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@ -228,13 +228,7 @@ void RasterizerOpenGL::DrawArrays() {
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const bool has_stencil = false;
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const bool using_color_fb = true;
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const bool using_depth_fb = false;
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MathUtil::Rectangle<s32> viewport_rect_unscaled{
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static_cast<s32>(regs.viewport[0].x), // left
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static_cast<s32>(regs.viewport[0].y + regs.viewport[0].height), // top
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static_cast<s32>(regs.viewport[0].x + regs.viewport[0].width), // right
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static_cast<s32>(regs.viewport[0].y) // bottom
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};
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const MathUtil::Rectangle<s32> viewport_rect{regs.viewport[0].GetRect()};
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const bool write_color_fb =
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state.color_mask.red_enabled == GL_TRUE || state.color_mask.green_enabled == GL_TRUE ||
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@ -248,7 +242,7 @@ void RasterizerOpenGL::DrawArrays() {
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Surface depth_surface;
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MathUtil::Rectangle<u32> surfaces_rect;
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std::tie(color_surface, depth_surface, surfaces_rect) =
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res_cache.GetFramebufferSurfaces(using_color_fb, using_depth_fb, viewport_rect_unscaled);
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res_cache.GetFramebufferSurfaces(using_color_fb, using_depth_fb, viewport_rect);
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const u16 res_scale = color_surface != nullptr
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? color_surface->res_scale
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@ -256,16 +250,16 @@ void RasterizerOpenGL::DrawArrays() {
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MathUtil::Rectangle<u32> draw_rect{
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static_cast<u32>(MathUtil::Clamp<s32>(static_cast<s32>(surfaces_rect.left) +
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viewport_rect_unscaled.left * res_scale,
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viewport_rect.left * res_scale,
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surfaces_rect.left, surfaces_rect.right)), // Left
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static_cast<u32>(MathUtil::Clamp<s32>(static_cast<s32>(surfaces_rect.bottom) +
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viewport_rect_unscaled.top * res_scale,
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viewport_rect.top * res_scale,
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surfaces_rect.bottom, surfaces_rect.top)), // Top
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static_cast<u32>(MathUtil::Clamp<s32>(static_cast<s32>(surfaces_rect.left) +
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viewport_rect_unscaled.right * res_scale,
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viewport_rect.right * res_scale,
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surfaces_rect.left, surfaces_rect.right)), // Right
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static_cast<u32>(MathUtil::Clamp<s32>(static_cast<s32>(surfaces_rect.bottom) +
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viewport_rect_unscaled.bottom * res_scale,
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viewport_rect.bottom * res_scale,
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surfaces_rect.bottom, surfaces_rect.top))}; // Bottom
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// Bind the framebuffer surfaces
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@ -293,12 +287,7 @@ void RasterizerOpenGL::DrawArrays() {
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}
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// Sync the viewport
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state.viewport.x =
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static_cast<GLint>(surfaces_rect.left) + viewport_rect_unscaled.left * res_scale;
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state.viewport.y =
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static_cast<GLint>(surfaces_rect.bottom) + viewport_rect_unscaled.bottom * res_scale;
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state.viewport.width = static_cast<GLsizei>(viewport_rect_unscaled.GetWidth() * res_scale);
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state.viewport.height = static_cast<GLsizei>(viewport_rect_unscaled.GetHeight() * res_scale);
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SyncViewport(surfaces_rect, res_scale);
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// TODO(bunnei): Sync framebuffer_scale uniform here
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// TODO(bunnei): Sync scissorbox uniform(s) here
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@ -541,6 +530,16 @@ void main() {
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}
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}
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void RasterizerOpenGL::SyncViewport(const MathUtil::Rectangle<u32>& surfaces_rect, u16 res_scale) {
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const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
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const MathUtil::Rectangle<s32> viewport_rect{regs.viewport[0].GetRect()};
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state.viewport.x = static_cast<GLint>(surfaces_rect.left) + viewport_rect.left * res_scale;
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state.viewport.y = static_cast<GLint>(surfaces_rect.bottom) + viewport_rect.bottom * res_scale;
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state.viewport.width = static_cast<GLsizei>(viewport_rect.GetWidth() * res_scale);
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state.viewport.height = static_cast<GLsizei>(viewport_rect.GetHeight() * res_scale);
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}
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void RasterizerOpenGL::SyncClipEnabled() {
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UNREACHABLE();
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}
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