|
|
|
@ -485,6 +485,12 @@ std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers(
|
|
|
|
|
View color_surface{
|
|
|
|
|
texture_cache.GetColorBufferSurface(*single_color_target, preserve_contents)};
|
|
|
|
|
|
|
|
|
|
if (color_surface) {
|
|
|
|
|
// Assume that a surface will be written to if it is used as a framebuffer, even if
|
|
|
|
|
// the shader doesn't actually write to it.
|
|
|
|
|
texture_cache.MarkColorBufferInUse(*single_color_target);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fbkey.is_single_buffer = true;
|
|
|
|
|
fbkey.color_attachments[0] =
|
|
|
|
|
GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(*single_color_target);
|
|
|
|
@ -499,6 +505,12 @@ std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers(
|
|
|
|
|
for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) {
|
|
|
|
|
View color_surface{texture_cache.GetColorBufferSurface(index, preserve_contents)};
|
|
|
|
|
|
|
|
|
|
if (color_surface) {
|
|
|
|
|
// Assume that a surface will be written to if it is used as a framebuffer, even
|
|
|
|
|
// if the shader doesn't actually write to it.
|
|
|
|
|
texture_cache.MarkColorBufferInUse(index);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fbkey.color_attachments[index] =
|
|
|
|
|
GL_COLOR_ATTACHMENT0 + regs.rt_control.GetMap(index);
|
|
|
|
|
fbkey.colors[index] = color_surface;
|
|
|
|
|