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@ -24,11 +24,16 @@
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namespace OpenGL {
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enum class EntryKind : u32 {
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enum class TransferableEntryKind : u32 {
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Raw,
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Usage,
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};
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enum class PrecompiledEntryKind : u32 {
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Decompiled,
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Dump,
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};
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constexpr u32 NativeVersion = 1;
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constexpr u32 ShaderHashSize = 64;
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@ -108,17 +113,17 @@ bool ShaderDiskCacheOpenGL::LoadTransferable(std::vector<ShaderDiskCacheRaw>& ra
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// Version is valid, load the shaders
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while (file.Tell() < file_size) {
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EntryKind kind{};
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TransferableEntryKind kind{};
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file.ReadBytes(&kind, sizeof(u32));
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switch (kind) {
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case EntryKind::Raw: {
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case TransferableEntryKind::Raw: {
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ShaderDiskCacheRaw entry{file};
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transferable.insert({entry.GetUniqueIdentifier(), {}});
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raws.push_back(std::move(entry));
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break;
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}
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case EntryKind::Usage: {
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case TransferableEntryKind::Usage: {
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ShaderDiskCacheUsage usage{};
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file.ReadBytes(&usage, sizeof(usage));
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usages.push_back(std::move(usage));
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@ -133,16 +138,19 @@ bool ShaderDiskCacheOpenGL::LoadTransferable(std::vector<ShaderDiskCacheRaw>& ra
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return true;
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}
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std::vector<ShaderDiskCachePrecompiledEntry> ShaderDiskCacheOpenGL::LoadPrecompiled() {
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bool ShaderDiskCacheOpenGL::LoadPrecompiled(
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std::map<u64, ShaderDiskCacheDecompiled>& decompiled,
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std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump>& dumps) {
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if (!Settings::values.use_disk_shader_cache) {
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return {};
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return false;
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}
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FileUtil::IOFile file(GetPrecompiledPath(), "rb");
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if (!file.IsOpen()) {
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LOG_INFO(Render_OpenGL, "No precompiled shader cache found for game with title id={}",
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GetTitleID());
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return {};
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return false;
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}
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const u64 file_size = file.GetSize();
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@ -152,24 +160,102 @@ std::vector<ShaderDiskCachePrecompiledEntry> ShaderDiskCacheOpenGL::LoadPrecompi
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LOG_INFO(Render_OpenGL, "Precompiled cache is from another version of yuzu - removing");
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file.Close();
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InvalidatePrecompiled();
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return {};
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return false;
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}
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std::vector<ShaderDiskCachePrecompiledEntry> precompiled;
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while (file.Tell() < file_size) {
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ShaderDiskCachePrecompiledEntry entry;
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file.ReadBytes(&entry.usage, sizeof(entry.usage));
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PrecompiledEntryKind kind{};
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file.ReadBytes(&kind, sizeof(u32));
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file.ReadBytes(&entry.binary_format, sizeof(u32));
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switch (kind) {
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case PrecompiledEntryKind::Decompiled: {
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ShaderDiskCacheDecompiled entry;
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u32 binary_length{};
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file.ReadBytes(&binary_length, sizeof(u32));
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entry.binary.resize(binary_length);
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file.ReadBytes(entry.binary.data(), entry.binary.size());
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u64 unique_identifier{};
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file.ReadBytes(&unique_identifier, sizeof(u64));
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precompiled.push_back(entry);
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u32 code_size{};
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file.ReadBytes(&code_size, sizeof(u32));
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std::vector<u8> code(code_size);
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file.ReadArray(code.data(), code.size());
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entry.code = std::string(reinterpret_cast<char*>(code.data()), code_size);
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u32 const_buffers_count{};
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file.ReadBytes(&const_buffers_count, sizeof(u32));
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for (u32 i = 0; i < const_buffers_count; ++i) {
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u32 max_offset{}, index{};
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u8 is_indirect{};
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file.ReadBytes(&max_offset, sizeof(u32));
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file.ReadBytes(&index, sizeof(u32));
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file.ReadBytes(&is_indirect, sizeof(u8));
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entry.entries.const_buffers.emplace_back(max_offset, is_indirect != 0, index);
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}
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u32 samplers_count{};
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file.ReadBytes(&samplers_count, sizeof(u32));
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for (u32 i = 0; i < samplers_count; ++i) {
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u64 offset{}, index{};
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u32 type{};
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u8 is_array{}, is_shadow{};
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file.ReadBytes(&offset, sizeof(u64));
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file.ReadBytes(&index, sizeof(u64));
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file.ReadBytes(&type, sizeof(u32));
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file.ReadBytes(&is_array, sizeof(u8));
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file.ReadBytes(&is_shadow, sizeof(u8));
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entry.entries.samplers.emplace_back(
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static_cast<std::size_t>(offset), static_cast<std::size_t>(index),
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static_cast<Tegra::Shader::TextureType>(type), is_array != 0, is_shadow != 0);
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}
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u32 global_memory_count{};
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file.ReadBytes(&global_memory_count, sizeof(u32));
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for (u32 i = 0; i < global_memory_count; ++i) {
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u32 cbuf_index{}, cbuf_offset{};
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file.ReadBytes(&cbuf_index, sizeof(u32));
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file.ReadBytes(&cbuf_offset, sizeof(u32));
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entry.entries.global_memory_entries.emplace_back(cbuf_index, cbuf_offset);
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}
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for (auto& clip_distance : entry.entries.clip_distances) {
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u8 clip_distance_raw{};
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file.ReadBytes(&clip_distance_raw, sizeof(u8));
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clip_distance = clip_distance_raw != 0;
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}
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u64 shader_length{};
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file.ReadBytes(&shader_length, sizeof(u64));
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entry.entries.shader_length = static_cast<std::size_t>(shader_length);
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decompiled.insert({unique_identifier, std::move(entry)});
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break;
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}
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case PrecompiledEntryKind::Dump: {
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ShaderDiskCacheUsage usage;
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file.ReadBytes(&usage, sizeof(usage));
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ShaderDiskCacheDump dump;
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file.ReadBytes(&dump.binary_format, sizeof(u32));
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u32 binary_length{};
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file.ReadBytes(&binary_length, sizeof(u32));
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dump.binary.resize(binary_length);
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file.ReadBytes(dump.binary.data(), dump.binary.size());
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dumps.insert({usage, dump});
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break;
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}
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default:
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LOG_ERROR(Render_OpenGL, "Unknown precompiled shader cache entry kind={} - removing",
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static_cast<u32>(kind));
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InvalidatePrecompiled();
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dumps.clear();
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decompiled.clear();
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return false;
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}
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}
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return precompiled;
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return true;
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}
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void ShaderDiskCacheOpenGL::InvalidateTransferable() const {
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@ -196,7 +282,7 @@ void ShaderDiskCacheOpenGL::SaveRaw(const ShaderDiskCacheRaw& entry) {
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if (!file.IsOpen()) {
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return;
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}
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file.WriteObject(EntryKind::Raw);
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file.WriteObject(TransferableEntryKind::Raw);
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entry.Save(file);
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transferable.insert({id, {}});
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@ -220,11 +306,12 @@ void ShaderDiskCacheOpenGL::SaveUsage(const ShaderDiskCacheUsage& usage) {
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if (!file.IsOpen()) {
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return;
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}
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file.WriteObject(EntryKind::Usage);
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file.WriteObject(TransferableEntryKind::Usage);
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file.WriteObject(usage);
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}
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void ShaderDiskCacheOpenGL::SavePrecompiled(const ShaderDiskCacheUsage& usage, GLuint program) {
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void ShaderDiskCacheOpenGL::SaveDecompiled(u64 unique_identifier, const std::string& code,
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const GLShader::ShaderEntries& entries) {
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if (!Settings::values.use_disk_shader_cache) {
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return;
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}
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@ -234,6 +321,54 @@ void ShaderDiskCacheOpenGL::SavePrecompiled(const ShaderDiskCacheUsage& usage, G
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return;
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}
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file.WriteObject(static_cast<u32>(PrecompiledEntryKind::Decompiled));
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file.WriteObject(unique_identifier);
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file.WriteObject(static_cast<u32>(code.size()));
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file.WriteArray(code.data(), code.size());
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file.WriteObject(static_cast<u32>(entries.const_buffers.size()));
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for (const auto& cbuf : entries.const_buffers) {
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file.WriteObject(static_cast<u32>(cbuf.GetMaxOffset()));
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file.WriteObject(static_cast<u32>(cbuf.GetIndex()));
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file.WriteObject(static_cast<u8>(cbuf.IsIndirect() ? 1 : 0));
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}
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file.WriteObject(static_cast<u32>(entries.samplers.size()));
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for (const auto& sampler : entries.samplers) {
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file.WriteObject(static_cast<u64>(sampler.GetOffset()));
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file.WriteObject(static_cast<u64>(sampler.GetIndex()));
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file.WriteObject(static_cast<u32>(sampler.GetType()));
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file.WriteObject(static_cast<u8>(sampler.IsArray() ? 1 : 0));
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file.WriteObject(static_cast<u8>(sampler.IsShadow() ? 1 : 0));
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}
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file.WriteObject(static_cast<u32>(entries.global_memory_entries.size()));
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for (const auto& gmem : entries.global_memory_entries) {
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file.WriteObject(static_cast<u32>(gmem.GetCbufIndex()));
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file.WriteObject(static_cast<u32>(gmem.GetCbufOffset()));
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}
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for (const bool clip_distance : entries.clip_distances) {
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file.WriteObject(static_cast<u8>(clip_distance ? 1 : 0));
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}
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file.WriteObject(static_cast<u64>(entries.shader_length));
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}
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void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint program) {
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if (!Settings::values.use_disk_shader_cache) {
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return;
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}
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FileUtil::IOFile file = AppendPrecompiledFile();
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if (!file.IsOpen()) {
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return;
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}
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file.WriteObject(static_cast<u32>(PrecompiledEntryKind::Dump));
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file.WriteObject(usage);
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GLint binary_length{};
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