|
|
|
@ -1044,6 +1044,7 @@ PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
|
|
|
|
|
PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;
|
|
|
|
|
PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL;
|
|
|
|
|
PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL;
|
|
|
|
|
PFNGLDEPTHRANGEINDEXEDDNVPROC glad_glDepthRangeIndexeddNV = NULL;
|
|
|
|
|
PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL;
|
|
|
|
|
PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
|
|
|
|
|
PFNGLDISABLEPROC glad_glDisable = NULL;
|
|
|
|
@ -7971,6 +7972,7 @@ static void load_GL_NV_depth_buffer_float(GLADloadproc load) {
|
|
|
|
|
glad_glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)load("glDepthRangedNV");
|
|
|
|
|
glad_glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)load("glClearDepthdNV");
|
|
|
|
|
glad_glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)load("glDepthBoundsdNV");
|
|
|
|
|
glad_glDepthRangeIndexeddNV = (PFNGLDEPTHRANGEINDEXEDDNVPROC)load("glDepthRangeIndexeddNV");
|
|
|
|
|
}
|
|
|
|
|
static void load_GL_NV_draw_texture(GLADloadproc load) {
|
|
|
|
|
if(!GLAD_GL_NV_draw_texture) return;
|
|
|
|
|