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@ -1,43 +1,13 @@
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/**
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* Copyright (C) 2013 Citra Emulator
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*
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* @file emu_window_glfw.cpp
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* @author ShizZy <shizzy@6bit.net>
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* @date 2013-09-04
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* @brief Implementation implementation of EmuWindow class for GLFW
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*
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* @section LICENSE
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of
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* the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details at
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* http://www.gnu.org/copyleft/gpl.html
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*
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* Official project repository can be found at:
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* http://code.google.com/p/gekko-gc-emu/
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*/
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "common/common.h"
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#include "video_core/video_core.h"
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#include "citra/emu_window/emu_window_glfw.h"
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static void OnKeyEvent(GLFWwindow* win, int key, int action) {
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// EmuWindow_GLFW* emuwin = (EmuWindow_GLFW*)glfwGetWindowUserPointer(win);
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//input_common::GCController::GCButtonState state;
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//if (action == GLFW_PRESS) {
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// state = input_common::GCController::PRESSED;
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//} else {
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// state = input_common::GCController::RELEASED;
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//}
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// for (int channel = 0; channel < 4 && emuwin->controller_interface(); ++channel) {
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// emuwin->controller_interface()->SetControllerStatus(channel, key, state);
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// }
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// TODO(bunnei): ImplementMe
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}
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static void OnWindowSizeEvent(GLFWwindow* win, int width, int height) {
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