {
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return m_parent;
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}
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Result OnRequest(KThread* request_thread);
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Result ReplyAndReceive(u32* data);
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void OnClientClosed();
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private:
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void CleanupRequests();
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};
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} // namespace Kernel
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "core/hle/kernel/k_client_port.h"
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#include "core/hle/kernel/k_light_client_session.h"
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#include "core/hle/kernel/k_light_server_session.h"
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#include "core/hle/kernel/k_light_session.h"
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#include "core/hle/kernel/k_process.h"
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namespace Kernel {
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KLightSession::KLightSession(KernelCore& kernel)
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: KAutoObjectWithSlabHeapAndContainer(kernel), m_server(kernel), m_client(kernel) {}
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KLightSession::~KLightSession() = default;
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void KLightSession::Initialize(KClientPort* client_port, uintptr_t name) {
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// Increment reference count.
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// Because reference count is one on creation, this will result
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// in a reference count of two. Thus, when both server and client are closed
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// this object will be destroyed.
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this->Open();
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// Create our sub sessions.
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KAutoObject::Create(std::addressof(m_server));
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KAutoObject::Create(std::addressof(m_client));
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// Initialize our sub sessions.
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m_server.Initialize(this);
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m_client.Initialize(this);
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// Set state and name.
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m_state = State::Normal;
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m_name = name;
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// Set our owner process.
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m_process = GetCurrentProcessPointer(m_kernel);
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m_process->Open();
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// Set our port.
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m_port = client_port;
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if (m_port != nullptr) {
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m_port->Open();
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}
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// Mark initialized.
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m_initialized = true;
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}
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void KLightSession::Finalize() {
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if (m_port != nullptr) {
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m_port->OnSessionFinalized();
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m_port->Close();
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}
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}
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void KLightSession::OnServerClosed() {
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if (m_state == State::Normal) {
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m_state = State::ServerClosed;
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m_client.OnServerClosed();
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}
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this->Close();
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}
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void KLightSession::OnClientClosed() {
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if (m_state == State::Normal) {
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m_state = State::ClientClosed;
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m_server.OnClientClosed();
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}
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this->Close();
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}
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void KLightSession::PostDestroy(uintptr_t arg) {
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// Release the session count resource the owner process holds.
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KProcess* owner = reinterpret_cast<KProcess*>(arg);
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owner->ReleaseResource(Svc::LimitableResource::SessionCountMax, 1);
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owner->Close();
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}
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} // namespace Kernel
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "core/hle/kernel/k_light_client_session.h"
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#include "core/hle/kernel/k_light_server_session.h"
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#include "core/hle/kernel/slab_helpers.h"
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#include "core/hle/result.h"
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namespace Kernel {
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class KClientPort;
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class KProcess;
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// TODO: SupportDynamicExpansion for SlabHeap
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class KLightSession final
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: public KAutoObjectWithSlabHeapAndContainer<KLightSession, KAutoObjectWithList> {
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KERNEL_AUTOOBJECT_TRAITS(KLightSession, KAutoObject);
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private:
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enum class State : u8 {
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Invalid = 0,
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Normal = 1,
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ClientClosed = 2,
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ServerClosed = 3,
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};
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public:
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static constexpr size_t DataSize = sizeof(u32) * 7;
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static constexpr u32 ReplyFlag = (1U << 31);
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private:
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KLightServerSession m_server;
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KLightClientSession m_client;
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State m_state{State::Invalid};
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KClientPort* m_port{};
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uintptr_t m_name{};
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KProcess* m_process{};
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bool m_initialized{};
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public:
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explicit KLightSession(KernelCore& kernel);
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~KLightSession();
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void Initialize(KClientPort* client_port, uintptr_t name);
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void Finalize() override;
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bool IsInitialized() const override {
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return m_initialized;
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}
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uintptr_t GetPostDestroyArgument() const override {
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return reinterpret_cast<uintptr_t>(m_process);
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}
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||||
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static void PostDestroy(uintptr_t arg);
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||||
|
||||
void OnServerClosed();
|
||||
void OnClientClosed();
|
||||
|
||||
bool IsServerClosed() const {
|
||||
return m_state != State::Normal;
|
||||
}
|
||||
bool IsClientClosed() const {
|
||||
return m_state != State::Normal;
|
||||
}
|
||||
|
||||
Result OnRequest(KThread* request_thread) {
|
||||
R_RETURN(m_server.OnRequest(request_thread));
|
||||
}
|
||||
|
||||
KLightClientSession& GetClientSession() {
|
||||
return m_client;
|
||||
}
|
||||
KLightServerSession& GetServerSession() {
|
||||
return m_server;
|
||||
}
|
||||
const KLightClientSession& GetClientSession() const {
|
||||
return m_client;
|
||||
}
|
||||
const KLightServerSession& GetServerSession() const {
|
||||
return m_server;
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace Kernel
|
Loading…
Reference in New Issue