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@ -6,6 +6,7 @@
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#include <algorithm>
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#include <array>
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#include <cstring>
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#include <functional>
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#include <iterator>
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#include <list>
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#include <memory>
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@ -101,10 +102,10 @@ class QueryCacheBase : public VideoCommon::ChannelSetupCaches<VideoCommon::Chann
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public:
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explicit QueryCacheBase(VideoCore::RasterizerInterface& rasterizer_,
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Core::Memory::Memory& cpu_memory_)
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: rasterizer{rasterizer_}, cpu_memory{cpu_memory_}, streams{
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{CounterStream{static_cast<QueryCache&>(*this),
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VideoCore::QueryType::SamplesPassed}}} {
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(void) slot_async_jobs.insert(); // Null value
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: rasterizer{rasterizer_},
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cpu_memory{cpu_memory_}, streams{{CounterStream{static_cast<QueryCache&>(*this),
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VideoCore::QueryType::SamplesPassed}}} {
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(void)slot_async_jobs.insert(); // Null value
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}
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void InvalidateRegion(VAddr addr, std::size_t size) {
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@ -136,7 +137,7 @@ public:
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query = Register(type, *cpu_addr, host_ptr, timestamp.has_value());
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}
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auto result = query->BindCounter(Stream(type).Current());
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auto result = query->BindCounter(Stream(type).Current(), timestamp);
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if (result) {
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auto async_job_id = query->GetAsyncJob();
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auto& async_job = slot_async_jobs[async_job_id];
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@ -294,15 +295,17 @@ private:
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void AsyncFlushQuery(CachedQuery* query, std::optional<u64> timestamp,
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std::unique_lock<std::recursive_mutex>& lock) {
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const AsyncJobId new_async_job_id = slot_async_jobs.insert();
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AsyncJob& async_job = slot_async_jobs[new_async_job_id];
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query->SetAsyncJob(new_async_job_id);
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async_job.query_location = query->GetCpuAddr();
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async_job.collected = false;
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{
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AsyncJob& async_job = slot_async_jobs[new_async_job_id];
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query->SetAsyncJob(new_async_job_id);
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async_job.query_location = query->GetCpuAddr();
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async_job.collected = false;
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if (!uncommitted_flushes) {
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uncommitted_flushes = std::make_shared<std::vector<AsyncJobId>>();
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if (!uncommitted_flushes) {
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uncommitted_flushes = std::make_shared<std::vector<AsyncJobId>>();
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}
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uncommitted_flushes->push_back(new_async_job_id);
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}
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uncommitted_flushes->push_back(new_async_job_id);
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lock.unlock();
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std::function<void()> operation([this, new_async_job_id, timestamp] {
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std::unique_lock local_lock{mutex};
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@ -408,11 +411,20 @@ public:
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// When counter is nullptr it means that it's just been reset. We are supposed to write a
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// zero in these cases.
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const u64 value = counter ? counter->Query(async) : 0;
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if (async) {
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return value;
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}
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std::memcpy(host_ptr, &value, sizeof(u64));
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if (timestamp) {
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std::memcpy(host_ptr + TIMESTAMP_OFFSET, &*timestamp, sizeof(u64));
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}
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return value;
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}
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/// Binds a counter to this query.
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std::optional<u64> BindCounter(std::shared_ptr<HostCounter> counter_) {
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std::optional<u64> BindCounter(std::shared_ptr<HostCounter> counter_,
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std::optional<u64> timestamp_) {
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std::optional<u64> result{};
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if (counter) {
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// If there's an old counter set it means the query is being rewritten by the game.
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@ -420,6 +432,7 @@ public:
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result = std::make_optional(Flush());
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}
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counter = std::move(counter_);
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timestamp = timestamp_;
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return result;
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}
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