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@ -21,12 +21,12 @@ public:
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/// Returns the current logical tick.
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[[nodiscard]] u64 CurrentTick() const noexcept {
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return current_tick;
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return current_tick.load(std::memory_order_relaxed);
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}
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/// Returns the last known GPU tick.
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[[nodiscard]] u64 KnownGpuTick() const noexcept {
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return gpu_tick;
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return gpu_tick.load(std::memory_order_relaxed);
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}
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/// Returns the timeline semaphore handle.
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@ -36,7 +36,7 @@ public:
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/// Returns true when a tick has been hit by the GPU.
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[[nodiscard]] bool IsFree(u64 tick) {
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return gpu_tick >= tick;
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return gpu_tick.load(std::memory_order_relaxed) >= tick;
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}
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/// Advance to the logical tick.
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@ -46,7 +46,7 @@ public:
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/// Refresh the known GPU tick
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void Refresh() {
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gpu_tick = semaphore.GetCounter();
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gpu_tick.store(semaphore.GetCounter(), std::memory_order_relaxed);
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}
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/// Waits for a tick to be hit on the GPU
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