gl_shader_manager: Amend sign differences in an assertion comparison in SetShaderUniformBlockBinding()

Ensures both operands have the same sign in the comparison.

While we're at it, we can get rid of the redundant casting of ub_size to
an int. This type will always be trivial and alias a built-in type (not
doing so would break backwards compatibility at a standard level).
merge-requests/60/head
Lioncash 2018-08-04 02:54:06 +07:00
parent 40e63ede6d
commit dde5dce736
1 changed files with 2 additions and 3 deletions

@ -17,9 +17,8 @@ static void SetShaderUniformBlockBinding(GLuint shader, const char* name,
if (ub_index != GL_INVALID_INDEX) {
GLint ub_size = 0;
glGetActiveUniformBlockiv(shader, ub_index, GL_UNIFORM_BLOCK_DATA_SIZE, &ub_size);
ASSERT_MSG(ub_size == expected_size,
"Uniform block size did not match! Got {}, expected {}",
static_cast<int>(ub_size), expected_size);
ASSERT_MSG(static_cast<size_t>(ub_size) == expected_size,
"Uniform block size did not match! Got {}, expected {}", ub_size, expected_size);
glUniformBlockBinding(shader, ub_index, static_cast<GLuint>(binding));
}
}