|
|
|
@ -125,11 +125,23 @@ VkRect2D GetScissorState(const Maxwell& regs, size_t index, u32 up_scale = 1, u3
|
|
|
|
|
return value < 0 ? std::min<s32>(converted_value - acumm, -1)
|
|
|
|
|
: std::max<s32>(converted_value + acumm, 1);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
const bool lower_left = regs.window_origin.mode != Maxwell::WindowOrigin::Mode::UpperLeft;
|
|
|
|
|
const s32 clip_height = regs.surface_clip.height;
|
|
|
|
|
|
|
|
|
|
// Flip coordinates if lower left
|
|
|
|
|
s32 min_y = lower_left ? (clip_height - src.max_y) : src.min_y.Value();
|
|
|
|
|
s32 max_y = lower_left ? (clip_height - src.min_y) : src.max_y.Value();
|
|
|
|
|
|
|
|
|
|
// Bound to render area
|
|
|
|
|
min_y = std::max(min_y, 0);
|
|
|
|
|
max_y = std::max(max_y, 0);
|
|
|
|
|
|
|
|
|
|
if (src.enable) {
|
|
|
|
|
scissor.offset.x = scale_up(static_cast<s32>(src.min_x));
|
|
|
|
|
scissor.offset.y = scale_up(static_cast<s32>(src.min_y));
|
|
|
|
|
scissor.offset.x = scale_up(src.min_x);
|
|
|
|
|
scissor.offset.y = scale_up(min_y);
|
|
|
|
|
scissor.extent.width = scale_up(src.max_x - src.min_x);
|
|
|
|
|
scissor.extent.height = scale_up(src.max_y - src.min_y);
|
|
|
|
|
scissor.extent.height = scale_up(max_y - min_y);
|
|
|
|
|
} else {
|
|
|
|
|
scissor.offset.x = 0;
|
|
|
|
|
scissor.offset.y = 0;
|
|
|
|
@ -308,17 +320,33 @@ void RasterizerVulkan::DrawTexture() {
|
|
|
|
|
const auto& draw_texture_state = maxwell3d->draw_manager->GetDrawTextureState();
|
|
|
|
|
const auto& sampler = texture_cache.GetGraphicsSampler(draw_texture_state.src_sampler);
|
|
|
|
|
const auto& texture = texture_cache.GetImageView(draw_texture_state.src_texture);
|
|
|
|
|
Region2D dst_region = {Offset2D{.x = static_cast<s32>(draw_texture_state.dst_x0),
|
|
|
|
|
.y = static_cast<s32>(draw_texture_state.dst_y0)},
|
|
|
|
|
Offset2D{.x = static_cast<s32>(draw_texture_state.dst_x1),
|
|
|
|
|
.y = static_cast<s32>(draw_texture_state.dst_y1)}};
|
|
|
|
|
Region2D src_region = {Offset2D{.x = static_cast<s32>(draw_texture_state.src_x0),
|
|
|
|
|
.y = static_cast<s32>(draw_texture_state.src_y0)},
|
|
|
|
|
Offset2D{.x = static_cast<s32>(draw_texture_state.src_x1),
|
|
|
|
|
.y = static_cast<s32>(draw_texture_state.src_y1)}};
|
|
|
|
|
blit_image.BlitColor(texture_cache.GetFramebuffer(), texture.RenderTarget(),
|
|
|
|
|
texture.ImageHandle(), sampler->Handle(), dst_region, src_region,
|
|
|
|
|
texture.size);
|
|
|
|
|
const auto* framebuffer = texture_cache.GetFramebuffer();
|
|
|
|
|
|
|
|
|
|
const bool src_rescaling = texture_cache.IsRescaling() && texture.IsRescaled();
|
|
|
|
|
const bool dst_rescaling = texture_cache.IsRescaling() && framebuffer->IsRescaled();
|
|
|
|
|
|
|
|
|
|
const auto ScaleSrc = [&](auto dim_f) -> s32 {
|
|
|
|
|
auto dim = static_cast<s32>(dim_f);
|
|
|
|
|
return src_rescaling ? Settings::values.resolution_info.ScaleUp(dim) : dim;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
const auto ScaleDst = [&](auto dim_f) -> s32 {
|
|
|
|
|
auto dim = static_cast<s32>(dim_f);
|
|
|
|
|
return dst_rescaling ? Settings::values.resolution_info.ScaleUp(dim) : dim;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Region2D dst_region = {Offset2D{.x = ScaleDst(draw_texture_state.dst_x0),
|
|
|
|
|
.y = ScaleDst(draw_texture_state.dst_y0)},
|
|
|
|
|
Offset2D{.x = ScaleDst(draw_texture_state.dst_x1),
|
|
|
|
|
.y = ScaleDst(draw_texture_state.dst_y1)}};
|
|
|
|
|
Region2D src_region = {Offset2D{.x = ScaleSrc(draw_texture_state.src_x0),
|
|
|
|
|
.y = ScaleSrc(draw_texture_state.src_y0)},
|
|
|
|
|
Offset2D{.x = ScaleSrc(draw_texture_state.src_x1),
|
|
|
|
|
.y = ScaleSrc(draw_texture_state.src_y1)}};
|
|
|
|
|
Extent3D src_size = {static_cast<u32>(ScaleSrc(texture.size.width)),
|
|
|
|
|
static_cast<u32>(ScaleSrc(texture.size.height)), texture.size.depth};
|
|
|
|
|
blit_image.BlitColor(framebuffer, texture.RenderTarget(), texture.ImageHandle(),
|
|
|
|
|
sampler->Handle(), dst_region, src_region, src_size);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void RasterizerVulkan::Clear(u32 layer_count) {
|
|
|
|
|