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@ -383,7 +383,8 @@ private:
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void NotifyBufferDeletion();
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[[nodiscard]] Binding StorageBufferBinding(GPUVAddr ssbo_addr, bool is_written = false) const;
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[[nodiscard]] Binding StorageBufferBinding(GPUVAddr ssbo_addr, u32 cbuf_index,
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bool is_written = false) const;
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[[nodiscard]] TextureBufferBinding GetTextureBufferBinding(GPUVAddr gpu_addr, u32 size,
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PixelFormat format);
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@ -802,7 +803,7 @@ void BufferCache<P>::BindGraphicsStorageBuffer(size_t stage, size_t ssbo_index,
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const auto& cbufs = maxwell3d->state.shader_stages[stage];
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const GPUVAddr ssbo_addr = cbufs.const_buffers[cbuf_index].address + cbuf_offset;
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storage_buffers[stage][ssbo_index] = StorageBufferBinding(ssbo_addr, is_written);
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storage_buffers[stage][ssbo_index] = StorageBufferBinding(ssbo_addr, cbuf_index, is_written);
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}
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template <class P>
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@ -842,7 +843,7 @@ void BufferCache<P>::BindComputeStorageBuffer(size_t ssbo_index, u32 cbuf_index,
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const auto& cbufs = launch_desc.const_buffer_config;
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const GPUVAddr ssbo_addr = cbufs[cbuf_index].Address() + cbuf_offset;
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compute_storage_buffers[ssbo_index] = StorageBufferBinding(ssbo_addr, is_written);
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compute_storage_buffers[ssbo_index] = StorageBufferBinding(ssbo_addr, cbuf_index, is_written);
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}
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template <class P>
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@ -1988,11 +1989,26 @@ void BufferCache<P>::NotifyBufferDeletion() {
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template <class P>
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typename BufferCache<P>::Binding BufferCache<P>::StorageBufferBinding(GPUVAddr ssbo_addr,
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u32 cbuf_index,
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bool is_written) const {
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const GPUVAddr gpu_addr = gpu_memory->Read<u64>(ssbo_addr);
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const u32 size = gpu_memory->Read<u32>(ssbo_addr + 8);
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const auto size = [&]() {
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const bool is_nvn_cbuf = cbuf_index == 0;
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// The NVN driver buffer (index 0) is known to pack the SSBO address followed by its size.
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if (is_nvn_cbuf) {
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return gpu_memory->Read<u32>(ssbo_addr + 8);
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}
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// Other titles (notably Doom Eternal) may use STG/LDG on buffer addresses in custom defined
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// cbufs, which do not store the sizes adjacent to the addresses, so use the fully
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// mapped buffer size for now.
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const u32 memory_layout_size = static_cast<u32>(gpu_memory->GetMemoryLayoutSize(gpu_addr));
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LOG_INFO(HW_GPU, "Binding storage buffer for cbuf index {}, MemoryLayoutSize 0x{:X}",
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cbuf_index, memory_layout_size);
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return memory_layout_size;
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}();
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const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr);
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if (!cpu_addr || size == 0) {
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LOG_WARNING(HW_GPU, "Failed to find storage buffer for cbuf index {}", cbuf_index);
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return NULL_BINDING;
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}
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const VAddr cpu_end = Common::AlignUp(*cpu_addr + size, Core::Memory::YUZU_PAGESIZE);
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