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@ -20,6 +20,7 @@
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#include "core/settings.h"
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#include "core/tracer/recorder.h"
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#include "video_core/renderer_opengl/renderer_opengl.h"
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#include "video_core/utils.h"
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#include "video_core/video_core.h"
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static const char vertex_shader[] = R"(
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@ -98,22 +99,22 @@ RendererOpenGL::RendererOpenGL() = default;
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RendererOpenGL::~RendererOpenGL() = default;
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/// Swap buffers (render frame)
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void RendererOpenGL::SwapBuffers(boost::optional<const FramebufferInfo&> framebuffer_info) {
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void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig&> framebuffer) {
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// Maintain the rasterizer's state as a priority
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OpenGLState prev_state = OpenGLState::GetCurState();
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state.Apply();
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if (framebuffer_info != boost::none) {
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// If framebuffer_info is provided, reload it from memory to a texture
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if (screen_info.texture.width != (GLsizei)framebuffer_info->width ||
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screen_info.texture.height != (GLsizei)framebuffer_info->height ||
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screen_info.texture.pixel_format != framebuffer_info->pixel_format) {
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if (framebuffer != boost::none) {
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// If framebuffer is provided, reload it from memory to a texture
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if (screen_info.texture.width != (GLsizei)framebuffer->width ||
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screen_info.texture.height != (GLsizei)framebuffer->height ||
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screen_info.texture.pixel_format != framebuffer->pixel_format) {
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// Reallocate texture if the framebuffer size has changed.
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// This is expected to not happen very often and hence should not be a
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// performance problem.
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ConfigureFramebufferTexture(screen_info.texture, *framebuffer_info);
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ConfigureFramebufferTexture(screen_info.texture, *framebuffer);
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}
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LoadFBToScreenInfo(*framebuffer_info, screen_info);
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LoadFBToScreenInfo(*framebuffer, screen_info);
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}
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DrawScreens();
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@ -131,164 +132,59 @@ void RendererOpenGL::SwapBuffers(boost::optional<const FramebufferInfo&> framebu
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RefreshRasterizerSetting();
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}
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static inline u32 MortonInterleave128(u32 x, u32 y) {
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// 128x128 Z-Order coordinate from 2D coordinates
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static constexpr u32 xlut[] = {
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0x0000, 0x0001, 0x0002, 0x0003, 0x0008, 0x0009, 0x000a, 0x000b, 0x0040, 0x0041, 0x0042,
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0x0043, 0x0048, 0x0049, 0x004a, 0x004b, 0x0800, 0x0801, 0x0802, 0x0803, 0x0808, 0x0809,
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0x080a, 0x080b, 0x0840, 0x0841, 0x0842, 0x0843, 0x0848, 0x0849, 0x084a, 0x084b, 0x1000,
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0x1001, 0x1002, 0x1003, 0x1008, 0x1009, 0x100a, 0x100b, 0x1040, 0x1041, 0x1042, 0x1043,
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0x1048, 0x1049, 0x104a, 0x104b, 0x1800, 0x1801, 0x1802, 0x1803, 0x1808, 0x1809, 0x180a,
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0x180b, 0x1840, 0x1841, 0x1842, 0x1843, 0x1848, 0x1849, 0x184a, 0x184b, 0x2000, 0x2001,
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0x2002, 0x2003, 0x2008, 0x2009, 0x200a, 0x200b, 0x2040, 0x2041, 0x2042, 0x2043, 0x2048,
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0x2049, 0x204a, 0x204b, 0x2800, 0x2801, 0x2802, 0x2803, 0x2808, 0x2809, 0x280a, 0x280b,
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0x2840, 0x2841, 0x2842, 0x2843, 0x2848, 0x2849, 0x284a, 0x284b, 0x3000, 0x3001, 0x3002,
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0x3003, 0x3008, 0x3009, 0x300a, 0x300b, 0x3040, 0x3041, 0x3042, 0x3043, 0x3048, 0x3049,
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0x304a, 0x304b, 0x3800, 0x3801, 0x3802, 0x3803, 0x3808, 0x3809, 0x380a, 0x380b, 0x3840,
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0x3841, 0x3842, 0x3843, 0x3848, 0x3849, 0x384a, 0x384b, 0x0000, 0x0001, 0x0002, 0x0003,
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0x0008, 0x0009, 0x000a, 0x000b, 0x0040, 0x0041, 0x0042, 0x0043, 0x0048, 0x0049, 0x004a,
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0x004b, 0x0800, 0x0801, 0x0802, 0x0803, 0x0808, 0x0809, 0x080a, 0x080b, 0x0840, 0x0841,
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0x0842, 0x0843, 0x0848, 0x0849, 0x084a, 0x084b, 0x1000, 0x1001, 0x1002, 0x1003, 0x1008,
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0x1009, 0x100a, 0x100b, 0x1040, 0x1041, 0x1042, 0x1043, 0x1048, 0x1049, 0x104a, 0x104b,
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0x1800, 0x1801, 0x1802, 0x1803, 0x1808, 0x1809, 0x180a, 0x180b, 0x1840, 0x1841, 0x1842,
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0x1843, 0x1848, 0x1849, 0x184a, 0x184b, 0x2000, 0x2001, 0x2002, 0x2003, 0x2008, 0x2009,
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0x200a, 0x200b, 0x2040, 0x2041, 0x2042, 0x2043, 0x2048, 0x2049, 0x204a, 0x204b, 0x2800,
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0x2801, 0x2802, 0x2803, 0x2808, 0x2809, 0x280a, 0x280b, 0x2840, 0x2841, 0x2842, 0x2843,
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0x2848, 0x2849, 0x284a, 0x284b, 0x3000, 0x3001, 0x3002, 0x3003, 0x3008, 0x3009, 0x300a,
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0x300b, 0x3040, 0x3041, 0x3042, 0x3043, 0x3048, 0x3049, 0x304a, 0x304b, 0x3800, 0x3801,
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0x3802, 0x3803, 0x3808, 0x3809, 0x380a, 0x380b, 0x3840, 0x3841, 0x3842, 0x3843, 0x3848,
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0x3849, 0x384a, 0x384b, 0x0000, 0x0001, 0x0002, 0x0003, 0x0008, 0x0009, 0x000a, 0x000b,
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0x0040, 0x0041, 0x0042, 0x0043, 0x0048, 0x0049, 0x004a, 0x004b, 0x0800, 0x0801, 0x0802,
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0x0803, 0x0808, 0x0809, 0x080a, 0x080b, 0x0840, 0x0841, 0x0842, 0x0843, 0x0848, 0x0849,
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0x084a, 0x084b, 0x1000, 0x1001, 0x1002, 0x1003, 0x1008, 0x1009, 0x100a, 0x100b, 0x1040,
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0x1041, 0x1042, 0x1043, 0x1048, 0x1049, 0x104a, 0x104b, 0x1800, 0x1801, 0x1802, 0x1803,
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0x1808, 0x1809, 0x180a, 0x180b, 0x1840, 0x1841, 0x1842, 0x1843, 0x1848, 0x1849, 0x184a,
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0x184b, 0x2000, 0x2001, 0x2002, 0x2003, 0x2008, 0x2009, 0x200a, 0x200b, 0x2040, 0x2041,
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0x2042, 0x2043, 0x2048, 0x2049, 0x204a, 0x204b, 0x2800, 0x2801, 0x2802, 0x2803, 0x2808,
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0x2809, 0x280a, 0x280b, 0x2840, 0x2841, 0x2842, 0x2843, 0x2848, 0x2849, 0x284a, 0x284b,
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0x3000, 0x3001, 0x3002, 0x3003, 0x3008, 0x3009, 0x300a, 0x300b, 0x3040, 0x3041, 0x3042,
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0x3043, 0x3048, 0x3049, 0x304a, 0x304b, 0x3800, 0x3801, 0x3802, 0x3803, 0x3808, 0x3809,
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0x380a, 0x380b, 0x3840, 0x3841, 0x3842, 0x3843, 0x3848, 0x3849, 0x384a, 0x384b,
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};
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static constexpr u32 ylut[] = {
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0x0000, 0x0004, 0x0010, 0x0014, 0x0020, 0x0024, 0x0030, 0x0034, 0x0080, 0x0084, 0x0090,
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0x0094, 0x00a0, 0x00a4, 0x00b0, 0x00b4, 0x0100, 0x0104, 0x0110, 0x0114, 0x0120, 0x0124,
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0x0130, 0x0134, 0x0180, 0x0184, 0x0190, 0x0194, 0x01a0, 0x01a4, 0x01b0, 0x01b4, 0x0200,
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0x0204, 0x0210, 0x0214, 0x0220, 0x0224, 0x0230, 0x0234, 0x0280, 0x0284, 0x0290, 0x0294,
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0x02a0, 0x02a4, 0x02b0, 0x02b4, 0x0300, 0x0304, 0x0310, 0x0314, 0x0320, 0x0324, 0x0330,
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0x0334, 0x0380, 0x0384, 0x0390, 0x0394, 0x03a0, 0x03a4, 0x03b0, 0x03b4, 0x0400, 0x0404,
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0x0410, 0x0414, 0x0420, 0x0424, 0x0430, 0x0434, 0x0480, 0x0484, 0x0490, 0x0494, 0x04a0,
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0x04a4, 0x04b0, 0x04b4, 0x0500, 0x0504, 0x0510, 0x0514, 0x0520, 0x0524, 0x0530, 0x0534,
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0x0580, 0x0584, 0x0590, 0x0594, 0x05a0, 0x05a4, 0x05b0, 0x05b4, 0x0600, 0x0604, 0x0610,
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0x0614, 0x0620, 0x0624, 0x0630, 0x0634, 0x0680, 0x0684, 0x0690, 0x0694, 0x06a0, 0x06a4,
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0x06b0, 0x06b4, 0x0700, 0x0704, 0x0710, 0x0714, 0x0720, 0x0724, 0x0730, 0x0734, 0x0780,
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0x0784, 0x0790, 0x0794, 0x07a0, 0x07a4, 0x07b0, 0x07b4, 0x0000, 0x0004, 0x0010, 0x0014,
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0x0020, 0x0024, 0x0030, 0x0034, 0x0080, 0x0084, 0x0090, 0x0094, 0x00a0, 0x00a4, 0x00b0,
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0x00b4, 0x0100, 0x0104, 0x0110, 0x0114, 0x0120, 0x0124, 0x0130, 0x0134, 0x0180, 0x0184,
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0x0190, 0x0194, 0x01a0, 0x01a4, 0x01b0, 0x01b4, 0x0200, 0x0204, 0x0210, 0x0214, 0x0220,
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0x0224, 0x0230, 0x0234, 0x0280, 0x0284, 0x0290, 0x0294, 0x02a0, 0x02a4, 0x02b0, 0x02b4,
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0x0300, 0x0304, 0x0310, 0x0314, 0x0320, 0x0324, 0x0330, 0x0334, 0x0380, 0x0384, 0x0390,
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0x0394, 0x03a0, 0x03a4, 0x03b0, 0x03b4, 0x0400, 0x0404, 0x0410, 0x0414, 0x0420, 0x0424,
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0x0430, 0x0434, 0x0480, 0x0484, 0x0490, 0x0494, 0x04a0, 0x04a4, 0x04b0, 0x04b4, 0x0500,
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0x0504, 0x0510, 0x0514, 0x0520, 0x0524, 0x0530, 0x0534, 0x0580, 0x0584, 0x0590, 0x0594,
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0x05a0, 0x05a4, 0x05b0, 0x05b4, 0x0600, 0x0604, 0x0610, 0x0614, 0x0620, 0x0624, 0x0630,
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0x0634, 0x0680, 0x0684, 0x0690, 0x0694, 0x06a0, 0x06a4, 0x06b0, 0x06b4, 0x0700, 0x0704,
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0x0710, 0x0714, 0x0720, 0x0724, 0x0730, 0x0734, 0x0780, 0x0784, 0x0790, 0x0794, 0x07a0,
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0x07a4, 0x07b0, 0x07b4, 0x0000, 0x0004, 0x0010, 0x0014, 0x0020, 0x0024, 0x0030, 0x0034,
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0x0080, 0x0084, 0x0090, 0x0094, 0x00a0, 0x00a4, 0x00b0, 0x00b4, 0x0100, 0x0104, 0x0110,
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0x0114, 0x0120, 0x0124, 0x0130, 0x0134, 0x0180, 0x0184, 0x0190, 0x0194, 0x01a0, 0x01a4,
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0x01b0, 0x01b4, 0x0200, 0x0204, 0x0210, 0x0214, 0x0220, 0x0224, 0x0230, 0x0234, 0x0280,
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0x0284, 0x0290, 0x0294, 0x02a0, 0x02a4, 0x02b0, 0x02b4, 0x0300, 0x0304, 0x0310, 0x0314,
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0x0320, 0x0324, 0x0330, 0x0334, 0x0380, 0x0384, 0x0390, 0x0394, 0x03a0, 0x03a4, 0x03b0,
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0x03b4, 0x0400, 0x0404, 0x0410, 0x0414, 0x0420, 0x0424, 0x0430, 0x0434, 0x0480, 0x0484,
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0x0490, 0x0494, 0x04a0, 0x04a4, 0x04b0, 0x04b4, 0x0500, 0x0504, 0x0510, 0x0514, 0x0520,
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0x0524, 0x0530, 0x0534, 0x0580, 0x0584, 0x0590, 0x0594, 0x05a0, 0x05a4, 0x05b0, 0x05b4,
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0x0600, 0x0604, 0x0610, 0x0614, 0x0620, 0x0624, 0x0630, 0x0634, 0x0680, 0x0684, 0x0690,
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0x0694, 0x06a0, 0x06a4, 0x06b0, 0x06b4, 0x0700, 0x0704, 0x0710, 0x0714, 0x0720, 0x0724,
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0x0730, 0x0734, 0x0780, 0x0784, 0x0790, 0x0794, 0x07a0, 0x07a4, 0x07b0, 0x07b4,
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};
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return xlut[x % 128] + ylut[y % 128];
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}
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static inline u32 GetMortonOffset128(u32 x, u32 y, u32 bytes_per_pixel) {
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// Calculates the offset of the position of the pixel in Morton order
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// Framebuffer images are split into 128x128 tiles.
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const unsigned int block_height = 128;
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const unsigned int coarse_x = x & ~127;
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u32 i = MortonInterleave128(x, y);
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const unsigned int offset = coarse_x * block_height;
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return (i + offset) * bytes_per_pixel;
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}
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static void MortonCopyPixels128(u32 width, u32 height, u32 bytes_per_pixel, u32 gl_bytes_per_pixel,
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u8* morton_data, u8* gl_data, bool morton_to_gl) {
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u8* data_ptrs[2];
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for (unsigned y = 0; y < height; ++y) {
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for (unsigned x = 0; x < width; ++x) {
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const u32 coarse_y = y & ~127;
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u32 morton_offset =
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GetMortonOffset128(x, y, bytes_per_pixel) + coarse_y * width * bytes_per_pixel;
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u32 gl_pixel_index = (x + (height - 1 - y) * width) * gl_bytes_per_pixel;
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data_ptrs[morton_to_gl] = morton_data + morton_offset;
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data_ptrs[!morton_to_gl] = &gl_data[gl_pixel_index];
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memcpy(data_ptrs[0], data_ptrs[1], bytes_per_pixel);
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}
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}
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}
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/**
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* Loads framebuffer from emulated memory into the active OpenGL texture.
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*/
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void RendererOpenGL::LoadFBToScreenInfo(const FramebufferInfo& framebuffer_info,
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void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer,
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ScreenInfo& screen_info) {
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const u32 bpp{FramebufferInfo::BytesPerPixel(framebuffer_info.pixel_format)};
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const u32 size_in_bytes{framebuffer_info.stride * framebuffer_info.height * bpp};
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const u32 bytes_per_pixel{Tegra::FramebufferConfig::BytesPerPixel(framebuffer.pixel_format)};
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const u64 size_in_bytes{framebuffer.stride * framebuffer.height * bytes_per_pixel};
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const VAddr framebuffer_addr{framebuffer.address + framebuffer.offset};
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MortonCopyPixels128(framebuffer_info.width, framebuffer_info.height, bpp, 4,
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Memory::GetPointer(framebuffer_info.address), gl_framebuffer_data.data(),
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true);
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// TODO(bunnei): The framebuffer region should only be invalidated if it is written to, not
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// every frame. When we find the right place for this, the below line can be removed.
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Memory::RasterizerFlushVirtualRegion(framebuffer_addr, size_in_bytes,
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Memory::FlushMode::Invalidate);
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LOG_TRACE(Render_OpenGL, "0x%08x bytes from 0x%llx(%dx%d), fmt %x", size_in_bytes,
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framebuffer_info.address, framebuffer_info.width, framebuffer_info.height,
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(int)framebuffer_info.pixel_format);
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// Framebuffer orientation handling
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framebuffer_transform_flags = framebuffer.transform_flags;
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|
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|
|
|
// Ensure no bad interactions with GL_UNPACK_ALIGNMENT, which by default
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|
|
|
// only allows rows to have a memory alignement of 4.
|
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|
|
|
ASSERT(framebuffer_info.stride % 4 == 0);
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|
|
ASSERT(framebuffer.stride % 4 == 0);
|
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|
|
framebuffer_flip_vertical = framebuffer_info.flip_vertical;
|
|
|
|
|
if (!Rasterizer()->AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride,
|
|
|
|
|
screen_info)) {
|
|
|
|
|
// Reset the screen info's display texture to its own permanent texture
|
|
|
|
|
screen_info.display_texture = screen_info.texture.resource.handle;
|
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|
|
screen_info.display_texcoords = MathUtil::Rectangle<float>(0.f, 0.f, 1.f, 1.f);
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|
|
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|
|
// Reset the screen info's display texture to its own permanent texture
|
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|
|
screen_info.display_texture = screen_info.texture.resource.handle;
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|
|
screen_info.display_texcoords = MathUtil::Rectangle<float>(0.f, 0.f, 1.f, 1.f);
|
|
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|
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Rasterizer()->FlushRegion(framebuffer_addr, size_in_bytes);
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|
|
|
// Memory::RasterizerFlushRegion(framebuffer_info.address, size_in_bytes);
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|
|
|
|
VideoCore::MortonCopyPixels128(framebuffer.width, framebuffer.height, bytes_per_pixel, 4,
|
|
|
|
|
Memory::GetPointer(framebuffer_addr),
|
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|
|
gl_framebuffer_data.data(), true);
|
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|
|
state.texture_units[0].texture_2d = screen_info.texture.resource.handle;
|
|
|
|
|
state.Apply();
|
|
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|
|
state.texture_units[0].texture_2d = screen_info.texture.resource.handle;
|
|
|
|
|
state.Apply();
|
|
|
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|
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|
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|
|
glActiveTexture(GL_TEXTURE0);
|
|
|
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint)framebuffer_info.stride);
|
|
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
|
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(framebuffer.stride));
|
|
|
|
|
|
|
|
|
|
// Update existing texture
|
|
|
|
|
// TODO: Test what happens on hardware when you change the framebuffer dimensions so that
|
|
|
|
|
// they differ from the LCD resolution.
|
|
|
|
|
// TODO: Applications could theoretically crash Citra here by specifying too large
|
|
|
|
|
// framebuffer sizes. We should make sure that this cannot happen.
|
|
|
|
|
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, framebuffer_info.width, framebuffer_info.height,
|
|
|
|
|
screen_info.texture.gl_format, screen_info.texture.gl_type,
|
|
|
|
|
gl_framebuffer_data.data());
|
|
|
|
|
// Update existing texture
|
|
|
|
|
// TODO: Test what happens on hardware when you change the framebuffer dimensions so that
|
|
|
|
|
// they differ from the LCD resolution.
|
|
|
|
|
// TODO: Applications could theoretically crash yuzu here by specifying too large
|
|
|
|
|
// framebuffer sizes. We should make sure that this cannot happen.
|
|
|
|
|
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, framebuffer.width, framebuffer.height,
|
|
|
|
|
screen_info.texture.gl_format, screen_info.texture.gl_type,
|
|
|
|
|
gl_framebuffer_data.data());
|
|
|
|
|
|
|
|
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
|
|
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
|
|
|
|
|
|
|
|
|
state.texture_units[0].texture_2d = 0;
|
|
|
|
|
state.Apply();
|
|
|
|
|
state.texture_units[0].texture_2d = 0;
|
|
|
|
|
state.Apply();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
@ -372,14 +268,14 @@ void RendererOpenGL::InitOpenGLObjects() {
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
|
|
|
|
|
const FramebufferInfo& framebuffer_info) {
|
|
|
|
|
const Tegra::FramebufferConfig& framebuffer) {
|
|
|
|
|
|
|
|
|
|
texture.width = framebuffer_info.width;
|
|
|
|
|
texture.height = framebuffer_info.height;
|
|
|
|
|
texture.width = framebuffer.width;
|
|
|
|
|
texture.height = framebuffer.height;
|
|
|
|
|
|
|
|
|
|
GLint internal_format;
|
|
|
|
|
switch (framebuffer_info.pixel_format) {
|
|
|
|
|
case FramebufferInfo::PixelFormat::ABGR8:
|
|
|
|
|
switch (framebuffer.pixel_format) {
|
|
|
|
|
case Tegra::FramebufferConfig::PixelFormat::ABGR8:
|
|
|
|
|
// Use RGBA8 and swap in the fragment shader
|
|
|
|
|
internal_format = GL_RGBA;
|
|
|
|
|
texture.gl_format = GL_RGBA;
|
|
|
|
@ -404,8 +300,19 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
|
|
|
|
|
void RendererOpenGL::DrawSingleScreen(const ScreenInfo& screen_info, float x, float y, float w,
|
|
|
|
|
float h) {
|
|
|
|
|
const auto& texcoords = screen_info.display_texcoords;
|
|
|
|
|
const auto& left = framebuffer_flip_vertical ? texcoords.right : texcoords.left;
|
|
|
|
|
const auto& right = framebuffer_flip_vertical ? texcoords.left : texcoords.right;
|
|
|
|
|
auto left = texcoords.left;
|
|
|
|
|
auto right = texcoords.right;
|
|
|
|
|
if (framebuffer_transform_flags != Tegra::FramebufferConfig::TransformFlags::Unset)
|
|
|
|
|
if (framebuffer_transform_flags == Tegra::FramebufferConfig::TransformFlags::FlipV) {
|
|
|
|
|
// Flip the framebuffer vertically
|
|
|
|
|
left = texcoords.right;
|
|
|
|
|
right = texcoords.left;
|
|
|
|
|
} else {
|
|
|
|
|
// Other transformations are unsupported
|
|
|
|
|
LOG_CRITICAL(HW_GPU, "unsupported framebuffer_transform_flags=%d",
|
|
|
|
|
framebuffer_transform_flags);
|
|
|
|
|
UNIMPLEMENTED();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
std::array<ScreenRectVertex, 4> vertices = {{
|
|
|
|
|
ScreenRectVertex(x, y, texcoords.top, right),
|
|
|
|
|