gl_rasterizer: Pass the right number of array quad vertices count

merge-requests/60/head
ReinUsesLisp 2019-05-17 17:08:34 +07:00
parent 6f1720a5b7
commit a652e58c54
1 changed files with 2 additions and 2 deletions

@ -261,8 +261,8 @@ DrawParameters RasterizerOpenGL::SetupDraw() {
// MakeQuadArray always generates u32 indexes
params.index_format = GL_UNSIGNED_INT;
params.count = (regs.vertex_buffer.count / 4) * 6;
params.index_buffer_offset =
primitive_assembler.MakeQuadArray(regs.vertex_buffer.first, params.count);
params.index_buffer_offset = primitive_assembler.MakeQuadArray(
regs.vertex_buffer.first, regs.vertex_buffer.count);
}
return params;
}