mirror of https://git.suyu.dev/suyu/suyu
VideoCore/Shader: Move DebugData to a separate file
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cda7210fad
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// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <vector>
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#include "common/common_types.h"
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#include "common/vector_math.h"
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#include "video_core/pica_types.h"
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namespace Pica {
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namespace Shader {
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/// Helper structure used to keep track of data useful for inspection of shader emulation
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template <bool full_debugging>
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struct DebugData;
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template <>
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struct DebugData<false> {
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// TODO: Hide these behind and interface and move them to DebugData<true>
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u32 max_offset; ///< maximum program counter ever reached
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u32 max_opdesc_id; ///< maximum swizzle pattern index ever used
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};
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template <>
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struct DebugData<true> {
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/// Records store the input and output operands of a particular instruction.
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struct Record {
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enum Type {
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// Floating point arithmetic operands
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SRC1 = 0x1,
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SRC2 = 0x2,
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SRC3 = 0x4,
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// Initial and final output operand value
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DEST_IN = 0x8,
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DEST_OUT = 0x10,
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// Current and next instruction offset (in words)
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CUR_INSTR = 0x20,
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NEXT_INSTR = 0x40,
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// Output address register value
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ADDR_REG_OUT = 0x80,
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// Result of a comparison instruction
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CMP_RESULT = 0x100,
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// Input values for conditional flow control instructions
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COND_BOOL_IN = 0x200,
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COND_CMP_IN = 0x400,
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// Input values for a loop
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LOOP_INT_IN = 0x800,
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};
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Math::Vec4<float24> src1;
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Math::Vec4<float24> src2;
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Math::Vec4<float24> src3;
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Math::Vec4<float24> dest_in;
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Math::Vec4<float24> dest_out;
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s32 address_registers[2];
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bool conditional_code[2];
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bool cond_bool;
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bool cond_cmp[2];
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Math::Vec4<u8> loop_int;
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u32 instruction_offset;
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u32 next_instruction;
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/// set of enabled fields (as a combination of Type flags)
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unsigned mask = 0;
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};
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u32 max_offset; ///< maximum program counter ever reached
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u32 max_opdesc_id; ///< maximum swizzle pattern index ever used
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/// List of records for each executed shader instruction
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std::vector<DebugData<true>::Record> records;
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};
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/// Type alias for better readability
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using DebugDataRecord = DebugData<true>::Record;
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/// Helper function to set a DebugData<true>::Record field based on the template enum parameter.
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template <DebugDataRecord::Type type, typename ValueType>
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inline void SetField(DebugDataRecord& record, ValueType value);
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template <>
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inline void SetField<DebugDataRecord::SRC1>(DebugDataRecord& record, float24* value) {
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record.src1.x = value[0];
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record.src1.y = value[1];
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record.src1.z = value[2];
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record.src1.w = value[3];
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}
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template <>
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inline void SetField<DebugDataRecord::SRC2>(DebugDataRecord& record, float24* value) {
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record.src2.x = value[0];
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record.src2.y = value[1];
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record.src2.z = value[2];
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record.src2.w = value[3];
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}
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template <>
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inline void SetField<DebugDataRecord::SRC3>(DebugDataRecord& record, float24* value) {
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record.src3.x = value[0];
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record.src3.y = value[1];
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record.src3.z = value[2];
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record.src3.w = value[3];
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}
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template <>
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inline void SetField<DebugDataRecord::DEST_IN>(DebugDataRecord& record, float24* value) {
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record.dest_in.x = value[0];
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record.dest_in.y = value[1];
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record.dest_in.z = value[2];
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record.dest_in.w = value[3];
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}
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template <>
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inline void SetField<DebugDataRecord::DEST_OUT>(DebugDataRecord& record, float24* value) {
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record.dest_out.x = value[0];
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record.dest_out.y = value[1];
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record.dest_out.z = value[2];
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record.dest_out.w = value[3];
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}
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template <>
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inline void SetField<DebugDataRecord::ADDR_REG_OUT>(DebugDataRecord& record, s32* value) {
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record.address_registers[0] = value[0];
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record.address_registers[1] = value[1];
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}
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template <>
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inline void SetField<DebugDataRecord::CMP_RESULT>(DebugDataRecord& record, bool* value) {
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record.conditional_code[0] = value[0];
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record.conditional_code[1] = value[1];
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}
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template <>
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inline void SetField<DebugDataRecord::COND_BOOL_IN>(DebugDataRecord& record, bool value) {
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record.cond_bool = value;
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}
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template <>
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inline void SetField<DebugDataRecord::COND_CMP_IN>(DebugDataRecord& record, bool* value) {
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record.cond_cmp[0] = value[0];
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record.cond_cmp[1] = value[1];
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}
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template <>
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inline void SetField<DebugDataRecord::LOOP_INT_IN>(DebugDataRecord& record, Math::Vec4<u8> value) {
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record.loop_int = value;
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}
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template <>
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inline void SetField<DebugDataRecord::CUR_INSTR>(DebugDataRecord& record, u32 value) {
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record.instruction_offset = value;
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}
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template <>
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inline void SetField<DebugDataRecord::NEXT_INSTR>(DebugDataRecord& record, u32 value) {
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record.next_instruction = value;
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}
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/// Helper function to set debug information on the current shader iteration.
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template <DebugDataRecord::Type type, typename ValueType>
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inline void Record(DebugData<false>& debug_data, u32 offset, ValueType value) {
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// Debugging disabled => nothing to do
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}
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template <DebugDataRecord::Type type, typename ValueType>
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inline void Record(DebugData<true>& debug_data, u32 offset, ValueType value) {
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if (offset >= debug_data.records.size())
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debug_data.records.resize(offset + 1);
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SetField<type, ValueType>(debug_data.records[offset], value);
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debug_data.records[offset].mask |= type;
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}
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} // namespace Shader
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} // namespace Pica
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