From b45e5c2399f52285c2cadcc62f4124096df218e4 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Fri, 3 Aug 2018 12:18:28 -0400 Subject: [PATCH] gl_shader_decompiler: Remove unused variable in GenerateDeclarations() This variable was being incremented, but we were never actually using it. --- src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index acf067050a..68db3c22a6 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -412,7 +412,6 @@ public: } declarations.AddNewLine(); - unsigned const_buffer_layout = 0; for (const auto& entry : GetConstBuffersDeclarations()) { declarations.AddLine("layout(std140) uniform " + entry.GetName()); declarations.AddLine('{'); @@ -420,7 +419,6 @@ public: "[MAX_CONSTBUFFER_ELEMENTS];"); declarations.AddLine("};"); declarations.AddNewLine(); - ++const_buffer_layout; } declarations.AddNewLine();