texture_cache: Avoid unnecessary surface copies within PickStrategy() and TryReconstructSurface()

We can take these by const reference and avoid making unnecessary
copies, preventing some atomic reference count increments and
decrements.
merge-requests/60/head
Lioncash 2019-10-15 19:29:00 +07:00
parent ba0086e32d
commit a24e8bf9cf
1 changed files with 2 additions and 2 deletions

@ -402,7 +402,7 @@ private:
if (params.block_depth > 1 || params.target == SurfaceTarget::Texture3D) {
return RecycleStrategy::Flush;
}
for (auto s : overlaps) {
for (const auto& s : overlaps) {
const auto& s_params = s->GetSurfaceParams();
if (s_params.block_depth > 1 || s_params.target == SurfaceTarget::Texture3D) {
return RecycleStrategy::Flush;
@ -575,7 +575,7 @@ private:
} else if (Settings::values.use_accurate_gpu_emulation && passed_tests != overlaps.size()) {
return {};
}
for (auto surface : overlaps) {
for (const auto& surface : overlaps) {
Unregister(surface);
}
new_surface->MarkAsModified(modified, Tick());