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@ -626,55 +626,6 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
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cur_state.Apply();
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}
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MICROPROFILE_DEFINE(OpenGL_TextureDL, "OpenGL", "Texture Download", MP_RGB(128, 192, 64));
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void CachedSurface::DownloadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle) {
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if (params.type == SurfaceType::Fill)
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return;
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MICROPROFILE_SCOPE(OpenGL_TextureDL);
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gl_buffer.resize(params.width * params.height * GetGLBytesPerPixel(params.pixel_format));
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OpenGLState state = OpenGLState::GetCurState();
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OpenGLState prev_state = state;
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SCOPE_EXIT({ prev_state.Apply(); });
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const FormatTuple& tuple = GetFormatTuple(params.pixel_format, params.component_type);
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// Ensure no bad interactions with GL_PACK_ALIGNMENT
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ASSERT(params.width * GetGLBytesPerPixel(params.pixel_format) % 4 == 0);
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glPixelStorei(GL_PACK_ROW_LENGTH, static_cast<GLint>(params.width));
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const auto& rect{params.GetRect()};
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size_t buffer_offset =
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(rect.bottom * params.width + rect.left) * GetGLBytesPerPixel(params.pixel_format);
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state.UnbindTexture(texture.handle);
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state.draw.read_framebuffer = read_fb_handle;
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state.Apply();
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if (params.type == SurfaceType::ColorTexture) {
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
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texture.handle, 0);
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
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0);
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} else if (params.type == SurfaceType::Depth) {
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D,
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texture.handle, 0);
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
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} else {
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
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texture.handle, 0);
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}
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glReadPixels(static_cast<GLint>(rect.left), static_cast<GLint>(rect.bottom),
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static_cast<GLsizei>(rect.GetWidth()), static_cast<GLsizei>(rect.GetHeight()),
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tuple.format, tuple.type, &gl_buffer[buffer_offset]);
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glPixelStorei(GL_PACK_ROW_LENGTH, 0);
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}
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RasterizerCacheOpenGL::RasterizerCacheOpenGL() {
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read_framebuffer.Create();
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draw_framebuffer.Create();
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@ -748,7 +699,6 @@ void RasterizerCacheOpenGL::LoadSurface(const Surface& surface) {
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}
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void RasterizerCacheOpenGL::FlushSurface(const Surface& surface) {
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surface->DownloadGLTexture(read_framebuffer.handle, draw_framebuffer.handle);
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surface->FlushGLBuffer();
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}
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