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@ -2,6 +2,8 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <string_view>
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#include "common/file_util.h"
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#include "core/core.h"
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#include "core/gdbstub/gdbstub.h"
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@ -65,18 +67,18 @@ Values values = {};
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bool configuring_global = true;
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std::string GetTimeZoneString() {
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static constexpr std::array<const char*, 46> timezones{{
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static constexpr std::array timezones{
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"auto", "default", "CET", "CST6CDT", "Cuba", "EET", "Egypt", "Eire",
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"EST", "EST5EDT", "GB", "GB-Eire", "GMT", "GMT+0", "GMT-0", "GMT0",
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"Greenwich", "Hongkong", "HST", "Iceland", "Iran", "Israel", "Jamaica", "Japan",
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"Kwajalein", "Libya", "MET", "MST", "MST7MDT", "Navajo", "NZ", "NZ-CHAT",
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"Poland", "Portugal", "PRC", "PST8PDT", "ROC", "ROK", "Singapore", "Turkey",
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"UCT", "Universal", "UTC", "W-SU", "WET", "Zulu",
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}};
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};
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ASSERT(Settings::values.time_zone_index.GetValue() < timezones.size());
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return timezones[Settings::values.time_zone_index.GetValue()];
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const auto time_zone_index = static_cast<std::size_t>(values.time_zone_index.GetValue());
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ASSERT(time_zone_index < timezones.size());
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return timezones[time_zone_index];
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}
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void Apply() {
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@ -91,41 +93,40 @@ void Apply() {
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Service::HID::ReloadInputDevices();
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}
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template <typename T>
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void LogSetting(const std::string& name, const T& value) {
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LOG_INFO(Config, "{}: {}", name, value);
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}
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void LogSettings() {
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const auto log_setting = [](std::string_view name, const auto& value) {
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LOG_INFO(Config, "{}: {}", name, value);
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};
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LOG_INFO(Config, "yuzu Configuration:");
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LogSetting("Controls_UseDockedMode", Settings::values.use_docked_mode);
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LogSetting("System_RngSeed", Settings::values.rng_seed.GetValue().value_or(0));
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LogSetting("System_CurrentUser", Settings::values.current_user);
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LogSetting("System_LanguageIndex", Settings::values.language_index.GetValue());
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LogSetting("System_RegionIndex", Settings::values.region_index.GetValue());
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LogSetting("System_TimeZoneIndex", Settings::values.time_zone_index.GetValue());
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LogSetting("Core_UseMultiCore", Settings::values.use_multi_core.GetValue());
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LogSetting("Renderer_UseResolutionFactor", Settings::values.resolution_factor.GetValue());
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LogSetting("Renderer_UseFrameLimit", Settings::values.use_frame_limit.GetValue());
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LogSetting("Renderer_FrameLimit", Settings::values.frame_limit.GetValue());
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LogSetting("Renderer_UseDiskShaderCache", Settings::values.use_disk_shader_cache.GetValue());
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LogSetting("Renderer_GPUAccuracyLevel", Settings::values.gpu_accuracy.GetValue());
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LogSetting("Renderer_UseAsynchronousGpuEmulation",
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Settings::values.use_asynchronous_gpu_emulation.GetValue());
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LogSetting("Renderer_UseVsync", Settings::values.use_vsync.GetValue());
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LogSetting("Renderer_UseAssemblyShaders", Settings::values.use_assembly_shaders.GetValue());
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LogSetting("Renderer_AnisotropicFilteringLevel", Settings::values.max_anisotropy.GetValue());
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LogSetting("Audio_OutputEngine", Settings::values.sink_id);
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LogSetting("Audio_EnableAudioStretching", Settings::values.enable_audio_stretching.GetValue());
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LogSetting("Audio_OutputDevice", Settings::values.audio_device_id);
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LogSetting("DataStorage_UseVirtualSd", Settings::values.use_virtual_sd);
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LogSetting("DataStorage_NandDir", FileUtil::GetUserPath(FileUtil::UserPath::NANDDir));
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LogSetting("DataStorage_SdmcDir", FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir));
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LogSetting("Debugging_UseGdbstub", Settings::values.use_gdbstub);
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LogSetting("Debugging_GdbstubPort", Settings::values.gdbstub_port);
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LogSetting("Debugging_ProgramArgs", Settings::values.program_args);
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LogSetting("Services_BCATBackend", Settings::values.bcat_backend);
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LogSetting("Services_BCATBoxcatLocal", Settings::values.bcat_boxcat_local);
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log_setting("Controls_UseDockedMode", values.use_docked_mode);
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log_setting("System_RngSeed", values.rng_seed.GetValue().value_or(0));
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log_setting("System_CurrentUser", values.current_user);
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log_setting("System_LanguageIndex", values.language_index.GetValue());
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log_setting("System_RegionIndex", values.region_index.GetValue());
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log_setting("System_TimeZoneIndex", values.time_zone_index.GetValue());
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log_setting("Core_UseMultiCore", values.use_multi_core.GetValue());
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log_setting("Renderer_UseResolutionFactor", values.resolution_factor.GetValue());
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log_setting("Renderer_UseFrameLimit", values.use_frame_limit.GetValue());
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log_setting("Renderer_FrameLimit", values.frame_limit.GetValue());
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log_setting("Renderer_UseDiskShaderCache", values.use_disk_shader_cache.GetValue());
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log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue());
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log_setting("Renderer_UseAsynchronousGpuEmulation",
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values.use_asynchronous_gpu_emulation.GetValue());
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log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
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log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue());
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log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
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log_setting("Audio_OutputEngine", values.sink_id);
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log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue());
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log_setting("Audio_OutputDevice", values.audio_device_id);
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log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd);
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log_setting("DataStorage_NandDir", FileUtil::GetUserPath(FileUtil::UserPath::NANDDir));
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log_setting("DataStorage_SdmcDir", FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir));
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log_setting("Debugging_UseGdbstub", values.use_gdbstub);
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log_setting("Debugging_GdbstubPort", values.gdbstub_port);
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log_setting("Debugging_ProgramArgs", values.program_args);
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log_setting("Services_BCATBackend", values.bcat_backend);
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log_setting("Services_BCATBoxcatLocal", values.bcat_boxcat_local);
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}
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float Volume() {
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