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@ -458,6 +458,7 @@ void RasterizerOpenGL::Clear() {
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}
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// TODO: Signal state tracker about these changes
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state_tracker.NotifyBlend0();
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// TODO(Rodrigo): Find out if these changes affect clearing
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glClipControl(GL_LOWER_LEFT, GL_ZERO_TO_ONE);
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glDisablei(GL_BLEND, 0);
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@ -1102,31 +1103,53 @@ void RasterizerOpenGL::SyncFragmentColorClampState() {
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}
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void RasterizerOpenGL::SyncBlendState() {
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auto& maxwell3d = system.GPU().Maxwell3D();
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const auto& regs = maxwell3d.regs;
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auto& gpu = system.GPU().Maxwell3D();
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auto& flags = gpu.dirty.flags;
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const auto& regs = gpu.regs;
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glBlendColor(regs.blend_color.r, regs.blend_color.g, regs.blend_color.b, regs.blend_color.a);
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if (flags[Dirty::BlendColor]) {
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flags[Dirty::BlendColor] = false;
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glBlendColor(regs.blend_color.r, regs.blend_color.g, regs.blend_color.b,
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regs.blend_color.a);
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}
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// TODO(Rodrigo): Revisit blending, there are several registers we are not reading
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if (!flags[Dirty::BlendStates]) {
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return;
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}
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flags[Dirty::BlendStates] = false;
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if (!regs.independent_blend_enable) {
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const auto& src = regs.blend;
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oglEnable(GL_BLEND, src.enable[0]);
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if (!src.enable[0]) {
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if (!regs.blend.enable[0]) {
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glDisable(GL_BLEND);
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return;
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}
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glBlendFuncSeparate(MaxwellToGL::BlendFunc(src.factor_source_rgb),
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MaxwellToGL::BlendFunc(src.factor_dest_rgb),
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MaxwellToGL::BlendFunc(src.factor_source_a),
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MaxwellToGL::BlendFunc(src.factor_dest_a));
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glBlendEquationSeparate(MaxwellToGL::BlendEquation(src.equation_rgb),
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MaxwellToGL::BlendEquation(src.equation_a));
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glEnable(GL_BLEND);
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glBlendFuncSeparate(MaxwellToGL::BlendFunc(regs.blend.factor_source_rgb),
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MaxwellToGL::BlendFunc(regs.blend.factor_dest_rgb),
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MaxwellToGL::BlendFunc(regs.blend.factor_source_a),
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MaxwellToGL::BlendFunc(regs.blend.factor_dest_a));
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glBlendEquationSeparate(MaxwellToGL::BlendEquation(regs.blend.equation_rgb),
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MaxwellToGL::BlendEquation(regs.blend.equation_a));
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return;
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}
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const bool force = flags[Dirty::BlendIndependentEnabled];
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flags[Dirty::BlendIndependentEnabled] = false;
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for (std::size_t i = 0; i < Maxwell::NumRenderTargets; ++i) {
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oglEnablei(GL_BLEND, regs.blend.enable[i], static_cast<GLuint>(i));
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if (!regs.blend.enable[i]) {
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if (!force && !flags[Dirty::BlendState0 + i]) {
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continue;
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}
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flags[Dirty::BlendState0 + i] = false;
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if (!regs.blend.enable[i]) {
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glDisablei(GL_BLEND, static_cast<GLuint>(i));
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continue;
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}
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glEnablei(GL_BLEND, static_cast<GLuint>(i));
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const auto& src = regs.independent_blend[i];
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glBlendFuncSeparatei(static_cast<GLuint>(i), MaxwellToGL::BlendFunc(src.factor_source_rgb),
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MaxwellToGL::BlendFunc(src.factor_dest_rgb),
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