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@ -675,6 +675,24 @@ void GMainWindow::RestoreUIState() {
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Debugger::ToggleConsole();
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}
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void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
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if (!UISettings::values.pause_when_in_background) {
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return;
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}
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if (state != Qt::ApplicationHidden && state != Qt::ApplicationInactive &&
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state != Qt::ApplicationActive) {
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LOG_DEBUG(Frontend, "ApplicationState unusual flag: {} ", state);
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}
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if (ui.action_Pause->isEnabled() &&
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(state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
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auto_paused = true;
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OnPauseGame();
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} else if (ui.action_Start->isEnabled() && auto_paused && state == Qt::ApplicationActive) {
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auto_paused = false;
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OnStartGame();
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}
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}
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void GMainWindow::ConnectWidgetEvents() {
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connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
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connect(game_list, &GameList::OpenDirectory, this, &GMainWindow::OnGameListOpenDirectory);
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@ -2311,6 +2329,9 @@ int main(int argc, char* argv[]) {
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// After settings have been loaded by GMainWindow, apply the filter
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main_window.show();
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QObject::connect(&app, &QGuiApplication::applicationStateChanged, &main_window,
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&GMainWindow::OnAppFocusStateChanged);
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Settings::LogSettings();
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int result = app.exec();
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